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		<title>The Pulse 17</title>
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		<summary type="html">&lt;p&gt;212.95.58.161: GIGI  VIRGINA  ROSANNA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                       +  WELCOME TO  +&lt;br /&gt;
&lt;br /&gt;
     +  THE PULSE MAGAZINE  -  THE OCTOBER EDITION  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to the 17th edition of the worldwide distributed&lt;br /&gt;
scripture THE PULSE MAGAZINE - released as an independent&lt;br /&gt;
production on a monthly basis. This is your guide to the world&lt;br /&gt;
of information within the Cracking, Demo and Modem-scene. &lt;br /&gt;
&lt;br /&gt;
We send our respect and greetings to our friends/colleagues;&lt;br /&gt;
&lt;br /&gt;
PROPAGANDA, SKYHIGH, VANDALISM NEWS, DOMINATION,&lt;br /&gt;
RELAX, NITRO, SPLASH and IMMORTAL FLASH. Also a giant&lt;br /&gt;
hello to all our friends and supporters worldwide.&lt;br /&gt;
&lt;br /&gt;
INSTRUCTIONS : Use JOYSTICK in PORT II and move LEFT/&lt;br /&gt;
                  RIGHT to switch between pages. Press FIRE&lt;br /&gt;
                  to reach the menu.&lt;br /&gt;
COMMENTS FROM THE EDITOR                              PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WE ACCEPT NO DELAY - NOR SHOULD YOU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I presume most of you remember this wellknown slogan,&lt;br /&gt;
originally practised by THE PULSE MAGAZINE. But the last&lt;br /&gt;
two months we had to put our slogan behind us, as we have&lt;br /&gt;
had some problems getting our otherwise excellent staff&lt;br /&gt;
settled in the new magazine environment. Therefore the&lt;br /&gt;
market was left without THE PULSE MAGAZINE for the last&lt;br /&gt;
two months, we hope you can forgive us for this.&lt;br /&gt;
&lt;br /&gt;
We were discussing the possibility of releasing on a 2 month&lt;br /&gt;
basis, instead of the otherwise popular 1 month interval. But&lt;br /&gt;
now we have agreed, that either we release monthly or we do&lt;br /&gt;
not release at all. I hope this will bring some enjoyment in the&lt;br /&gt;
minds of our most faithful readers, who have been wondering&lt;br /&gt;
what was up with us.&lt;br /&gt;
But now we are back, and hopefully with a staff working&lt;br /&gt;
without any delay problems or writersblock. We are also able&lt;br /&gt;
to present a brand new outfit, produced by SYNDROM and&lt;br /&gt;
EARTHQUAKE. I think you would find we are now in the race of&lt;br /&gt;
best looking outfit - thanks to them. Hopefully this will get&lt;br /&gt;
some of the more superficial voters, to once again&lt;br /&gt;
acknowledge us as a leading magazine. Although I have&lt;br /&gt;
always been of the firm opinion, that it ought to be the text&lt;br /&gt;
that matters. &lt;br /&gt;
&lt;br /&gt;
I would like to encourage all of you, to study this edition of&lt;br /&gt;
MEET THE PRESS, as it holds some important information&lt;br /&gt;
about the future of THE PULSE MAGAZINE. Also read all the&lt;br /&gt;
informative and entertaining chapters presented. In short, I&lt;br /&gt;
can honestly say; WE ARE BACK IN FULL EFFECT!&lt;br /&gt;
&lt;br /&gt;
General Editor,&lt;br /&gt;
DUKE&lt;br /&gt;
THE HOUSE STAFF                                       PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GENERAL EDITOR                       DUKE&lt;br /&gt;
ASSISTENT EDITOR                     CROSSFIRE/MOTIV 8&lt;br /&gt;
U.S. CORRESPONDENT                   CHOTAIRE/AFL+PANDORA&lt;br /&gt;
INTERNET CORRESPONDENT               PLAYBOY/F4CG&lt;br /&gt;
LEGAL CORRESPONDENT                  TDJ/FOCUS&lt;br /&gt;
EURO CORRESPONDENT                   KBS/ONSLAUGHT&lt;br /&gt;
PROGRAMMING CRITIC                   MR.SEX/BYTERAPERS&lt;br /&gt;
MUSICAL CRITIC                       THE SYNDROM/TIA/CREST&lt;br /&gt;
GRAPHICAL CRITIC                     EARTHQUAKE/ANTIC/CS&lt;br /&gt;
&lt;br /&gt;
We  are searching for a couple of fine editors to join our&lt;br /&gt;
otherwise excellent staff. &lt;br /&gt;
&lt;br /&gt;
              MONTHLY RELEASES editor WANTED.&lt;br /&gt;
&lt;br /&gt;
             PHREAKERS calling overseas WANTED.&lt;br /&gt;
THE CREDITS                                           PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
PROGRAMMING                         THE SYNDROM/TIA/CREST&lt;br /&gt;
GRAPHICS                              EARTHQUAKE/ANTIC/CS&lt;br /&gt;
MUSIC                                 METAL+DRAX/VIBRANTS&lt;br /&gt;
&lt;br /&gt;
THE INTERNET ADDRESSES                                PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
DUKE                  TRASH WWW.AALBORGES.DK&lt;br /&gt;
CROSSFIRE             PLAYBOY BBS.CC.UNIUD.IT&lt;br /&gt;
TDJ                   TDJ BART.NL&lt;br /&gt;
SYNDROM               HARTUNG RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
MR.SEX                B150542 PROFFA.CC.TUT.FI&lt;br /&gt;
EARTHQUAKE            DSC INFORMATIK.TU-CHEMNITZ.DE&lt;br /&gt;
&lt;br /&gt;
It is also possible to meet us at the popular channel #C-64 on&lt;br /&gt;
the IRC. This is also the place to communicate with sceners&lt;br /&gt;
from all over the world - only on the internet ofcourse.&lt;br /&gt;
HOW TO CONTACT                                        PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Incase you are not an owner of an internet account, you can&lt;br /&gt;
reach us at the following two addresses for our editorial. We&lt;br /&gt;
gladly accept News, Information, Reports, Statements,&lt;br /&gt;
Reactions, Addresses or whatever that may be relevant to the&lt;br /&gt;
readers of THE PULSE MAGAZINE. All material must be made&lt;br /&gt;
available to us no later than the 28th of OCTOBER. Please&lt;br /&gt;
notice the special address for the ADVERTISEMENTS.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE WHQ              ADVERTISEMENTS&lt;br /&gt;
XXXX XXXXX                          XXX XXXX XXXXXXXXX&lt;br /&gt;
XXX XXXXXXXXX XX                    XXXXXX X&lt;br /&gt;
XXXX XXXXXXX                        XXXXXX XXXXX&lt;br /&gt;
XXXXXXX                             XXXX XXXXXX&lt;br /&gt;
                                    XXXXXXX&lt;br /&gt;
(Also use this address if you &lt;br /&gt;
 are a mag-editor - to swap)&lt;br /&gt;
THE PROGRAM GUIDE                                     PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
PREFACE                            INTRODUCTION/EDITORIAL&lt;br /&gt;
NEWS JOURNAL                       NEWS/FACTS&lt;br /&gt;
WORLD OF DEMOS                     DEMO REVIEWS&lt;br /&gt;
SATIRICA                           SATIRIC STORIES/VIEWS&lt;br /&gt;
PROFILE                            INTERVIEW/TALKSHOW&lt;br /&gt;
SCENE ILLUSTRATED                  DEBATE/INFORMATION&lt;br /&gt;
THE BOARD REPORT                   NEWS/REPORT&lt;br /&gt;
MEET THE PRESS                     INTERACTION/MEDIA&lt;br /&gt;
TALES FROM THE DARKSIDE            DEMO DEBATE&lt;br /&gt;
THE INTERNET REPORT                INFORMATION/USERS&lt;br /&gt;
OVERALL CHARTS                     VOTED CHARTS/ANALYSIS&lt;br /&gt;
ADVERTISEMENTS                     SWAP ADVERTS&lt;br /&gt;
&lt;br /&gt;
We are still short of our MONTHLY RELEASES chapter. If you&lt;br /&gt;
have experience within the cracking-scene, and call the&lt;br /&gt;
American boards on a regular basis - you could join our staff!&lt;br /&gt;
GENERAL INFORMATION                                   PREFACE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE is a complete C64 scene based&lt;br /&gt;
magazine. As the only C64 magazine, we are dedicated to&lt;br /&gt;
giving you an insight about all the corners of the scene - in&lt;br /&gt;
short, we cover the world, because the C64's business is our&lt;br /&gt;
business.&lt;br /&gt;
&lt;br /&gt;
The contents of this edition may not have to be the opinion of&lt;br /&gt;
all editors in the staff of THE PULSE MAGAZINE. Each editor&lt;br /&gt;
is of his own seperate opinion, but feels free to express that&lt;br /&gt;
opinion without having to express the overall opinion of THE&lt;br /&gt;
PULSE MAGAZINE.&lt;br /&gt;
&lt;br /&gt;
Thanks must go to those that helped us in the making of this&lt;br /&gt;
edition. We depend on help from all sceners, therefore we urge&lt;br /&gt;
everyone to take part in our many debates as well as sending&lt;br /&gt;
us news and information. We appreciate the support!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==News journal==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
       +  NEWS JOURNAL  -  MONTHLY SCENE REPORT  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We bring you another exclusive update of the current scene&lt;br /&gt;
situation, as it looks in the eyes of the News Journal&lt;br /&gt;
reporters. Join us every month, for an inside look at the news&lt;br /&gt;
with competent views.&lt;br /&gt;
&lt;br /&gt;
In order for us to have the most complete news report, we&lt;br /&gt;
need the help of our readers, to send us news and reports. If&lt;br /&gt;
you are situated where the action happens, you could join us&lt;br /&gt;
as a European Correspondent. We can be contacted using any&lt;br /&gt;
of the addresses or numbers printed in our introduction &lt;br /&gt;
chapter, PREFACE.&lt;br /&gt;
&lt;br /&gt;
NEWS JOURNAL is as always anchored by DUKE, assisted in&lt;br /&gt;
the news gathering by CROSSFIRE and our new Correspondent&lt;br /&gt;
CHOTAIRE/ALPHA FLIGHT.&lt;br /&gt;
ALPHA FLIGHT (GER, HOL, USA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
ALPHA FLIGHT has had a very uneasy fall transition, with&lt;br /&gt;
major conflicts between SKINHEAD and the latest signing,&lt;br /&gt;
CHOTAIRE. The conflict started with SKINHEAD being forced&lt;br /&gt;
to leave, but he was later to return to the flight. According to&lt;br /&gt;
SKINHEAD, his hostility towards CHOTAIRE will not have any&lt;br /&gt;
effect with regards to his performance for ALPHA FLIGHT -&lt;br /&gt;
therefore solving the problems for the other members.&lt;br /&gt;
CHOTAIRE also joined up with the Germans in EXCESS, and&lt;br /&gt;
will also stay with NEMESIS under the handle of IMPERATOR.&lt;br /&gt;
&lt;br /&gt;
ALPHA FLIGHT were also able to announce the signing of&lt;br /&gt;
another new member, SPIDER (not the one known from&lt;br /&gt;
SILICON LTD.) joined as a swapper.&lt;br /&gt;
&lt;br /&gt;
Two of the most prominent members of ALPHA FLIGHT,&lt;br /&gt;
IGNORANCE and MARC, is put out of action for a while. (MORE)&lt;br /&gt;
ALPHA FLIGHT  (GER, HOL, USA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
IGNORANCE is reportedly not able to call out for a while, and&lt;br /&gt;
MARC joined the army, leaving the leadership to another&lt;br /&gt;
member.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : THE EVIL ISLAND             XXX - XXX - XXXX&lt;br /&gt;
             HOLIDAY INN CAMBODIA        XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ANCIENT MARINER, ARNE, CALYPSO, CHOTAIRE,&lt;br /&gt;
IGNORANCE, MARC, MAX, MURPHY, POL POT, REAM, SHUZE,&lt;br /&gt;
SKINHEAD, SPIDER, STYX, ZAPOTEK and XENON.&lt;br /&gt;
AVANTGARDE (GER, USA, ENG, SWI, POL, etc.) &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Perhaps the biggest profile of AVANTGARDE, DEFF, is back&lt;br /&gt;
from his stay at the hospital. This should also mean, that he&lt;br /&gt;
resumed his work for PROPAGANDA and RELAX. &lt;br /&gt;
&lt;br /&gt;
Meanwhile AVANTGARDE decided to sign on the leader of&lt;br /&gt;
AGONY, DRUID, who becomes the first member of a possible&lt;br /&gt;
Polish section of AVANTGARDE.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : DREAMPARK                XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : CHAMELEON, CYBORG, DEFF, DERBYSHIRE RAM,&lt;br /&gt;
DRUID, FREESTYLE, INTRUDER, JACK ALIEN, JACK&lt;br /&gt;
DANIELS, RAGE, RENEGADE, SKYWOLF, SUICIDE, THORN,&lt;br /&gt;
TRICOM, TRIMONE and WEASEL.&lt;br /&gt;
CHROMANCE (HUN, GER, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
CHROMANCE have started showing more sign of life, as JAZZY&lt;br /&gt;
D was spotted calling out regulary again. Also the leader of&lt;br /&gt;
CHROMANCE, MR.WAX, returned to boost the side, in its&lt;br /&gt;
attempt to reach previous times status. &lt;br /&gt;
&lt;br /&gt;
Meanwhile the Swedish sysop of THE HIGHWAY, JOYRIDE,&lt;br /&gt;
along with STAKE and HOMEBOY left CHROMANCE to boost&lt;br /&gt;
their concentration on their membership of ONSLAUGHT. &lt;br /&gt;
&lt;br /&gt;
To balance their memberstatus, they signed on MOTION of&lt;br /&gt;
DESTROY, and LION of CHAOS.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : IMMORTAL, JAZZY D, LION, MEPHON, MOOSE,&lt;br /&gt;
MOTION, MR.WAX, PAINKILLER, SCATMAN, SPERMBIRD,&lt;br /&gt;
SYCO and T.L.&lt;br /&gt;
F4CG (BEL, ITA, USA, GER, POL, SWE, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The summer has been long for many, and especially for one of&lt;br /&gt;
the oldest organisations in the scene, F4CG. But after a rather&lt;br /&gt;
inactive period, the leader SOLAR decided to boost some life&lt;br /&gt;
into the otherwise members-wise strong group. &lt;br /&gt;
&lt;br /&gt;
As a result, MAJA and HAIN were spotted calling out again,&lt;br /&gt;
while the Swedes NEWSCOPY and MOTLEY also found their&lt;br /&gt;
way back to their previous activities. &lt;br /&gt;
&lt;br /&gt;
In addition to the already strong modem equipped side of the&lt;br /&gt;
group, the German trader NEOTEC is said to start calling out&lt;br /&gt;
as well. Meanwhile they signed on a coder and cracker called&lt;br /&gt;
ARISTO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
F4CG  (BEL, ITA, USA, GER, POL, SWE, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
BOARDS     : DREAMPARK                XXX - XXX - XXXX&lt;br /&gt;
SITES      : BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ANTITRACK, ARISTO, BITMAN, CEREBUS,&lt;br /&gt;
CYBERSURFER, CYBORG, DECODER, DEVIL, DRAZ, FEN1,&lt;br /&gt;
HAIN, KING, MAJA, MORRIS, MOTLEY, MR.ALPHA, NEOTEC,&lt;br /&gt;
PLAYBOY, SMASHER, SNEAPER, SOLAR, TC, THERION and&lt;br /&gt;
WALKER.&lt;br /&gt;
FAIRLIGHT  (SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
FAIRLIGHT is still a great mystery to many, atleast with&lt;br /&gt;
what their ambitions with SHOUT is concerned. The long&lt;br /&gt;
awaited follow-up release to the somewhat disappointing&lt;br /&gt;
debute edition, is still to be expected on the market. It seems&lt;br /&gt;
as if FAIRLIGHT have totally given up on SHOUT, for whatever&lt;br /&gt;
reason we can only speculate about. Read an exclusive&lt;br /&gt;
interview with BACCHUS about the current SHOUT situation in&lt;br /&gt;
MEET THE PRESS.&lt;br /&gt;
&lt;br /&gt;
A lot of things are happening in FAIRLIGHT, with HARLEKIN&lt;br /&gt;
and his wife happily expecting a baby. In addition to this,&lt;br /&gt;
HARLEKIN has started working on a few things - and&lt;br /&gt;
according to BACCHUS, a demo should appear in the future.&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT coder, TRON, is out of the army again. This&lt;br /&gt;
time it was due to astmatic symptoms, that could      &amp;lt;MORE&amp;gt;&lt;br /&gt;
FAIRLIGHT  (SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
lead to astma, so he was called off. He is currently working,&lt;br /&gt;
and his BBS project (C*Base on PC) is again progressing.&lt;br /&gt;
BACCHUS started coding C on the Amiga to produce utilities&lt;br /&gt;
for the time when he will be porting his C64 collections to a&lt;br /&gt;
CD. Meanwhile ROWDY quit work on a petrolstation, and is&lt;br /&gt;
now back in school. He was bored, and wanted to go on in life.&lt;br /&gt;
ROWDY can therefore be found on the internet, along with&lt;br /&gt;
SPIROU - both joining a very active FAIRLIGHT mass on the&lt;br /&gt;
internet.&lt;br /&gt;
&lt;br /&gt;
BOARDS      : WARES AQUARIUM          +XX - XXX - XXXX&lt;br /&gt;
             THE FISH BOWL            +XX - XXXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BACCHUS, HARLEKIN, HIGHLANDER, OGAMI, RED&lt;br /&gt;
DEVIL, ROWDY, SLEDGE, SPIROU, TABASCO and TRON.&lt;br /&gt;
HARDCORE  (GER, SWI, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The most controversial and talked about co-operation this&lt;br /&gt;
year, HARDCORE and ONSLAIGHT, has come to an end.&lt;br /&gt;
ONSLAUGHT decided to stop the somewhat successful&lt;br /&gt;
partnership, after conflicts with RAMIREZ of HARDCORE, who&lt;br /&gt;
allegedly should have attempted to persuade ONSLAUGHT&lt;br /&gt;
members into joining HARDCORE. His ambitions ended in the&lt;br /&gt;
death of the co-operation, which is regreted by both groups.&lt;br /&gt;
&lt;br /&gt;
Although most of the scene did not seem to leave HARDCORE&lt;br /&gt;
much of a chance on their own, they managed to sign on the&lt;br /&gt;
leader of ATLANTIS, DR.DISK. He is supposed to boost some&lt;br /&gt;
action into the proud side. &lt;br /&gt;
&lt;br /&gt;
Being without a board after the farewell to ONSLAUGHT, they&lt;br /&gt;
were accepted onto the American BBS, IN LIVING COLOR.&lt;br /&gt;
They will have to share the board for the moment         &amp;lt;MORE&amp;gt;&lt;br /&gt;
HARDCORE  (GER, SWI, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
though, as it is already owned by MOTIV 8. &lt;br /&gt;
&lt;br /&gt;
Meanwhile they were able to add a couple of more names to&lt;br /&gt;
their status, as BINGOBYTE of PADUA (formerly known as&lt;br /&gt;
CREAT) and GORDON signed on for the HARDCORE team.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : IN LIVING COLOR          XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : B-WYZE, BINGOBYTE, BLOCKBUSTER, CARLOS,&lt;br /&gt;
DOOZE, DR.DISK, GORDON, LEEWAY, Q-TIP, RAMIREZ, RAP,&lt;br /&gt;
SHOCKER, VOLUNTEER and ZORE.&lt;br /&gt;
HITMEN  (GER, SWE)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The legendary German cracking-group, HITMEN, is back in the&lt;br /&gt;
scene with some of its original profiles in the memberstatus.&lt;br /&gt;
In addition to the already announced memberstatus, they&lt;br /&gt;
managed to sign on the TRIAD trader from Sweden, TRANZIIE.&lt;br /&gt;
&lt;br /&gt;
A rumour spread, that THE MYSTICAL PARADISE is to return&lt;br /&gt;
serving as the European HQ for HITMEN. Time will reveal the&lt;br /&gt;
true nature of this rumour ofcourse.&lt;br /&gt;
&lt;br /&gt;
BOARDS     : THE DUNGEON              XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : CURLIN, CROEPAZ, HI-LITE, JIHAD, JINX,&lt;br /&gt;
LAWNMOVER MAN, PEACEMAKER, RACOON, RAZE, TRANZIIE,&lt;br /&gt;
TYROON and VORTEX.&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Danish based team, MOTIV 8, has launched a minor&lt;br /&gt;
campaign, in order to clear any ongoing rumours staged by the&lt;br /&gt;
sysop of WESTPOINT, HEAVY HEAD, that they were supposed&lt;br /&gt;
to be NEO-NAZI's. According to the boss of MOTIV 8,&lt;br /&gt;
CROSSFIRE, the rumours are ridiculous, especially when&lt;br /&gt;
considering the fact that VORTEX (real name KADIR) a former&lt;br /&gt;
member of MOTIV 8, and STONE (real name KHALED) proved&lt;br /&gt;
the multicultural policy of MOTIV 8. This case shows how&lt;br /&gt;
easy it is to some sceners, to take advantage at the rage built&lt;br /&gt;
in the scene against racism and Nazism. All anyone has to do&lt;br /&gt;
to &amp;quot;get rid off&amp;quot; or &amp;quot;create problems for&amp;quot; someone, is to spread&lt;br /&gt;
rumours about them being either racists or Nazi's. It is a&lt;br /&gt;
pityful situation the scene has to deal with, as this report&lt;br /&gt;
shows evidence of innocent sceners being subject of cruel&lt;br /&gt;
rumours and false allegations.&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Meanwhile on the more practical front of MOTIV 8, they claim&lt;br /&gt;
to open a brand new site in Sweden. MASON/M8 is currently&lt;br /&gt;
working fulltime on the configurations of the site, so it will&lt;br /&gt;
obviously belong to MOTIV 8 completely. Rumours has it&lt;br /&gt;
though, that RAZOR 1911 from the PC (old RAZOR EXPRESS&lt;br /&gt;
from the 80ies on the C64) will return to the C64, and if this&lt;br /&gt;
happens, the site will be shared amongst MOTIV 8 and RAZOR.&lt;br /&gt;
&lt;br /&gt;
Looking to gain a site, MOTIV 8 had to give up their popular&lt;br /&gt;
European HQ, MOUNT OLYMPUS. The sysop, BIRD, decided to&lt;br /&gt;
leave, due to conflicts between MOTIV 8 and both HEAVY&lt;br /&gt;
HEAD and JASON of ONSLAUGHT. As a result of this, BIRD&lt;br /&gt;
joined up with reformed PANDORA, and consequently his&lt;br /&gt;
board, MOUNT OLUMPUS because the new Scandinavian&lt;br /&gt;
PANDORA HQ. Rumours add to the story, how BIRD should be&lt;br /&gt;
considering bringing his magazine EARTHSHAKE back  &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
on the market. However, knowing the market of today, he may&lt;br /&gt;
face a hard journey to the top, as the magazine industry has&lt;br /&gt;
progressed immensely since his last release of EARTHSHAKE.&lt;br /&gt;
But regardless of the current situation, we wish him the best&lt;br /&gt;
of luck with making it a success.&lt;br /&gt;
&lt;br /&gt;
MOTIV 8 still has IN LIVING COLOR running for them as their&lt;br /&gt;
WHQ, and it is not blacklisted like the rumour claims. IN&lt;br /&gt;
LIVING COLOR is back and running perfectly like before,&lt;br /&gt;
therefore people are invited to call back at its usual number.&lt;br /&gt;
In addition to bringing ILC back online again, the sysop&lt;br /&gt;
GREGO/M8 even started calling out again.&lt;br /&gt;
&lt;br /&gt;
Another comeback was reported from MOTIV 8, as their&lt;br /&gt;
shared Italian FTP-site with F4CG went online again.&lt;br /&gt;
PLAYBOY/F4CG had to exchange the harddisk of the    &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, NOR, HOL)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
lineux, and ran into complicated problems. The site went&lt;br /&gt;
online again in late July, and can now be reached again using&lt;br /&gt;
the internet.&lt;br /&gt;
&lt;br /&gt;
Meanwhile rumours are spreading, that MIZAR/M8 should&lt;br /&gt;
have been jailed, sentenced with his hacker-charges. All his&lt;br /&gt;
phonelines has been disconnected, his personal line as well as&lt;br /&gt;
the one he ran his board, INTERTRADE, on. More info will&lt;br /&gt;
follow, as it is revealed.&lt;br /&gt;
&lt;br /&gt;
ICEBALL/M8 finally joined the internet, while STONE/M8&lt;br /&gt;
stopped swapping and started concentrating on an&lt;br /&gt;
Amiga-career instead. He is still active on the C64 for some&lt;br /&gt;
time though, as he wants to finish a few projects he started,&lt;br /&gt;
amongst them, the co-op demo soon coming from M8 and&lt;br /&gt;
PADUA.                                                  &amp;lt;MORE&amp;gt;&lt;br /&gt;
MOTIV 8  (DEN, GER, USA, HOL, NOR)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The whereabouts of the M8 trader, TG-ACME, is solved.&lt;br /&gt;
According to SAURON/ILLUSION, TG-ACME is in the midst&lt;br /&gt;
of serving the Norwegian army. But he is still reachable&lt;br /&gt;
through the internet.&lt;br /&gt;
&lt;br /&gt;
MOTIV 8 were able to boast their very own homepages on the&lt;br /&gt;
World Wide Web (WWW). The pages are handled by&lt;br /&gt;
GREENFROG/M8 and can be reached on the following address :&lt;br /&gt;
http://www.informatik.uni-oldenburg.de/-grfrog/&lt;br /&gt;
&lt;br /&gt;
BOARDS     : IN LIVING COLOR          XXX - XXX - XXXX  (USA)&lt;br /&gt;
SITES        : BBS.CC.UNIUD.IT&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BINJINX, CLIVE, CROSSFIRE, EDDIE,&lt;br /&gt;
GREENFROG, GREGO, IBANEZ, ICEBALL, MASON, MERLIN,&lt;br /&gt;
MIZAR, NATAS, STONE and TG-ACME.&lt;br /&gt;
ONSLAUGHT  (GER, AUS, USA, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Despite the contriversial event, the break-up between&lt;br /&gt;
ONSLAUGHT and HARDCORE, ONSLAUGHT remains to be very&lt;br /&gt;
active, expanding on a universial basis. The American BBS,&lt;br /&gt;
DEADZONE, therefore became the new WHQ for VANDALISM&lt;br /&gt;
NEWS and ONSLAUGHT. The sysop of DEADZONE, TROUBLE,&lt;br /&gt;
also joined up with ONSLAUGHT.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the legal section of ONSLAUGHT, ONSLAUGHT&lt;br /&gt;
DESIGN, signed on ASV (ex. ANTIC and OXYRON) who will&lt;br /&gt;
operate as a musician, graphician and programmer. The&lt;br /&gt;
talented PEET and CUBEHEAD of KAOS DESIGNS also joined&lt;br /&gt;
up with ONSLAUGHT DESIGN, working as graphicians and&lt;br /&gt;
musicians.&lt;br /&gt;
&lt;br /&gt;
In addition to the new signings, ONSLAUGHT DESIGN decided&lt;br /&gt;
to kick out THE TWINS and TMM.                         &amp;lt;MORE&amp;gt;&lt;br /&gt;
ONSLAUGHT  (GER, DEN, AUS, POL, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
BOARDS      : DOWN BY LAW             XXX-XXX-XXXX&lt;br /&gt;
             DEAD ZONE                XXX - XXX - XXXX&lt;br /&gt;
             WESTPOINT                +XX - XXXX - XXXX&lt;br /&gt;
             THE HIGHWAY              +XX - XXXX - XXXXX&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ASV, BIZARRE, CUBEHEAD, DOOM, GRIZE, GOP,&lt;br /&gt;
HARD SEQUENCER, HEAVY HEAD, HOMEBOY, JASON,&lt;br /&gt;
JAZZCAT, JOLZ, KBS, MINISTRY, MORBID, MORRISEY,&lt;br /&gt;
PETE, RAM JAM, SHADES, STAKE, TROUBLE, VENGEANCE&lt;br /&gt;
and WITTY.&lt;br /&gt;
PANDORA  (GER, DEN, CAN, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
After what must be described as a somewhat unsuccessful&lt;br /&gt;
comeback, PANDORA looks to be back in full effect with&lt;br /&gt;
several first-releases. In addition to the success, they&lt;br /&gt;
were able to add such prominent members as WEASEL from&lt;br /&gt;
AVANTGARDE, who joined PANDORA as his second group. &lt;br /&gt;
&lt;br /&gt;
Another recent signing, was DEATHLOK, who joined PANDORA&lt;br /&gt;
taking his well-known bot on the IRC - &amp;quot;F4CGLINK&amp;quot; - along&lt;br /&gt;
with him. The bot will now be running for PANDORA ofcourse.&lt;br /&gt;
&lt;br /&gt;
The controversial NEMESIS does not have anything to do with&lt;br /&gt;
the actual PANDORA. Apparently NEMESIS was merely a&lt;br /&gt;
personal warfare held against ATTRACTION to bring him back&lt;br /&gt;
to computing. Well, we must admit it worked. Also having&lt;br /&gt;
added MOUNT OLYMPUS to their list of boards, they are now&lt;br /&gt;
able to boast 3 worldwide boards. MOUNT OLYMPUS        &amp;lt;MORE&amp;gt;&lt;br /&gt;
PANDORA  (GER, DEN, CAN, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
being their Scandinavian HQ, FINAL GENOCIDE operates as&lt;br /&gt;
the Canadian HQ, and finally their European HQ, THE&lt;br /&gt;
SANITARIUM.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : AMPUTATOR, ATTRACTION, BIRD, DEATHLOK,&lt;br /&gt;
DEVIANT, MEPHISTO, MOSES, PROTHEUS, SKY, THAGE,&lt;br /&gt;
WEASEL and XENTOR.&lt;br /&gt;
SCS*TRC  (HOL, GER, POL, USA, etc.)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Returning to the co-operation, SCS*TRC, they added the&lt;br /&gt;
Polish cracker, TECHNO (ex. G*P).&lt;br /&gt;
 &lt;br /&gt;
THE LOST EMPIRE should now be down for indefinately.&lt;br /&gt;
Reportedly due to the lack and loss of almost all its previous&lt;br /&gt;
callers.&lt;br /&gt;
&lt;br /&gt;
BOARDS : THE DUNGEON                  XXX - XXX - XXXX&lt;br /&gt;
&lt;br /&gt;
SITES    : pitel-lnx.ibk.fnt.hvu.nl&lt;br /&gt;
&lt;br /&gt;
MEMBERS : ACTION JACKSON, ALCHEMIST, CAVRON, CBA,&lt;br /&gt;
CREDO, CRUZE, DANNIE, JITY, JRC, LORD CRUCIFIER,&lt;br /&gt;
MICRON, MOREN, MR.DISK, MYSTRI, REPLAY, SAILOR,&lt;br /&gt;
SILVER, SPECTATOR, SPLATTERHEAD, TECHNO, TITANIC&lt;br /&gt;
and TRAX.&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The legendary cracking-group, TALENT, is still considered as&lt;br /&gt;
one of the most popular labels in the scene today, despite its&lt;br /&gt;
severe inactivity problems. But it was to be ROCKSTAR who&lt;br /&gt;
stole the headlines, as he was introduced to the media as a&lt;br /&gt;
new member of the Finnish group PALACE. We caught up with&lt;br /&gt;
ROCKSTAR, and asked him about the contriversial move.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This was due to a very entertaining night at the Assembly&lt;br /&gt;
1995 in Helsinki. 2NY/PALACE kept asking me to join, so I&lt;br /&gt;
finally accepted. Seemed a good idea at the time&amp;quot; ROCKSTAR&lt;br /&gt;
explained. But despite joining a new group, ROCKSTAR was&lt;br /&gt;
still reluctant about the possibility that he should become&lt;br /&gt;
more active in the scene.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not likely. I just like to hang out with some of the guys in&lt;br /&gt;
PALACE. What my membership actually means              &amp;lt;MORE&amp;gt;&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
remains largely unspecified at the moment&amp;quot;. But the biggest&lt;br /&gt;
and most interesting question, was what this move would&lt;br /&gt;
mean for his involvement with TALENT. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never left TALENT. I am sure BOD would have told me if he&lt;br /&gt;
had decided to kill the group off. I guess it is still a possibility&lt;br /&gt;
that TALENT will get active one time or another. In any case,&lt;br /&gt;
my involvement with PALACE will not mean any conflict of&lt;br /&gt;
interests for me. There are actually a couple of pet projects on&lt;br /&gt;
my mind, that I would like to finish some time - but for which&lt;br /&gt;
group, that will not be a problem&amp;quot; ROCKSTAR explained.&lt;br /&gt;
Having established the current situation of ROCKSTAR, our&lt;br /&gt;
reporter CROSSFIRE took on the group as a whole, led by one&lt;br /&gt;
of the most infamous sceners through time, BOD. The story&lt;br /&gt;
follows on the next page.&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
TALENT  (UK, FIN, GER)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
TALENT is NOT dead. True, they lost a lot of members to&lt;br /&gt;
ONSLAUGHT and MOTIV 8, while some of them quit (like&lt;br /&gt;
COUNT ZERO who joined FAIRLIGHT SNES). But BOD, old time&lt;br /&gt;
leader and still in the group, never declared the group dead,&lt;br /&gt;
meaning they are still active, only not very active.&lt;br /&gt;
&lt;br /&gt;
On the topic of BOD, he is preparing to follow up his success a&lt;br /&gt;
few months back with the C64-CD-ROM with a second CD,&lt;br /&gt;
containing more C64-stuff. Supporting him is CROSSFIRE/M8&lt;br /&gt;
who is currently collecting a bunch of stuff for him. Most&lt;br /&gt;
likely, all older issues of THE PULSE MAGAZINE will be&lt;br /&gt;
available on the CD, so getting a hold of it should be a true&lt;br /&gt;
bargain. Date of release is not sure yet, but we will ofcourse&lt;br /&gt;
keep you posted.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : BOD, ROCKSTAR, SORCERER.&lt;br /&gt;
THE PULSE MAGAZINE  (DK, GER, FIN, HOL, ITA)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The independant production, THE PULSE MAGAZINE, remains&lt;br /&gt;
independant for the time being. According to the General&lt;br /&gt;
Editor, DUKE, he was still not sure about what group would be&lt;br /&gt;
the best choice for THE PULSE - therefore postponing a&lt;br /&gt;
possible move to a brand new label. &lt;br /&gt;
&lt;br /&gt;
He denies rumours that THE PULSE should move back to one&lt;br /&gt;
of its former labels, PANDORA. DUKE explains - &amp;quot;I have not&lt;br /&gt;
had any talks with ATTRACTION of PANDORA since the return&lt;br /&gt;
of the group, so the rumours are obviously based on pure&lt;br /&gt;
speculations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE is searching for a respectable label,&lt;br /&gt;
that is able to assist in the quest to bring the former number&lt;br /&gt;
one magazine back into the top of the charts.&lt;br /&gt;
TRSI  (Ger)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The former great, TRSI, are having severe problems holding&lt;br /&gt;
on to their members at the moment. Not having released much&lt;br /&gt;
lately, they saw STAN, MOUSTAINE and DANZIG leave to put&lt;br /&gt;
the old group X-RATED back together.&lt;br /&gt;
&lt;br /&gt;
According to our sources, X-RATED should also be back on the&lt;br /&gt;
streets with their old magazine SANFORIZED. &lt;br /&gt;
&lt;br /&gt;
Meanwhile MIDFIT quit the C64-scene, in hope of a new&lt;br /&gt;
career on the SNES. The legendary RADWAR party, is once&lt;br /&gt;
again to be held by TRSI. The event was supposed to be held&lt;br /&gt;
in September, but according to IRATA, it will take place on&lt;br /&gt;
October 21st through 22nd.&lt;br /&gt;
&lt;br /&gt;
MEMBERS : IRATA, CONAN, MWS, CRISP, UYANILE and&lt;br /&gt;
THE BREAKER.&lt;br /&gt;
WORLD NEWS UPDATES&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* The German co-editor of VANDALISM NEWS, BIZARRE,&lt;br /&gt;
joined up with ACCEPT. He is also well-known for his efforts&lt;br /&gt;
as a mega-trader through the past years.&lt;br /&gt;
&lt;br /&gt;
* The ATLANTIS board, POWER ENGINE, is down and recieving&lt;br /&gt;
a brand new number. It is schedualed to be back in mid&lt;br /&gt;
September, running on CyberMod with promising graphics.&lt;br /&gt;
&lt;br /&gt;
* OXYRON is back in the headlines, as they signed on FANTA&lt;br /&gt;
from PLUSH. He was apparently displeased with the inactivity&lt;br /&gt;
of PLUSH, and therefore his ambitions took him to OXYRON.&lt;br /&gt;
&lt;br /&gt;
* PALACE was able to introduce themselves to the prestigious&lt;br /&gt;
list of groups integrated on the internet. They did so, by&lt;br /&gt;
launching a brand new FTP-site - put online for C64 users. The&lt;br /&gt;
site can be reached at the following address : dhp.com.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
MARI   ROSALINE    ife. I'm financially secure,&amp;quot; he    CAMELIA   FLOY&lt;br /&gt;
&lt;br /&gt;
==Scene Illustrated==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  SCENE ILLUSTRATED  -  DEBATE AND INFORMATION  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to SCENE ILLUSTRATED, our debate and information&lt;br /&gt;
section with guaranteed entertainment. As always, your host&lt;br /&gt;
is General Editor, DUKE. This is what is in store for you.&lt;br /&gt;
&lt;br /&gt;
SCENE ILLUSTRATED will give you the best of news, debate&lt;br /&gt;
and scene information on a monthly basis. We will keep your &lt;br /&gt;
blood boiling with the profound SPECIAL ASSIGNMENT topics.&lt;br /&gt;
In addition to our debates, we offer independent articles&lt;br /&gt;
written by various sceners about various issues. We will also&lt;br /&gt;
keep your knowledge about scene history intact, with the &lt;br /&gt;
MONTHLY TIMELINE - see if you remember the happenings.&lt;br /&gt;
&lt;br /&gt;
If you have any sorts of information suitable for a larger&lt;br /&gt;
audience or an article with a scene-related topic, please send&lt;br /&gt;
it to us before the 28th of October. But first, we bring you&lt;br /&gt;
this months OPINION-POLLS!&lt;br /&gt;
        +  THE SCENE ILLUSTRATED OPINION POLLS  +&lt;br /&gt;
         -------------------------------&lt;br /&gt;
OPINION POLL # 1&lt;br /&gt;
------------&lt;br /&gt;
Which way of communicating would you prefer the scene to&lt;br /&gt;
concentrate on in the future?&lt;br /&gt;
&lt;br /&gt;
1. The scene is best off sticking to the good old and traditional&lt;br /&gt;
    mail-trading.&lt;br /&gt;
&lt;br /&gt;
2. We need the edge the American board-scene gives us,&lt;br /&gt;
    therefore we should keep on meeting overseas.&lt;br /&gt;
&lt;br /&gt;
3. The internet is the way to go, let's take on the challenge of&lt;br /&gt;
    integrating ourselves on the market.&lt;br /&gt;
&lt;br /&gt;
4. Although it may seem a bit messy, then using all forms of&lt;br /&gt;
    communication would be most preferable.&lt;br /&gt;
OPINION POLL # 2&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion about magazines, which are announced &lt;br /&gt;
several months before release - blown out of proportion in&lt;br /&gt;
excellence, and then only manages to release ONE edition?&lt;br /&gt;
&lt;br /&gt;
1. I like it fine, that's why I vote for them.&lt;br /&gt;
&lt;br /&gt;
2. I feel cheated. Don't talk the talk if you can't walk the&lt;br /&gt;
    walk.&lt;br /&gt;
3. They can do what they want, as long as I get entertained.&lt;br /&gt;
&lt;br /&gt;
4. The people responsible for this should be punished. Doing a &lt;br /&gt;
    magazine is a commitment to the scene, who look towards&lt;br /&gt;
    the magazines to keep them long-term informed.&lt;br /&gt;
&lt;br /&gt;
5. If they manage to pull one good edition off, then that is&lt;br /&gt;
    good enough for me. Be it number 1 or 10.&lt;br /&gt;
OPINION POLL # 3&lt;br /&gt;
------------&lt;br /&gt;
Situation check. How do you think the C64 is doing after the&lt;br /&gt;
summer of 1995 - is its PULSE still beating?&lt;br /&gt;
&lt;br /&gt;
1. The scene is dead, it has been for a long time. The few &lt;br /&gt;
    users don't make up for a scene - it's pathetic.&lt;br /&gt;
&lt;br /&gt;
2. The scene has never been better. It is kicking like never &lt;br /&gt;
    before - I haven't ever had so much fun in my scene career!&lt;br /&gt;
&lt;br /&gt;
3. It is going down hill for the scene, it has been for the last&lt;br /&gt;
    couple of years. But there is still life on earth.&lt;br /&gt;
&lt;br /&gt;
4. For a moment things looked grim, but now the scene is &lt;br /&gt;
    doing better. Let's keep up the good work.&lt;br /&gt;
&lt;br /&gt;
That's all the polls for this months.. Read on, more to come!&lt;br /&gt;
  +  SPECIAL ASSIGNMENT  -  THE INTERNET AND THE C64  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Internet is an exciting new addition to the scene, with a&lt;br /&gt;
world of communication possibilities. A lot of sceners have&lt;br /&gt;
already integrated themselves on the internet, and also&lt;br /&gt;
respected magazines such as PROPAGANDA and THE PULSE&lt;br /&gt;
have used the new market for commercial and communication&lt;br /&gt;
purposes.&lt;br /&gt;
&lt;br /&gt;
But recently there has been a lot of talks, about how&lt;br /&gt;
important a role the internet should play in the future of the&lt;br /&gt;
C64 scene. Many people claim it will destroy the traditional&lt;br /&gt;
mail- and board-scene. While others say it is simply a matter&lt;br /&gt;
of survival - claiming we must evolve in order to secure the&lt;br /&gt;
existance of the C64-scene in the years to come.&lt;br /&gt;
&lt;br /&gt;
It is without a doubt the same debate, which there has&lt;br /&gt;
always been between the mail- and modem-scene.        &amp;lt;CONT&amp;gt;&lt;br /&gt;
People with access to modem and calling-cards praised this&lt;br /&gt;
communication form, while those with only the mail-trading&lt;br /&gt;
possibility wanted a scene based on pure mail-communication.&lt;br /&gt;
Therefore we can draw parallels to the internet versus the&lt;br /&gt;
other communication options. Those for the internet, is those&lt;br /&gt;
who have access - and obviously those against it has not. It&lt;br /&gt;
may appear selfish of people to stand in the way of others&lt;br /&gt;
using the internet, simply because they have no access to it.&lt;br /&gt;
But considering the very commercial scene we have today,&lt;br /&gt;
some will loose in the battle of the voters. An example would&lt;br /&gt;
be the magazines SKYHIGH, VANDALISM NEWS and&lt;br /&gt;
DOMINATION - all of which has no access to the internet.&lt;br /&gt;
&lt;br /&gt;
But like it or not, the internet is here to stay. And many C64&lt;br /&gt;
sceners have already integrated themselves, making new&lt;br /&gt;
territory for the C64 to rule. We caught up with one of the&lt;br /&gt;
pilgrims established on the Internet, CBA, known as the&lt;br /&gt;
co-founder of the site, THE DIGITAL DUNGEON!           &amp;lt;CONT&amp;gt;&lt;br /&gt;
&amp;lt;D&amp;gt; DUKE &lt;br /&gt;
&amp;lt;C&amp;gt; CBA/TRC+SCS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Greetings CBA!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt; Yoo DUKE :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  THE DIGITAL DUNGEON is now considered, by far I&lt;br /&gt;
     presume, the best site available on the internet for&lt;br /&gt;
     c64-sceners. Who came up with the idea to start a site&lt;br /&gt;
     on this exciting new territory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  The idea was already in my head for a long time, and when&lt;br /&gt;
     I met up with VIKING &amp;lt;DIMITRI&amp;gt; things started to role&lt;br /&gt;
     very quickly for us. He was owner of a little test computer&lt;br /&gt;
     and had no problems with me running a ftp site on there. &lt;br /&gt;
     The next day the pitel was born and the response was&lt;br /&gt;
     huge, mainly because all the illegal games were &lt;br /&gt;
     on-line. I got a lot of reactions from Americans claiming it&lt;br /&gt;
     was illegal and that we are going to get arrested.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  Well, I most certainly hope not. But I would think going&lt;br /&gt;
     after C64 pirates is a joke anyway. The popular site is&lt;br /&gt;
     controlled and maintained by four sceners, could you&lt;br /&gt;
     please tell us who they are - and describe for us their&lt;br /&gt;
     duties as far as the site goes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  Sure, here we go: COOLHAND - Supplier of C64 stuff he &lt;br /&gt;
     leeches off boards or gets through other ways. &lt;br /&gt;
     VIKING - Root, pitel maintainer. BURGLAR - Pitel&lt;br /&gt;
     maintainer. CBA - Pitel maintainer, new stuff supplier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  You have earlier spoken negative about the board-scene,&lt;br /&gt;
     claiming it was dead, and that we ought to look towards&lt;br /&gt;
     the internet as a future solution to the scene communi-&lt;br /&gt;
     cation problems. Could you please explain those opinions.&lt;br /&gt;
&amp;lt;C&amp;gt;  Well, the main reason behind that is the lack of codes to&lt;br /&gt;
     to call out for most groups. Internet however can be&lt;br /&gt;
     called in your own countru, and allows you to get stuff for&lt;br /&gt;
     cheap phone-rates. I know myself that board atmosphere&lt;br /&gt;
     is something special, and it can never be the same on the&lt;br /&gt;
     internet. But as I see right now that after the pitel site&lt;br /&gt;
     came on, a lot of other sides popped out of the ground and&lt;br /&gt;
     a lot of sceners found their ways to internet, so basicly&lt;br /&gt;
     the scene is already building their ways on internet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt;  How do you predict the future, in terms of internet usage&lt;br /&gt;
     from the C64-sceners?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  Well, I think that time will tell, but as far as I can see&lt;br /&gt;
     right now, more and more people get interested and also&lt;br /&gt;
     because of the media paying a lot of attention to internet&lt;br /&gt;
     nowadays. The C64 scene will surely follow soon, &lt;br /&gt;
     especially when people are running out of codes!&lt;br /&gt;
&amp;lt;D&amp;gt;  Thank you very much for joining us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;C&amp;gt;  You're welcome, hope to see you again at the PARTY 95&lt;br /&gt;
     in Denmark.&lt;br /&gt;
&lt;br /&gt;
That concludes this months edition of SPECIAL ASSIGNMENT.&lt;br /&gt;
This months topic, the internet, was requested by a&lt;br /&gt;
mail-trader - who wanted to know more about the internet -&lt;br /&gt;
as well as its advantages.&lt;br /&gt;
&lt;br /&gt;
Having had the opportunity of using the internet, I can&lt;br /&gt;
absolutely recommend it to all of you. It does not only provide&lt;br /&gt;
you the possibility of pulling information about anything in the &lt;br /&gt;
world, it leaves room for you to communicate with hundreds of&lt;br /&gt;
C64 enthusiasts.&lt;br /&gt;
&lt;br /&gt;
Coming up next, the MONTHLY TIMELINE!&lt;br /&gt;
THE MONTHLY TIMELINE&lt;br /&gt;
----------------&lt;br /&gt;
What year did the following events occour?&lt;br /&gt;
&lt;br /&gt;
1.  The infamous Danish cracking-group, THE DOMINATORS,&lt;br /&gt;
    announced its final farewell to the C64 and moved for the&lt;br /&gt;
    PC-scene.&lt;br /&gt;
&lt;br /&gt;
2.  The American legends from ROWDY AMERICAN&lt;br /&gt;
    DISTRIBUTORS &amp;lt;RAD&amp;gt; announced their return to the&lt;br /&gt;
    C64-scene.&lt;br /&gt;
&lt;br /&gt;
3.  RED SECTOR INC. ruled the cracking-charts, as the first&lt;br /&gt;
    group to knock off LEGEND from the prestigious number one&lt;br /&gt;
    spot in the cracking-group charts.&lt;br /&gt;
&lt;br /&gt;
The answers to this months TIMELINE events, can be found&lt;br /&gt;
later in this edition of SCENE ILLUSTRATED.&lt;br /&gt;
QUALITY OF RELEASES                    by CROSSFIRE/MOTIV 8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As you could have read in a magazine recently, apparently we&lt;br /&gt;
in MOTIV 8 &amp;quot;shocked&amp;quot; the scene by putting out, quote,&lt;br /&gt;
&amp;quot;wares no other groups would bother to touch&amp;quot;, unquote, and&lt;br /&gt;
because of this statement we feel an urgent need to tell OUR&lt;br /&gt;
point of view aswell. Fair is fair, and that is the way it HAS to&lt;br /&gt;
be.&lt;br /&gt;
&lt;br /&gt;
As the games-interested part of the scene will have noticed&lt;br /&gt;
by now, the amount released these days is decreasing tremen-&lt;br /&gt;
dously, when you compare it to the amount of wares being&lt;br /&gt;
released only 3 years ago. This is ofcourse due to the all the&lt;br /&gt;
time decreasing interest on the market for the C64, these days&lt;br /&gt;
where even the Amiga is history and the PC seems to be the&lt;br /&gt;
only computer with the capacity to make it out there, in the&lt;br /&gt;
&amp;quot;real world&amp;quot;. Well, OBVIOUSLY, people doesn't bother to code&lt;br /&gt;
anything for the C64, and why is that?&lt;br /&gt;
Well, the question is quite irrelevent, since everybody can see&lt;br /&gt;
the sense and logic in it - Ofcourse, what point is there to&lt;br /&gt;
code software when chances that you will ever get any cash&lt;br /&gt;
out of it is slim? THAT brings me to the stand I've taken!&lt;br /&gt;
&lt;br /&gt;
Let me quote a guy who will remain anonymous for now, who&lt;br /&gt;
posted a message on a board recently - a message I can only&lt;br /&gt;
see SENSE in, and I quote &amp;quot;We should forget budget-labels,&lt;br /&gt;
and start appreciating every game that gets released in the&lt;br /&gt;
scene today!&amp;quot;. EXACTLY! who really CARES, if the game is in&lt;br /&gt;
poor quality - you probably won't play it anyway, and if you&lt;br /&gt;
dislike the single games you'll probably even format the disk&lt;br /&gt;
anyway, so who would give a damn whether the games was&lt;br /&gt;
released by MOTIV 8 or by THE BINGO TEAM anyway?&lt;br /&gt;
&lt;br /&gt;
People might think we do it for the points, but again here is a&lt;br /&gt;
seriously big misunderstanding. As you've realized if you usjd&lt;br /&gt;
your brain and not your running mouth to think with,    &amp;lt;MORE&amp;gt;&lt;br /&gt;
..we don't GET any points for these games, we barely even get&lt;br /&gt;
a mention of it, but we STILL fullfill our goals and THAT alone&lt;br /&gt;
gives us the satisfaction we want - To KNOW we made our&lt;br /&gt;
point and that we don't really CARE what people has to say&lt;br /&gt;
about it. In my eyes, the people complaining about the quality&lt;br /&gt;
of wares released by other groups is REALLY the ones who&lt;br /&gt;
only release for the points and their reason for complaining is&lt;br /&gt;
only their own fear of losing their precious points, the ONLY&lt;br /&gt;
thing they fight for - Now, let's discuss what is REALLY the&lt;br /&gt;
shocking part, in my eyes THAT is what is so poor about it all&lt;br /&gt;
these days!&lt;br /&gt;
&lt;br /&gt;
If you wish to react to this, you can give your own point of&lt;br /&gt;
view for publishment in THE PULSE or if you wish to discuss&lt;br /&gt;
this with me personally, feel free to e-mail me on the internet&lt;br /&gt;
on the following address : c01 dec5102.aarhues.dk &lt;br /&gt;
&lt;br /&gt;
CROSSFIRE/MOTIV 8, September 9th 1995.&lt;br /&gt;
THE ASSEMBLY '95 COMPETITIONS&lt;br /&gt;
-----------------------&lt;br /&gt;
As a special feature, with help from MR.SEX/THE PULSE, we&lt;br /&gt;
are able to present you with the results from the ASSEMBLY&lt;br /&gt;
1995 party held in Finland. Although I was presented with all&lt;br /&gt;
of the results from PC and AMIGA as well, I will only list the&lt;br /&gt;
top results - but ofcourse the C64 results will be fully covered.&lt;br /&gt;
&lt;br /&gt;
C64 DEMO COMPETITION&lt;br /&gt;
----------------&lt;br /&gt;
1.  EXTREMES  by  BYTERAPERS INC.&lt;br /&gt;
2.  BREAK THROUGH II  by  PANIC.&lt;br /&gt;
3.  7 YEARS  by  BEYOND FORCE.&lt;br /&gt;
4.  IT'S COMING  by  CREST.&lt;br /&gt;
5.  BIZARRE  by  SYMPTOM C64 SECTION.&lt;br /&gt;
6.  TRIBUTE TO ALBERT HOFMANN  by  CHAOS C64 DIVISION.&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;CONT&amp;gt;&lt;br /&gt;
C64 MUSIC COMPETITION&lt;br /&gt;
-----------------&lt;br /&gt;
1.  ZARDAX/ORIGO DREAMLINE  with  MARTINISM.&lt;br /&gt;
2.  THOR/EXTEND  with  KIRTA.&lt;br /&gt;
3.  DR.VOICE/PANIC  with  COMPOMUSIC.&lt;br /&gt;
4.  AMJ/SIDE B  with  SYS 4096.&lt;br /&gt;
5.  WARLOCK/PANIC  with  COMPOTUNE.&lt;br /&gt;
6.  BARRACUDA/EXTEND  with  BRAINSCANALOOP.&lt;br /&gt;
&lt;br /&gt;
C64 GRAPHICS COMPETITION&lt;br /&gt;
-------------------&lt;br /&gt;
1.  DR.DICK/BYTERAPERS INC.  with  DRAGON.&lt;br /&gt;
2.  DEBRIS/PANIC/EXTACY  with  COMPOPICTURE.&lt;br /&gt;
3.  VOTKA/PULLO  with  ANIMAALI.&lt;br /&gt;
&lt;br /&gt;
That's all the results we got from the C64 competitions held&lt;br /&gt;
at the ASSEMBLY 1995 party. A big event especially for&lt;br /&gt;
BYTERAPERS INC., who were able to boast 2 titles!&lt;br /&gt;
Here follows some of the results from the PC- and AMIGA&lt;br /&gt;
competitions. We will only show the TOP 3 though.&lt;br /&gt;
&lt;br /&gt;
PC DEMO COMPETITION&lt;br /&gt;
----------------&lt;br /&gt;
1.  STARS : WONDERS OF THE WORLD  by  NOON.&lt;br /&gt;
2.  PSYCHIC LINK  by  JUICE.&lt;br /&gt;
3.  DX PROJECT  by  REALTECH.&lt;br /&gt;
&lt;br /&gt;
AMIGA DEMO COMPETITION&lt;br /&gt;
------------------&lt;br /&gt;
1.  ZIF  by  PARALLAX.&lt;br /&gt;
2.  LOGIC  by  PYGMY PROJECTS.&lt;br /&gt;
3.  MIRACLES  by  STELLAR.&lt;br /&gt;
&lt;br /&gt;
That's about all we can handle with what information from&lt;br /&gt;
other systems are concerned. But it was nice to know though,&lt;br /&gt;
that the ASSEMBLY proved successful for the C64-sceners.&lt;br /&gt;
   +  THE SCENE ILLUSTRATED OPINION POLL - ANSWERS  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Here follows the answers to the last editions opinion polls. We&lt;br /&gt;
start off with the first poll. &lt;br /&gt;
&lt;br /&gt;
OPINION POLL # 1&lt;br /&gt;
------------&lt;br /&gt;
1. I would like for them to be released on a monthly basis.&lt;br /&gt;
&lt;br /&gt;
2. They can release whenever they want, I do not care.&lt;br /&gt;
&lt;br /&gt;
3. I would like to see them released faster than a month.&lt;br /&gt;
&lt;br /&gt;
4. Two months in between every edition is the best.&lt;br /&gt;
&lt;br /&gt;
5. It depends on the magazine, therefore I do not care.&lt;br /&gt;
&lt;br /&gt;
1=56%  -  2=9%  -  3=0%  -  4=22%  -  5=13%.  Answers = 23 people.&lt;br /&gt;
OPINION POLL # 2&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion of the demo-scene's interaction with the&lt;br /&gt;
magazines, in terms of making them aware of the happenings&lt;br /&gt;
within?&lt;br /&gt;
&lt;br /&gt;
1. The demo-scene has always been good at letting the mags&lt;br /&gt;
    know what is going on.&lt;br /&gt;
&lt;br /&gt;
2. The demo-scene is terrible at working with the media.&lt;br /&gt;
&lt;br /&gt;
3. The magazines are to blame for not printing enough news&lt;br /&gt;
    and reports from the demo-scene.&lt;br /&gt;
&lt;br /&gt;
4. This is a tricky question. I do not know.&lt;br /&gt;
&lt;br /&gt;
1=9%  -  2=70%  -  3=17%  -  4=4%.  Answers = 23 people.&lt;br /&gt;
OPINION POLL # 3&lt;br /&gt;
------------&lt;br /&gt;
What is your opinion of the competition that goes on between&lt;br /&gt;
the available magazines in the scene today?&lt;br /&gt;
&lt;br /&gt;
1. I think sometimes it can get pretty tough.&lt;br /&gt;
2. What competition?&lt;br /&gt;
3. The magazines are good at coming up with new things all&lt;br /&gt;
    the time to make them more competetive.&lt;br /&gt;
4. They should not compete this much, we  do not need it to&lt;br /&gt;
    make the scene better.&lt;br /&gt;
5. I do not know and do not care.&lt;br /&gt;
&lt;br /&gt;
1=9%  -  2=0%  -  3=91%  -  4=0%.  Answers = 23 people.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We are running out of space, therefore we'll get right to the&lt;br /&gt;
MONTHLY TIMELINE. The events described occoured in July&lt;br /&gt;
1993. Source: THE PULSE issue 2, released in August 1993.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Satirica==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        +  SATIRICA  -  THE AUTOPSY OF THE SCENE  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome back to the domains of SATIRICA. We take pride in&lt;br /&gt;
basing out stories on lies and rumours. This means, if there is&lt;br /&gt;
something contriversial being spread around about you - feel&lt;br /&gt;
safe, that you will be able to read about it here, along with the&lt;br /&gt;
rest of the world.&lt;br /&gt;
&lt;br /&gt;
Since the last edition, a lot of people have been sending us&lt;br /&gt;
letters and post-cards, as well as notes through the internet.&lt;br /&gt;
To those who took the time to write, we would just like to say&lt;br /&gt;
&amp;quot;The same to YOU!&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
REGARDING SATIRICA,  &lt;br /&gt;
The stories included in SATIRICA are pure fiction, all of which&lt;br /&gt;
are based on a satiric state of mind. We do not want to offend&lt;br /&gt;
anyone, but rather pass on a smile in these trying times. &lt;br /&gt;
We hope you will enjoy the read. General Editor, DUKE.&lt;br /&gt;
       PLAYBOY EMBARKS UPON THE FOOTBALL SCENE..&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Italian phreaker, PLAYBOY/F4CG, has taken on a new&lt;br /&gt;
hobby. Apparently he was spotted at a football game, running&lt;br /&gt;
out on the field in the nude. He was obviously carried away by&lt;br /&gt;
the police, but according to a recent rumour, he should have&lt;br /&gt;
signed a lucrative 4 year contract with the SERIE A club,&lt;br /&gt;
INTER MILAN. &lt;br /&gt;
&lt;br /&gt;
According to the president of INTER MILAN, PLAYBOY was&lt;br /&gt;
hired as their new mascot. &amp;quot;He made such a positive&lt;br /&gt;
impression on me at our last game, that I decided to sign him&lt;br /&gt;
before AC MILAN would&amp;quot; stated the controversial INTER boss.&lt;br /&gt;
PLAYBOY is overjoyed with the contract, stating he always&lt;br /&gt;
wanted to get into football - but he had not dreamt in his&lt;br /&gt;
wildest dreams, that he would enter like this. PLAYBOY can be&lt;br /&gt;
seen naked at the next home game against PARMA, who is&lt;br /&gt;
said to bring along a naked impressionist of NEWSCOPY.&lt;br /&gt;
                THE SATIRIC TOP FIVE LIST&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
TOPIC : Five possible ways TALENT could actually become&lt;br /&gt;
          active again.&lt;br /&gt;
&lt;br /&gt;
5. BOD gets a calling-card.&lt;br /&gt;
&lt;br /&gt;
4. BOD allows 20 newcommers to join TALENT, forcing them to&lt;br /&gt;
    spread his old cracks.&lt;br /&gt;
 &lt;br /&gt;
3. ROCKSTAR gets his modem and phone-wire untangled, and&lt;br /&gt;
    finds his way back to the boards.&lt;br /&gt;
&lt;br /&gt;
2. BOD beats up ANTICHRIST in a regular streetfight in NEW&lt;br /&gt;
    YORK, for thereafter to marry SORCERESS - and force her&lt;br /&gt;
    to reopen MYSTIC CAVERN as TALENT WHQ.&lt;br /&gt;
&lt;br /&gt;
1. The TALENT members buys a C64!&lt;br /&gt;
         BIZ KID TIRED OF  &amp;quot;NICE GUY&amp;quot;  REPUTATION&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The editor of SKYHIGH, BIZ KID, explained to THE PULSE in&lt;br /&gt;
an interview, how he was annoyed with constantly being put&lt;br /&gt;
out to be such a nice guy. &amp;quot;I am really not a nice guy, I once&lt;br /&gt;
stole a SNICKERS from the local candy store&amp;quot; claimed an&lt;br /&gt;
embarrased BIZ KID. Having had problems with his otherwise&lt;br /&gt;
clean conscience after the armed robbery, he visited the&lt;br /&gt;
church every Sunday for two years. &amp;quot;I hope that I will be able&lt;br /&gt;
to forgive myself, with time I guess I will be able to think of&lt;br /&gt;
myself as a nice guy again&amp;quot; said a modest BIZ KID.&lt;br /&gt;
&lt;br /&gt;
But according to NICEGUY MAGAZINE, BIZ KID was seen&lt;br /&gt;
telling off an old lady in the street to go stick her head in the&lt;br /&gt;
toilet, and flush. Expert on good behavour, JAZZCAT, claims&lt;br /&gt;
BIZ KID was acting this way because of his new membership&lt;br /&gt;
with CAMELOT. &amp;quot;We all know what those Danes in CAMELOT&lt;br /&gt;
are like, they are a bad influence&amp;quot; claimed JAZZCAT. &lt;br /&gt;
         TRUTH ABOUT MAJOR SHOUT DELAY REVEALED&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT magazine, SHOUT, is still expected to put out&lt;br /&gt;
its follow-up release to the debute edition put out many&lt;br /&gt;
months ago. According to SHOUT editors, ENDURO should have&lt;br /&gt;
lost the guide HOW TO DO A MAGAZINE, and since then he has&lt;br /&gt;
had constant writers-block. According to BACCHUS, this may&lt;br /&gt;
explain why ENDURO has been moving around so much lately&lt;br /&gt;
&amp;quot;He must have been out searching for the book!?!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another problem appeared, as ENDURO complained that he had&lt;br /&gt;
forgotten how to start the SHOUT editor. &amp;quot;It's been so long&lt;br /&gt;
since the debute edition, that I have forgotten completely&lt;br /&gt;
how to start the bloddy editor&amp;quot; stated ENDURO. A friendly&lt;br /&gt;
person told ENDURO to try and RUN the editor, but ENDURO&lt;br /&gt;
denied this - &amp;quot;Just because that was the same problem for&lt;br /&gt;
the REFORMATION editor, it doesn't mean it's the same for&lt;br /&gt;
the SHOUT editor&amp;quot; stated ENDURO.&lt;br /&gt;
     +  NATURES CORNER  -  WATCHING OLD PWP R.I.P  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome dear readers, to another episode of Natures Corner -&lt;br /&gt;
this one sadly the last, as we bid farewell to our good friend&lt;br /&gt;
and mentor, POWERPLANT of LEGEND.&lt;br /&gt;
&lt;br /&gt;
The 1st of October 1995, POWERPLANT of LEGEND sadly faded&lt;br /&gt;
away, as he accidently tied his foot to the top of a lightpost in&lt;br /&gt;
the middle of the desert in the USA. POWERPLANT was found -&lt;br /&gt;
not looking good, an estimated 28 days after the actual&lt;br /&gt;
accident.&lt;br /&gt;
&lt;br /&gt;
His body was brought back to his home country Belgium,&lt;br /&gt;
where a local burger joint held a huge reception in honour of&lt;br /&gt;
his memory. Owner of the burger joint, ABDUL SPRINGSTEEN,&lt;br /&gt;
claimed he did not know POWERPLANT very well, but had him&lt;br /&gt;
to thank for the success of his burger bar. &amp;quot;He is responsible&lt;br /&gt;
for 50% of my profits the last 8 years, this was the least I&lt;br /&gt;
could do&amp;quot; stated a clearly touched ABDUL SPRINGSTEEN. The&lt;br /&gt;
reception was a huge success, except for perhaps the&lt;br /&gt;
embarrasing fact, that MOREN/SCS had stolen the huge&lt;br /&gt;
crucifix from the church earlier the same day. &amp;quot;I'll simply slap&lt;br /&gt;
on some cool paint, and then this cool cross will look good in&lt;br /&gt;
my room&amp;quot; stated a very drunk MOREN to the shocked masses.&lt;br /&gt;
&lt;br /&gt;
JACK DANIELS also brought to himself a bit of bad attention,&lt;br /&gt;
as he told an old lady to bend infront of him, so he had&lt;br /&gt;
something to rest his feet on. The old lady however, did not&lt;br /&gt;
seem to mind. Atleast she was on the ground face-down most&lt;br /&gt;
of the time - probably because of shock, when POWERPLANT&lt;br /&gt;
jumped out of his coffin to order a huge milkshake with fries.&lt;br /&gt;
We will miss POWERPLANT, he was only 10.950 days old.&lt;br /&gt;
&lt;br /&gt;
* Meanwhile at the house of BOD/TALENT&lt;br /&gt;
&amp;quot;Who says NOTHING is impossible? I have been doing&lt;br /&gt;
NOTHING for years!!&amp;quot;. &lt;br /&gt;
        FINNISH ROCKSTAR TO MAKE SHOCKING MOVE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The infamous Finnish cracker and fixer, ROCKSTAR of&lt;br /&gt;
TALENT, stole the headlines this month, as he made an&lt;br /&gt;
unexpected move to the Finnish group PALACE. &lt;br /&gt;
&lt;br /&gt;
ROCKSTAR explained in an interview to IGLOS AND C64'ERS,&lt;br /&gt;
that he did not recall joining PALACE - and that he did not&lt;br /&gt;
even remember being asked to join. &lt;br /&gt;
&lt;br /&gt;
However, a well known C64 detective, SHERLOCK SMUCK,&lt;br /&gt;
reported that PALACE should be planning to build a major&lt;br /&gt;
Finnish group syndicate, getting known sceners drunk, for&lt;br /&gt;
thereafter to persuade them into joining PALACE - securing a&lt;br /&gt;
signed signature from the victims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
CONT..&lt;br /&gt;
&lt;br /&gt;
PALACE denies this, claiming they have never heard such a&lt;br /&gt;
ridiculous accusation. 2NY/PALACE did however state &amp;quot;It was&lt;br /&gt;
a good idea though..&amp;quot; followed by a smart smile. &lt;br /&gt;
&lt;br /&gt;
The latest member to sign on for PALACE, was the&lt;br /&gt;
AVANTGARDE member JACK DANIELS. But that one did not&lt;br /&gt;
really count, as he previously stated to the German magazine,&lt;br /&gt;
DRUNK'R'US, that he would join any group - as long as he was&lt;br /&gt;
guaranteed an unlimited supply of free beers.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
                            SATIRICA&lt;br /&gt;
&lt;br /&gt;
                THE LEADING TABLOID MAGAZINE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
     MOTIV 8 ATTEMPTS TO DISARM FALSE ACCUSATIONS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The boss and joystick-controller of MOTIV 8, CROSSFIRE, has&lt;br /&gt;
converted to ISLAM as well as renaming himself into &amp;quot;ALI ALI&lt;br /&gt;
AND SOME MORE ALI'S&amp;quot;. This was due to some very nasty&lt;br /&gt;
rumours spreading, that he was supposed to be a NAZI.&lt;br /&gt;
&amp;quot;Those rumours are ridiculous, everyone knows I am not a&lt;br /&gt;
German&amp;quot; stated CROSSFIRE to SIEG STALIN. It appears many&lt;br /&gt;
people are not aware of the fact, that CROSSFIRE is infact&lt;br /&gt;
the leader of the infamous anti-nazi party NAZIN (sponsored&lt;br /&gt;
by NIZAN). Last week he organised an operation on the HQ of&lt;br /&gt;
the Danish neo-nazi's, in which he spraypainted 'ADOLF WAS&lt;br /&gt;
A HAMSTER' and 'EVA BRAUN LIKES WIENERS' all over their&lt;br /&gt;
house. CROSSFIRE is confident, that with this information&lt;br /&gt;
being brought out to the public, he will nolonger be accused of&lt;br /&gt;
being something as silly as a Nazi. But everything has its&lt;br /&gt;
price, now CROSSFIRE is being overrun with Nazi's, wanting&lt;br /&gt;
his Islamic head on a silver plate.&lt;br /&gt;
        SOLAR CHARGED FOR HERRASEMENT OF HOST&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Next months guest of PROFILE, SOLAR/F4CG, was today&lt;br /&gt;
sentenced to 4 years of community service for herrasement of&lt;br /&gt;
the interviewer, DUKE. Apparently SOLAR had forced DUKE to&lt;br /&gt;
keep a constant flow of questions coming his way,&lt;br /&gt;
eventhough the interview had pretty much covered his whole&lt;br /&gt;
life - from when he was a young kid running around the local&lt;br /&gt;
park, ingraving his name on the trees - till present date, where&lt;br /&gt;
he successfully runs a larger company importing goods from&lt;br /&gt;
various nations. DUKE was so exhausted at the end of the&lt;br /&gt;
interview, that he tried to make a run for it - when SOLAR&lt;br /&gt;
took out a chicken-laser, and blasted DUKE to pieces. SOLAR&lt;br /&gt;
explained to the police, how he was provoked by DUKE, when&lt;br /&gt;
he suggested SOLAR was at fault for the money flow problems&lt;br /&gt;
in his company. DUKE furthermore asked, maybe it would be a&lt;br /&gt;
good idea to actually sell the imported goods - SOLAR shouted&lt;br /&gt;
&amp;quot;Sell them? What kind of a stupid idea is that?&amp;quot;. &lt;br /&gt;
        TASMANIAN BOXING EVENT A HUGE SUCCESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The biggest highlight of the month to take place in the&lt;br /&gt;
sporting part of the scene, was the long awaited boxing&lt;br /&gt;
title-match between the champion JAZZ &amp;quot;THE DINGO&lt;br /&gt;
SLAYER&amp;quot; CAT and the contenter DINGO McNEALEY. &lt;br /&gt;
&lt;br /&gt;
The match inked by the Scene Boxing Federation (SBF) was to&lt;br /&gt;
be held in the home country of the champion, TASMANIA. A&lt;br /&gt;
huge crowd of 328 met up, half of them expecting it to be a&lt;br /&gt;
good old fashion dog-fight - leaving after they were told it was&lt;br /&gt;
not. Well, not really!?!&lt;br /&gt;
&lt;br /&gt;
The champion, JAZZCAT, having served 3 months in jail for&lt;br /&gt;
smoking hash in the backseat of a police-car (?), was happy to&lt;br /&gt;
be out of prison once again. He had gained weight in prison,&lt;br /&gt;
and looked set for a good fight. A reporter asked him before&lt;br /&gt;
the match about his chances, and about his secret      &amp;lt;MORE&amp;gt;&lt;br /&gt;
CONT..&lt;br /&gt;
&lt;br /&gt;
that made him gain 290 pounds in jail. A modest JAZZCAT&lt;br /&gt;
replied, &amp;quot;Oye, it all came from spanking my wiener. Check out&lt;br /&gt;
my right arm.. Wooouuuwww&amp;quot;. The reporter was impressed,&lt;br /&gt;
and so was the home crowd who was ready for a good fight.&lt;br /&gt;
&lt;br /&gt;
The game was set to go off, and when the bell rang, DINGO&lt;br /&gt;
McNEALEY charged JAZZCAT in hope for an early winning&lt;br /&gt;
punch. But luck was with JAZZAT, as he managed to swing&lt;br /&gt;
his right arm into a perfectly placed uppercut - that saw&lt;br /&gt;
DINGO McNEALEY fly out of the ring face-first, while&lt;br /&gt;
JAZZCAT lost his shorts due to his slight weight-problem.&lt;br /&gt;
The crowd cheered, content with both events. JAZZCAT&lt;br /&gt;
managed to keep his title, although it was a hard fight.&lt;br /&gt;
The fight lasted an amazing 2 seconds, and that makes a&lt;br /&gt;
record for JAZZCAT, who has 58 knock-outs on his record, 57&lt;br /&gt;
of them in the 17th second of round 10.&lt;br /&gt;
       BOD CLAIMS THERE IS STILL SOME TALENT LEFT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The lord of the British royal family, BOD of TALENT, announced&lt;br /&gt;
on CNN during the summer holidays, that TALENT was not at&lt;br /&gt;
all dead as most of the press had predicted, it was still alive&lt;br /&gt;
and kicking. &amp;quot;Sure there are no members in the group, and&lt;br /&gt;
we're not releasing anything. But that doesn't mean the group&lt;br /&gt;
is dead, does it?&amp;quot; stated BOD to the interviewing king, LARRY&lt;br /&gt;
SING. &lt;br /&gt;
&lt;br /&gt;
During the show, BOD was able to show pictures of a lady he&lt;br /&gt;
once met in a train - that apparently had seen someone, that&lt;br /&gt;
could have been a member of TALENT. &amp;quot;There ya go, hardcore&lt;br /&gt;
evidence that TALENT is around and kicking&amp;quot; said BOD in a&lt;br /&gt;
joyfull mood, as he corrected his tie in the back of his head.&lt;br /&gt;
BOD is expected to fly to TASMANIA in September, to do a&lt;br /&gt;
movie with JAZZCAT about a new form of marcial arts,&lt;br /&gt;
called DINGO'RATE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  THE OCTOBER PROFILE  -  BIZ KID/CAMELOT  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This edition of PROFILE, we will take a deeper look, at what&lt;br /&gt;
we feel is one of the biggest success-stories in the new&lt;br /&gt;
generation of magazines. There have been many tales of&lt;br /&gt;
greatness in the past many years, but this unsong hero we are&lt;br /&gt;
about to meet, have inspirated others in his field on how he&lt;br /&gt;
feels a real scene(magazine should be done.&lt;br /&gt;
&lt;br /&gt;
Although he seems to have a somewhat exaggerated modest&lt;br /&gt;
attitude towards the scene, and his own achievement, there&lt;br /&gt;
is no denying, he is on his way to reach the C64-scene hall of&lt;br /&gt;
fame. With an almost unstopable determination to fight for the&lt;br /&gt;
scene, as well as human rights, he has consolidated his&lt;br /&gt;
magazine as a top of the chart production.&lt;br /&gt;
&lt;br /&gt;
But I better bring out my guest for you to know more. Please&lt;br /&gt;
welcome, the editor of SKYHIGH, BIZ KID of CAMELOT.&lt;br /&gt;
&amp;lt;D&amp;gt; DUKE&lt;br /&gt;
&amp;lt;B&amp;gt; BIZ KID/CAMELOT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Welcome Jesper, and congratulations on the success you&lt;br /&gt;
      you are having with SKYHIGH. I have really enjoyed the&lt;br /&gt;
      last many editions. First of all, what inspired you to &lt;br /&gt;
      become a magazine editor?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Well, actually it is quite a surprise that you picked me as&lt;br /&gt;
      a victim for your magazine, but still I feel flattered. In &lt;br /&gt;
      other words; thanks a lot for doing this interview with me.&lt;br /&gt;
      Secondly, I would like to say, that it is nice to hear from&lt;br /&gt;
      another editor, that he or she appreciates my magazine.&lt;br /&gt;
      It gives you this extra kick - right? What inspired me?&lt;br /&gt;
      Hmm, I think that I saw an opportunity to reach far if I&lt;br /&gt;
      did my own magazine. As I entered the scene in 1992 &lt;br /&gt;
      (I think) I started doing graphics, but I felt I had the &lt;br /&gt;
      flair for something more, something regular, so to speak.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      I entered the scene for real after the legendary scene&lt;br /&gt;
      magazines like MAMBA and SEX'n'CRIME had left. So&lt;br /&gt;
      I actually never grew up with any magazine. SCRIPT&lt;br /&gt;
      died soon after, and I never saw many issues. Only one&lt;br /&gt;
      magazine I can remember a bit is BRUTAL RECALL, but &lt;br /&gt;
      I believed I could fill in; don't really know. I have always&lt;br /&gt;
      enjoyed reading a lot, and the same goes for writing, so&lt;br /&gt;
      it seemed like a natural thing to do for me. Another&lt;br /&gt;
      essential thing was that, in this way I could reach quite&lt;br /&gt;
      a lot of sceners with my products, and in the same way &lt;br /&gt;
      get to be a bit known. I think you can compare it to &lt;br /&gt;
      graffity - a thing I did a lot 8-9 years back. When it came&lt;br /&gt;
      to the point, maybe it is all about showing off. Nothing&lt;br /&gt;
      negative in that. What it means is; show the people what&lt;br /&gt;
      you can do. Just like graffity; when you had made&lt;br /&gt;
      something new, it is a thrill to show it to someone.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      Pride is a good word to end this question with I guess.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Additing to your list the fact, that doing a magazine is the&lt;br /&gt;
      easiest way to become known - thus gaining a lot of new&lt;br /&gt;
      friends, and you have the opportunity to be center of all&lt;br /&gt;
      the action. If anyone claims the scene is dead, just try&lt;br /&gt;
      and start a magazine - you will quickly change your mind.&lt;br /&gt;
      Your latest decision to sign for CAMELOT may have &lt;br /&gt;
      surprised a great deal of sceners. What made CAMELOT&lt;br /&gt;
      the perfect choice for you, and what do they have to &lt;br /&gt;
      offer you as a group?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Leaving OXYRON for CAMELOT was not an easy thing to&lt;br /&gt;
      do. I believe that everyone knows the story, but in short:&lt;br /&gt;
      I had the feeling that OXYRON was dying, and I had to &lt;br /&gt;
      find another group to continue my work. Finding a new&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      group really wasn't that hard. I have had a close friendship&lt;br /&gt;
      with RAZ for quite some time, and he asked me if I would &lt;br /&gt;
      like to be a Camel. He asked the other members, who took&lt;br /&gt;
      a vote, and then suddenly I was in. Opposite you, then I&lt;br /&gt;
      don't think that it surprised a lot of sceners. I believe that&lt;br /&gt;
      most of them saw it coming. What makes CAMELOT the &lt;br /&gt;
      perfect choice? Well, I don't know if it is the perfect&lt;br /&gt;
      choice, but they sure have the advantages for me. They &lt;br /&gt;
      are a legendary group with some top-notch coders/&lt;br /&gt;
      graphicians/composers. They are all Danish, which makes&lt;br /&gt;
      the phonebill quite smaller. And I have some good friends&lt;br /&gt;
      here too.&lt;br /&gt;
      Actually I compare CAMELOT very much to OXYRON. &lt;br /&gt;
      Somehow they look quite the same, and I have a great &lt;br /&gt;
      time with both of these groups. Actually I still visit some &lt;br /&gt;
      of the OXYRON-meetings now and then. In a way you can &lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      say that my mind haven't really left OXYRON at all. I really&lt;br /&gt;
      enjoyed being together with my true friends down there to&lt;br /&gt;
      mention a few : TTS, AXIS, SCRAPPER, DANTE, GRAHAM,&lt;br /&gt;
      PYTHAGORAS and some more. And who knows, if OXYRON &lt;br /&gt;
      had shown a bit more lifesigns, if there hadn't been all &lt;br /&gt;
      these 'misunderstandings', if CAMELOT hadn't asked me &lt;br /&gt;
      to join, and so on, then I would for 100% sure still be in&lt;br /&gt;
      OXYRON. OXYRON is the 1st real group I was in, besides&lt;br /&gt;
      BLAZE ofcourse, and it will always have a place in my&lt;br /&gt;
      mind.&lt;br /&gt;
      What can CAMELOT offer me? Hmm, what could OXYRON&lt;br /&gt;
      offer me? I guess a thing both offers me is friendship and&lt;br /&gt;
      fun. They both have some great coders and musicians. &lt;br /&gt;
      Well, I don't know what to answer! Somehow I don't think&lt;br /&gt;
      that I have left OXYRON for real yet.&lt;br /&gt;
&amp;lt;D&amp;gt; Have you spoken to KRING about SKYHIGH becoming the&lt;br /&gt;
      new CAMELOT magazine? He must be disturbed about&lt;br /&gt;
      REVEALED being pushed aside?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Honestly, I have never spoken to KRING, so I don't really&lt;br /&gt;
      know what he thinks about SKYHIGH, and about being &lt;br /&gt;
      'pushed aside'. Personally I think that he has ruined &lt;br /&gt;
      REVEALED with all that cyber shit, not that I don't like&lt;br /&gt;
      cyber, but not in the way it was presented in REVEALED.&lt;br /&gt;
      Enough said!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; SKYHIGH has never had an interest in the board-market,&lt;br /&gt;
      although that appears to be one of the key-areas a&lt;br /&gt;
      magazine needs to get to the elite sceners. Howcome you&lt;br /&gt;
      have not included more cracking-scene related text, and&lt;br /&gt;
      instead concentrated primarily on the demo- and mail-&lt;br /&gt;
      scene?&lt;br /&gt;
&amp;lt;B&amp;gt; Well, this is easy to answer. I never have had a modem;&lt;br /&gt;
      never tried to call out to boards. Never even seen &lt;br /&gt;
      someone do it. I simply don't know jack shit about these&lt;br /&gt;
      things. This certainly should explain the lack of board&lt;br /&gt;
      orientated stuff in my mag. Actually I would love to have&lt;br /&gt;
      some BBS orientated stuff in my magazine, but sofar I&lt;br /&gt;
      haven't succeeded in finding an editor to edit such &lt;br /&gt;
      chapters. So if there is someone out there who would &lt;br /&gt;
      like to do a BBS chapter for SKYHIGH, they should contact&lt;br /&gt;
      me as soon as possible. The address comes later.&lt;br /&gt;
      Saying that the board-market appears to be one of the &lt;br /&gt;
      key-areas in a magazine today isn't exactly right to me.&lt;br /&gt;
      SKYHIGH never really have had something about boards, &lt;br /&gt;
      and see how it is doing in the charts. So according to what&lt;br /&gt;
      you say, then my magazine will not reach the elite-&lt;br /&gt;
      sceners, so what? I never wanted to reach any socalled&lt;br /&gt;
      'elite-sceners', as a matter of fact then I don't like the&lt;br /&gt;
      term 'elite'. This term brings a lot of bad attitudes and &lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      vibes with it, I think. Cracking-scene related stuff? Well,&lt;br /&gt;
      everybody who knows me, should know that I hate cracks.&lt;br /&gt;
      I am 100% legal. Playing games doesn't really mean much &lt;br /&gt;
      to me. Sure, I sometimes load up TURRICAN II and have &lt;br /&gt;
      some hours of fun, but I don't play that much. Concerning&lt;br /&gt;
      the cracker-scene, then I don't know much about that&lt;br /&gt;
      either, but I guess that is natural, as most of the crackers&lt;br /&gt;
      have contact on the boards and so on. This doesn't mean &lt;br /&gt;
      that I do not like the cracking-scene. As a matter of fact,&lt;br /&gt;
      then it often annoys me that I don't know more about it.&lt;br /&gt;
      Sometimes some of my friends and contacts call me up.&lt;br /&gt;
      But when they start chatting about the latest inside the&lt;br /&gt;
      cracker-scene, I don't know what to answer, because I&lt;br /&gt;
      simply don't know much about the handles. &lt;br /&gt;
      So this is the reason why I concentrate on the mail- and&lt;br /&gt;
      demo-scene. I just write about the things which interest&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      me and which I know a bit.&lt;br /&gt;
      Then again, this doesn't mean that the cracker scene is&lt;br /&gt;
      abandoned from SKYHIGH. Honestly, then I don't see any&lt;br /&gt;
      problem in having this in my mag, but it will have to be &lt;br /&gt;
      hosted by someone else than me. Someone who knows,&lt;br /&gt;
      and is involved in the entire thing. Actually I could see this&lt;br /&gt;
      coming in a future issue of SKYHIGH.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Reading SKYHIGH it is notable that you make an extra&lt;br /&gt;
      effort to be as friendly as possible, trying to please&lt;br /&gt;
      everyone, without stepping on somebody's toes. How&lt;br /&gt;
      would you describe that approach to your readers, and has &lt;br /&gt;
      it been hard keeping a calm attitude in what would be &lt;br /&gt;
      described as a real rough business?&lt;br /&gt;
&amp;lt;B&amp;gt; Oh no, here we go again. The always oh so nice BIZ KID.&lt;br /&gt;
      Damn I don't think I am more friendly than most others. &lt;br /&gt;
      But I don't believe that being friendly will lead you much &lt;br /&gt;
      longer than being the opposite. Trying to please&lt;br /&gt;
      everybody! Well, I don't know, maybe. I don't put any &lt;br /&gt;
      effort into being as friendly as possible. I just try to be&lt;br /&gt;
      myself; nothing more, nothing less. I think many have got &lt;br /&gt;
      the wrong interpretation of me. I will not try to be friendly&lt;br /&gt;
      no matter what. If I don't agree with something, I will &lt;br /&gt;
      step forward and say it, or I will maybe not comment it at&lt;br /&gt;
      all. Always looking for confrontations is not a wise move. &lt;br /&gt;
      It sure can cause a lot of problems. And why have these&lt;br /&gt;
      problems if it can be avoided. You also know, that I can &lt;br /&gt;
      get nasty and tell people what I really mean. Often there&lt;br /&gt;
      is no use to do so, so I simply don't. But hey, this is a&lt;br /&gt;
      funny question to get from a person who has a reputation&lt;br /&gt;
      for being arrogant and confrontation seeking. Sure it isn't&lt;br /&gt;
      always easy to keep your temper down. But I think I have&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      improved a lot, and is able to control it quite good. Ten &lt;br /&gt;
      years back or so, I would get very irritated and nasty, but &lt;br /&gt;
      now it is a part of growing up. See, I am almost an &lt;br /&gt;
      oldtimer in this &amp;quot;world&amp;quot; with my 25 years. To me it is just&lt;br /&gt;
      a hobby, nothing more than fun. I leave the rough business&lt;br /&gt;
      to all the others, and simply do it my way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; You are most certainly in your rights to do so. I would like&lt;br /&gt;
      to add to my socalled reputation, that I am really a nice&lt;br /&gt;
      guy if you get to know me. And most importantly, I care &lt;br /&gt;
      about the scene, and pull my weight in the quest to make &lt;br /&gt;
      the scene a better place to be. Therefore, I guess my&lt;br /&gt;
      type of editing originates from my era as a phreaker, &lt;br /&gt;
      calling the boards and debating with people who had very&lt;br /&gt;
      strong and firm opinions. Those were the days when&lt;br /&gt;
      IKARI, TALENT, DOMINATORS, EXCALIBUR, LEGEND and&lt;br /&gt;
&amp;lt;D&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      others roamed the boards - and if you know them, you also&lt;br /&gt;
      know that being nice will get you nowhere in a discussion.&lt;br /&gt;
      Anyway, let us get the spotlight back on you, please :)&lt;br /&gt;
      How great do you think the difference is between the top&lt;br /&gt;
      magazines in the scene today, and which magazines do &lt;br /&gt;
      you prefer?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; The difference in the magazine top? Well, I don't really&lt;br /&gt;
      know what to say. There is no magazine which is the &lt;br /&gt;
      absolute number one at the moment - eventhough&lt;br /&gt;
      SKYHIGH has taken the 1st position in most magazines&lt;br /&gt;
      the last year. In the old times mags like MAMBA or&lt;br /&gt;
      SCRIPT would dominate the mag charts all over. Today&lt;br /&gt;
      the top magazines are more alike. The big gap between &lt;br /&gt;
      the top rank and the others simply doesn't exist. It is a&lt;br /&gt;
      bit difficult to explain, but the magazines have improved&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      a lot lately. One year ago the scene was bombed with new&lt;br /&gt;
      mags every week. Most of these magazines were of a very&lt;br /&gt;
      poor quality, and couldn't reach the readers. Many groups&lt;br /&gt;
      tried to get some cheap points by having their own mag.&lt;br /&gt;
      They never thought about the hard job doing them. You&lt;br /&gt;
      yourself know how much work there has to be put into an&lt;br /&gt;
      issue. It isn't something you just do. Not everybody can &lt;br /&gt;
      do it properly. Sure, everybody can do a mag, so what. If&lt;br /&gt;
      the contents is boring or hasn't got much to do with the &lt;br /&gt;
      scene at all, it won't survive very long.&lt;br /&gt;
      Today the magazines are of a more equal quality. &lt;br /&gt;
      Unfortunately this often results in a kind of mainstream&lt;br /&gt;
      magazines. In other words, the mags start to look very &lt;br /&gt;
      alike, and that is not good. This is also why we - RAZ and&lt;br /&gt;
      I, are trying to come up with new ideas all the time; new&lt;br /&gt;
      concepts, new areas, new improvements. A good example&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      could be: The extras SKYHIGH have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I follow your point. I actually attempted to do THE PULSE&lt;br /&gt;
      back in 1990, but after doing only a mere 3 editions, I had&lt;br /&gt;
      to realise I needed much more experience about the&lt;br /&gt;
      subjects I was supposed to be writing &amp;quot;wisely&amp;quot; about. &lt;br /&gt;
      But later I returned, having learned the ways of the scene,&lt;br /&gt;
      and for good or bad, this is what I am able to present. &lt;br /&gt;
      What in your opinion should be the ingredients for an ideal&lt;br /&gt;
      scene magazine?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; This is impossible to answer, because it depends on what&lt;br /&gt;
      kind of magazine it will be, or for who it is directed. Just&lt;br /&gt;
      take THE PULSE and SKYHIGH. Two very different &lt;br /&gt;
      magazines. Yours for the BBS scene, and mine for the&lt;br /&gt;
      mail/demo scene - to put it simplistic.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      What I think a C64 scene magazine should never content&lt;br /&gt;
      is non-scene stuff. Copying the latest music-charts from &lt;br /&gt;
      MTV or some music-paper-mahgazine is nonsense. &lt;br /&gt;
      Reviewing the newest CD's is pure crap too. If people &lt;br /&gt;
      wants to read about this, they should buy the respective&lt;br /&gt;
      magazines or go to the right channels.&lt;br /&gt;
      Recently I saw in RELAX that &amp;quot;they don't have to use&lt;br /&gt;
      material from other systems to fill their magazine&amp;quot;. End&lt;br /&gt;
      of quote. Bullshit, the C64, the Amiga and the PC all have&lt;br /&gt;
      something in common; the scenes, groups and releases.&lt;br /&gt;
      No matter what TIMO (RRR) says, then I do believe that&lt;br /&gt;
      getting input from other scenes is a great way to keep&lt;br /&gt;
      our scene alive. Just take a look at all these routines &lt;br /&gt;
      invented on the Amiga or PC which is converted to the &lt;br /&gt;
      C64. News like the ESCOM buying Commodore is a very &lt;br /&gt;
      important thing to bring.&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      In short : C64 based stuff has 1st priority and then &lt;br /&gt;
      computer orientated stuff. NO non-computer stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I agree with your point of view, and it is a mentality I&lt;br /&gt;
      have tried to spread in THE PULSE as well. There is &lt;br /&gt;
      absolutely no future in spreading music-charts, especially&lt;br /&gt;
      when there is a world of subjects to discuss about the &lt;br /&gt;
      C64-scene. About THE PULSE, I disagree with your &lt;br /&gt;
      analysis. We have but a few board-related chapters, if not&lt;br /&gt;
      only our BOARD-REPORT. The rest is demo and mail-scene&lt;br /&gt;
      orientated, and ofcourse basic information for everyone.&lt;br /&gt;
      Anyway, if people keep saying we are a board-related &lt;br /&gt;
      magazine long enough, everyone will start to believe it. &lt;br /&gt;
      Eventhough fact is another. Anyway, SKYHIGH has done&lt;br /&gt;
      real well, it is a well balanced magazine. What are your&lt;br /&gt;
      future plans with SKYHIGH?&lt;br /&gt;
&amp;lt;B&amp;gt; Hmm, this is quite a delicate matter. I don't really want&lt;br /&gt;
      to reveal too much. But to mention a few things : I will try&lt;br /&gt;
      to get it back on track by releasing more regulary again.&lt;br /&gt;
      Eventhough this isn't easy. Then I will try to find new&lt;br /&gt;
      ideas, new concepts all the time. SKYHIGH should be &lt;br /&gt;
      known for new ideas, trendsetting. About the co-editors;&lt;br /&gt;
      yes I too think I have got some great ones in my team. &lt;br /&gt;
      And I would like to thank each and one of them right here&lt;br /&gt;
      and right now. You are doing a great job buddies. Keep up&lt;br /&gt;
      the good work. That's all I will reveal, sorry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; I welcome all new ideas within the magazine-industry, we&lt;br /&gt;
      at THE PULSE has also had to live with other magazines&lt;br /&gt;
      immitating our chapters and writing-methods. It is nice to&lt;br /&gt;
      see our colleagues working towards new and better &lt;br /&gt;
      solutions to making a better magazine. What in you opinion&lt;br /&gt;
      is the biggest responsibilities for a scene-magazine?&lt;br /&gt;
&amp;lt;B&amp;gt; I don't know if you can call it responsibility, but I believe&lt;br /&gt;
      that releasing the magazine almost regularily is the least &lt;br /&gt;
      you can do. I also see it as a kind of responsibility to &lt;br /&gt;
      inform the readers about the up-coming parties. You know&lt;br /&gt;
      bringing the invitations, so they know where to go. Finally &lt;br /&gt;
      you should ofcourse try not to bring lies. Unfortunately &lt;br /&gt;
      this sometimes does happen, because you can't check out&lt;br /&gt;
      everything. But bringing lies deliberately is wrong.&lt;br /&gt;
      Otherwise I don't see any responsibilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; You are correct, that checking all information that we as&lt;br /&gt;
      a media receives is very much near impossible. But then&lt;br /&gt;
      there is ofcourse the responsibility of having good and&lt;br /&gt;
      solid sources, but even they can be mislead. Anyway,&lt;br /&gt;
      would you describe yourself as a modern scene loyalist?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Scene-loyalist? Isn't that your term for 'elite'? To tell&lt;br /&gt;
      you the truth I've never understood that term. But one&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      thing is for sure : I do not see myself as elite. This term&lt;br /&gt;
      always sounds bad in my ears, I always compared it with&lt;br /&gt;
      nasty attitudes, arrogance and stupid wars. But maybe I&lt;br /&gt;
      have misunderstood your definition?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Yes you did Jesper, I was refering to you as loyal towards&lt;br /&gt;
      the scene - as in you would work hard, and stick around to&lt;br /&gt;
      see it become better. Anyway, we are running out of time,&lt;br /&gt;
      so I would like to thank you for this interesting &lt;br /&gt;
      conversation. Good luck with SKYHIGH in the future, I look&lt;br /&gt;
      forward to following your work - as good colleagues in the&lt;br /&gt;
      magazine-business should do :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; It is me thanking - oh my god, there is that friendly&lt;br /&gt;
      gesture again, heheh. Well, I have something on my mind,&lt;br /&gt;
      which I would like to say before ending. Eventhough I&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      never have been really keen on THE PULSE, I admire the &lt;br /&gt;
      success it has got. I too, admire the way THE PULSE is&lt;br /&gt;
      produced, by more editors who know what they are doing.&lt;br /&gt;
      I am sorry to say it, but I find THE PULSE a bit boring.&lt;br /&gt;
      Don't take it personal, because this is just natural I &lt;br /&gt;
      think. I don't interest me for, or know much about the&lt;br /&gt;
      board-scene. And as THE PULSE is very board-orientated&lt;br /&gt;
      it is natural that it doesn't appeal to me. If I was into&lt;br /&gt;
      BBS, then our mags probably wouldn't be that different&lt;br /&gt;
      at all. Finally I would like to credit you for your English,&lt;br /&gt;
      that trip to the states has definately paid off. Respect!&lt;br /&gt;
      After this, I would like to greet all my true friends in&lt;br /&gt;
      OXYRON and CAMELOT. A hi to the angry posse, and to&lt;br /&gt;
      all my contacts. And as promised my address:&lt;br /&gt;
&amp;lt;B&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
                     BIZ KID of CAMELOT&lt;br /&gt;
                     XXXXXX XXXXXXXXXX&lt;br /&gt;
                     XXXXXXXXXX XX, X.XXXXX&lt;br /&gt;
                     XXXX XXXXXX&lt;br /&gt;
                     XXXXXXX&lt;br /&gt;
&lt;br /&gt;
      Okay, that was all from the BIZ MAN. I will wrap this up&lt;br /&gt;
      by once again thanking you for doing this interview, and&lt;br /&gt;
      good luck to you too. Don't give a damn about my words&lt;br /&gt;
      onto THE PULSE. Just keep up the great work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; No problem, I admire people who speaks their mind -&lt;br /&gt;
      I am a supporter of that myself. About THE PULSE once &lt;br /&gt;
      being more of a board-related magazine, I would like for&lt;br /&gt;
      everyone to look through our new altered program. We&lt;br /&gt;
      actually do have many chapters for someone like you&lt;br /&gt;
&amp;lt;D&amp;gt; CONT..&lt;br /&gt;
&lt;br /&gt;
      BIZ KID, and actually we have declined dramatically in our&lt;br /&gt;
      cracking-scene reporting - something we hope to improve&lt;br /&gt;
      in the future editions. Anyway, hopefully in the future you&lt;br /&gt;
      too can enjoy THE PULSE, as a family magazine :)&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Well, there you go. Eventhough we are competitors in the&lt;br /&gt;
charts and on the market, it is actually possible to both&lt;br /&gt;
respect and credit eachother. That is in my opinion the way to&lt;br /&gt;
go for a more harmonic scene - the truth will always take you&lt;br /&gt;
much further.&lt;br /&gt;
&lt;br /&gt;
That about does it for another edition of PROFILE. We will&lt;br /&gt;
return next month, with a superfamous guest. Furthermore we&lt;br /&gt;
are fortunate enough to be the first to get a real interview&lt;br /&gt;
with this person. The November guest is non other than the&lt;br /&gt;
leader of F4CG and editor of PIRATES, SOLAR. See you then!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Internet Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                     The Internet Chapter&lt;br /&gt;
                     --------------&lt;br /&gt;
&lt;br /&gt;
Hi there everybody and welcome to the one and only (luckily&lt;br /&gt;
for you!!!!!!) INTERNET dedicated chapter in the reviving&lt;br /&gt;
PULSE!!!!!...&lt;br /&gt;
&lt;br /&gt;
A lot has already been said about this matter, which is&lt;br /&gt;
becoming a more and more popular way to communicate,&lt;br /&gt;
therefore I am not willing to teach you anything about how to&lt;br /&gt;
use the NET; I would simply like to give you -month by month-&lt;br /&gt;
some hints, which will tell you where to find the most&lt;br /&gt;
interesting things of the Cyberspace.&lt;br /&gt;
&lt;br /&gt;
Ofcourse any comment or feedback is warmly welcome just as&lt;br /&gt;
any suggenstion is.  So, please, feel free to contact me both&lt;br /&gt;
on the NET at:   playboy bbs.cc.uniud.it&lt;br /&gt;
                                                          -- &lt;br /&gt;
...or by SNAIL-MAIL at:&lt;br /&gt;
&lt;br /&gt;
                        XXXXXX XXXXXXX&lt;br /&gt;
                      XXX XXX XXXXXX' XXX&lt;br /&gt;
                     XXXXX XXXXXXXX -XX-&lt;br /&gt;
                           XXXXX&lt;br /&gt;
&lt;br /&gt;
          (NO HANDLES ON THE ENVELOPE,  PLEASE!!!!!!)&lt;br /&gt;
&lt;br /&gt;
...or even by phone: +XX.XXX.XXX.XXX&lt;br /&gt;
&lt;br /&gt;
OK. I think this should be enough for introducing this new&lt;br /&gt;
chapter, so let's lead to the body of the Article (finally!!!!)...&lt;br /&gt;
&lt;br /&gt;
This month I will examine some of the best C=64 related FTP&lt;br /&gt;
sites  (as said before you ARE supposed to know what does &lt;br /&gt;
FTP site mean!!!!)...&lt;br /&gt;
                                                          -- &lt;br /&gt;
First of all I think YOU ought to know that a detailed list of all&lt;br /&gt;
the C=64 related sites is being released on the Commodore 8&lt;br /&gt;
bit machines NewsGroup  (COMP.SYS.CBM that is :-) around&lt;br /&gt;
the 15th of each month...  nevertheless this list is not 100%&lt;br /&gt;
complete as the person who cares about it  (I am very sorry,&lt;br /&gt;
but I don't remember neither his name nor his E-mail address)&lt;br /&gt;
does not check the sites personally and therefore only the&lt;br /&gt;
INFO that the maintainers E-mail him is included, which&lt;br /&gt;
means that on some sites NO info is given, just the ADDRESS.&lt;br /&gt;
&lt;br /&gt;
As another US Diskmag may treat the US FTP sites matter&lt;br /&gt;
I better will concentrate my attention on the European side of&lt;br /&gt;
the stuff.&lt;br /&gt;
&lt;br /&gt;
I will start by mentioning my very own FTP site (advert ? :-D):&lt;br /&gt;
&lt;br /&gt;
                      BBS.CC.UNIUD.IT&lt;br /&gt;
                                                          -- &lt;br /&gt;
This is the official F4CG+MOTIV8 FTP site. Being maintained&lt;br /&gt;
by me with a strong support from a close friend of mine:&lt;br /&gt;
Crossfire/M8, right.  Due to this you can always find some&lt;br /&gt;
nice stuff in the WAREZ directory (/pub/c64/games/0-7).&lt;br /&gt;
This site is also in CO-OP with the T'Pau FTP site:&lt;br /&gt;
&lt;br /&gt;
                      ERIS.GIGA.OR.AT&lt;br /&gt;
&lt;br /&gt;
which is maintained by Mr.Spock/T'PAU (which is an old but&lt;br /&gt;
cool demogroup which is planning to make it's comeback demo&lt;br /&gt;
in the near future after 3 years of absence... - Lazyness rules&lt;br /&gt;
Guenther, or?:-/). This means that you can find most stuff on&lt;br /&gt;
both sites... but only concerning the legal side of it. In fact the&lt;br /&gt;
T'PAU FTP site is only containing Demos and Tools... &lt;br /&gt;
My site is mainly legal aswell... but I am reinforcing it by the&lt;br /&gt;
game side aswell... brick by brick :-)&lt;br /&gt;
&lt;br /&gt;
                                                          -- &lt;br /&gt;
Well, the next site to be mentioned is for sure the TRC+SCS&lt;br /&gt;
FTP site:&lt;br /&gt;
&lt;br /&gt;
                   PITEL-LNX.IBK.FNT.HVU.NL&lt;br /&gt;
&lt;br /&gt;
...which is situated in the Netherlands  (smart, eh?...:).&lt;br /&gt;
It is maintained by many guys: CBA and Burglar of TRC+SCS&lt;br /&gt;
C=64 section, Viking of TRC+SCS PC section, Coolhand (a cool&lt;br /&gt;
american trader) and BOD  (does it ring a bell? and ILLUSION?&lt;br /&gt;
not? bah... turn the computer off LAMER!).&lt;br /&gt;
All in all to be honest I have to admit that this is for sure the&lt;br /&gt;
very best C=64 FTP site concerning the illegal stuff.  Ofcourse&lt;br /&gt;
a big part in this is done by the fact that many people maintain&lt;br /&gt;
it...&lt;br /&gt;
On the other hand it lacks a lot on the legal side, but this is&lt;br /&gt;
just their AIM as it started, so we don't care about this (right&lt;br /&gt;
Dimitri? :-D)...&lt;br /&gt;
                                                          -- &lt;br /&gt;
Only one thing I don't understand about this FTP site.  They&lt;br /&gt;
have a welcome.msg in 40 columns (which is ofcourse cool!)&lt;br /&gt;
and they state:  &amp;quot;WE  USE  REAL  C=64'S,  WE  DON'T  NEED&lt;br /&gt;
TO  EMULATE!!!&amp;quot;...   and then when you check the games dir&lt;br /&gt;
you find out that most of the old games are in the -.D64-&lt;br /&gt;
EMULATOR format.... a bit weird, isn't it?&lt;br /&gt;
&lt;br /&gt;
This is not my business though, I believe, so I will just leave&lt;br /&gt;
this to you to check it out yourself.&lt;br /&gt;
&lt;br /&gt;
OK. Next one please... &lt;br /&gt;
&lt;br /&gt;
                        FTP.FUNET.FI&lt;br /&gt;
&lt;br /&gt;
...is being maintained by Mysti+Deadbeat/The Sharks, Marko&lt;br /&gt;
Makela (which is a real C=64 hardware wizard!!!) and some&lt;br /&gt;
more people. &lt;br /&gt;
                                                          -- &lt;br /&gt;
The site is one of the biggest in the whole Europe (not&lt;br /&gt;
containing ONLY C=64 Stuff).  The area contains software for&lt;br /&gt;
all Commodore 8 bit Platforms (only legal stuff ofcourse)  and&lt;br /&gt;
also some very useful documents such as the Disassembled&lt;br /&gt;
ROM of 1541 or C=64 and many documents on how to build cool&lt;br /&gt;
hardware by yourself (In Example adding a second SID chip to&lt;br /&gt;
have the C=64 working Stereo, or Connecting a Western Digital&lt;br /&gt;
Hard Disk Drive directly to your C=64 or even building an&lt;br /&gt;
RS-232 interface with a related software to use it... COOL I&lt;br /&gt;
SAY).&lt;br /&gt;
They really have a big area...   but they lack one thing:&lt;br /&gt;
organization.  Mainly you can see the /incoming area full with&lt;br /&gt;
one month old stuff.  The site is big and very few people care&lt;br /&gt;
about the uploads of the users.&lt;br /&gt;
&lt;br /&gt;
All in all it still is a cool site, just needs some more attention&lt;br /&gt;
from it's parents (right Jarkko and Timo? :-)....&lt;br /&gt;
                                                          -- &lt;br /&gt;
Ok. This is all for this month. Take care to get the next&lt;br /&gt;
*GREAT* edition of the *PULSE* magazine from your local&lt;br /&gt;
PULSE dealer. In the next edition I will talk about the other&lt;br /&gt;
most important FTP sites concerning CBM 64 software in&lt;br /&gt;
Europe. Till that time be sure to (E-)Mail me anything you may&lt;br /&gt;
want to see printed in here.... I will also print reactions if&lt;br /&gt;
worthy...&lt;br /&gt;
&lt;br /&gt;
Yours,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                         Playboy/F4CG&lt;br /&gt;
                                  The Pulse Magazine CO-Editor&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of Demos 1==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                   W O R L D  O F  D E M O S&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There you have it - your favourite chapter is back for good.&lt;br /&gt;
After last issue not having WOD included, I might enlight you&lt;br /&gt;
how this could happen. We ofcourse finished the chapter in&lt;br /&gt;
time, but due to problems with transfering the text back down&lt;br /&gt;
to the c64 after emailing it to Duke he did not make it in time...&lt;br /&gt;
Tough luck! Anyway, things are settled now - so there should&lt;br /&gt;
not be any droppings in the future anymore...&lt;br /&gt;
&lt;br /&gt;
We will take a closer look on the demos released recently to&lt;br /&gt;
enlight you what is hot and what is not...&lt;br /&gt;
&lt;br /&gt;
Programming Critic:                 MR.SEX/BYTERAPERS&lt;br /&gt;
Graphical Critic:                   EARTHQUAKE/CS/ANTIC&lt;br /&gt;
Musical Critic:                     THE SYNDROM/TIA/CREST&lt;br /&gt;
                   W O R L D  O F  D E M O S&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         The Program:&lt;br /&gt;
                        ---------&lt;br /&gt;
                   1. Fantasy by Chromance&lt;br /&gt;
                   2. Nergezo Anyagil by Profik&lt;br /&gt;
                   3. Lilith by Aspheron&lt;br /&gt;
                   4. Love by Agony&lt;br /&gt;
                   5. Defect Failure by The Coders&lt;br /&gt;
                   6. Plazmolytic by React&lt;br /&gt;
&lt;br /&gt;
We feel sorry about some of the reviews being rather old, but&lt;br /&gt;
you know the reasons... Further we got several unfinished&lt;br /&gt;
reviews being prepared for next month's edition, so we may&lt;br /&gt;
promise an even larger WORLD OF DEMOS next month...&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
FANTASY by CHROMANCE&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Well, once again we have got a demo made by a cracking&lt;br /&gt;
group. And now it's again time to start making reviews,&lt;br /&gt;
Eventhough the weather is so hot that I would rather like to&lt;br /&gt;
go and grab a few or more bottles of beer. Well, it has to wait -&lt;br /&gt;
now for the business...&lt;br /&gt;
The demo starts with very typical fadings etc., and then&lt;br /&gt;
comes a bitmaplogo using FLD. In the bottom of the screen&lt;br /&gt;
there is a bitmapscroller which infact has already been&lt;br /&gt;
invented in the last decade. So the coding of the first part is&lt;br /&gt;
far from being hard to do, but serves it's purpose though.&lt;br /&gt;
The next part fades in and a PLOT TUNNEL becomes visible to&lt;br /&gt;
the center of the screen. It consists of a few dotted circles&lt;br /&gt;
only, which do not even zoom in, but atleast move with xy-&lt;br /&gt;
sines. Then some letters start to zoom in from the tunnel, but&lt;br /&gt;
again they are made with a few dots only.&lt;br /&gt;
After loading there comes the end part where you see line-&lt;br /&gt;
crunched bitmapmovement with some text poked into sprites,&lt;br /&gt;
which are layed over that picture. Nothing very special again.&lt;br /&gt;
All in all this demo has been designed quite nicely, as all parts&lt;br /&gt;
fade in and out, but it was a bit too short. There even could&lt;br /&gt;
have been a bug in the loader, because it didn't work with my&lt;br /&gt;
1541, but luckily I was able to load all parts manually.&lt;br /&gt;
&lt;br /&gt;
33% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The nice intropicture, showing a warrior holding a big axe,&lt;br /&gt;
looks as it is an own creation, because there is a small error in&lt;br /&gt;
the proportion of the head (the forehead is a bit too small). &lt;br /&gt;
Nevertheless this picture is nice and impressed me quite a lot.&lt;br /&gt;
Even better is the great Chromance-logo. This one is actually&lt;br /&gt;
devided into two blocks of stone. The devilish head in profile&lt;br /&gt;
on the left side has been pixeled extremely good. On the right&lt;br /&gt;
side you are able to see the fragment &amp;quot;romanc&amp;quot;. In the black&lt;br /&gt;
space between thes two stones the letters &amp;quot;c&amp;quot; and &amp;quot;h&amp;quot;&lt;br /&gt;
appear, while the &amp;quot;c&amp;quot; influences the surface of the left stone.&lt;br /&gt;
I like the small 3D-Effect very much and I think that this logo&lt;br /&gt;
belongs to the best ever painted on the C-64.&lt;br /&gt;
Moving to the graphic of the next part you have to admire a&lt;br /&gt;
well-pixeled warrior again. This time he owns a skull as head&lt;br /&gt;
and lifts his arm with a sword. Unfortunately the same image&lt;br /&gt;
has been mirrored to the right - another picture would have&lt;br /&gt;
been a better solution. The last part contains a clipart of a dog&lt;br /&gt;
wearing a ring in his ear. The quality of this picture is not as&lt;br /&gt;
good as the ones previously seen. But at all, LORD RED did an&lt;br /&gt;
excellent job with his graphics.&lt;br /&gt;
&lt;br /&gt;
Rating for the graphics: 85%&lt;br /&gt;
&lt;br /&gt;
                                                    turn page...&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Ok, the beginning of the intromusic fits the intro very well.&lt;br /&gt;
SKULL, who also made all other tunes used in that demo, did a&lt;br /&gt;
good job on the maintheme, on thing I disliked though, he&lt;br /&gt;
(ab)used an enormous glide in the melody. But at all, this tune&lt;br /&gt;
is ok and you won't forget it so fast. Over to the next part we&lt;br /&gt;
hear a conversion of fxrtyszc... (geez, forgot the names). Well,&lt;br /&gt;
everybody I saw listening to that tune recognized it to be a&lt;br /&gt;
conversion, so I think Skull did it very well. Ok, the melody is&lt;br /&gt;
going strange every now and then, but hey - it is not easy to&lt;br /&gt;
convert singing, especially if it is such slow-rap like in this&lt;br /&gt;
music. The end-music starts with some chords and a kinda&lt;br /&gt;
&amp;quot;asking&amp;quot; lead thrown into the silence. After a while the real&lt;br /&gt;
tune starts which is pretty ok, it even reminds me on the&lt;br /&gt;
legendary tunes MOON used to compose back in the good old&lt;br /&gt;
times. I think everybody should keep that Skull-dude in mind&lt;br /&gt;
and watch out for his future-releases...&lt;br /&gt;
                                            73% for the music...&lt;br /&gt;
NERGEZO ANYAGIL by PROFIK&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Okay, here it comes - COMA LIGHT 13 from OXYRON ... not ?&lt;br /&gt;
Yep, this was the fake CL13 demo which turns out to be&lt;br /&gt;
released under the PROFIK label. After some fake texts they&lt;br /&gt;
start with a PROFIK logo and a STARWARS-scroller. That&lt;br /&gt;
scroller is made with dots which isn't really the best way to&lt;br /&gt;
do that, because you can't make it really big and fast then.&lt;br /&gt;
And there even have been some HOLES in the letters. They&lt;br /&gt;
SHOULD have made it with bitrotating (by calculating&lt;br /&gt;
positions correctly you will get a really fast and nice looking&lt;br /&gt;
routine). Ok, let's go to the next part, which is a ZOOMING&lt;br /&gt;
CHESSBOARD. Uhh... I'm wondering why there seem to be so&lt;br /&gt;
many of those in recent demos. Well, there were ugly rasters&lt;br /&gt;
behind the board, but it didn't make that effect any better.&lt;br /&gt;
Well, they said it wasn't any record or extremely code, but the&lt;br /&gt;
next thing was supposed to be WORLD RECORD. It's a CIRCLE&lt;br /&gt;
SCROLLER consisting of 4080 DOTS. Hmm... in fact I think I&lt;br /&gt;
have seen a demo with such an amount of dots already.&lt;br /&gt;
Actually there probably are not even 4080 dots, but dot&lt;br /&gt;
positions. And to make an effect like this you don't have to&lt;br /&gt;
plot 4080 dots in each frame. It's enough to plot only the first&lt;br /&gt;
dot of each characterline and to erase the last of that line.&lt;br /&gt;
Well, I hope you understood what I ment.&lt;br /&gt;
After long loading some more dots come in. This time they are&lt;br /&gt;
made with double sinus movement. Nothing really amazing,&lt;br /&gt;
but the TRANSFORMING is done very nicely. Ok, next to come&lt;br /&gt;
are even more dots. Now they are in the shape of a spiral&lt;br /&gt;
scroller, which is made of 640 dots. Well, this kind of scroll is&lt;br /&gt;
not good to make with pure dots, as the same effect can be&lt;br /&gt;
done faster with other routines. But all in all it's ok , just too&lt;br /&gt;
small. The chessboard strikes back again in the shape of a&lt;br /&gt;
turn-disk part. This is just a normal chessboard with sprites&lt;br /&gt;
over it. There seems to be a bug in that routine, as it some-&lt;br /&gt;
times flicker before the sprites get visible. After turning the&lt;br /&gt;
disk there comes a VECTOR-CITY which is presented with&lt;br /&gt;
expanded sprites. It is similar to those in WOC2 &amp;amp; A.O.S. 3, but&lt;br /&gt;
this one has a nice picture as background, which makes it&lt;br /&gt;
pleasant to watch. Next thing is just a simple PLASMA made&lt;br /&gt;
by charcolors and then it's all over and the upscroller comes&lt;br /&gt;
to tell you the credits. Well, this was quite an average demo&lt;br /&gt;
with even some nice parts. The fake in the intro wasn't good&lt;br /&gt;
and so I will give:&lt;br /&gt;
&lt;br /&gt;
54% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
Well, the fake-intro-logo is nothing special at all. But I was&lt;br /&gt;
quite surprised about the first PROFIK-logo, as it was made&lt;br /&gt;
using a very interesting charset. The next one looks ok, but it&lt;br /&gt;
is without any doubt, that the letters have been all made by&lt;br /&gt;
copying one shape... And I find it lame to use converted&lt;br /&gt;
pictures even without retouching them. The logo in the vector&lt;br /&gt;
city part only shows, that PROFI2 did not put much effort in&lt;br /&gt;
painting it, as it was made by copying again. But one thing&lt;br /&gt;
which is quite remarkable is, that all charsets were of a very&lt;br /&gt;
high quality. Not too much graphic in that demo, too bad.&lt;br /&gt;
&lt;br /&gt;
46% for the graphic...&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Well, time for an easy job, as all music in this demo has been&lt;br /&gt;
used before, and, as I said last time, won't be reviewed. I will&lt;br /&gt;
only rate the choice of the tunes and how they fit the demo.&lt;br /&gt;
Ok, it's always clever to use music by JEROEN TEL, as there&lt;br /&gt;
is no one disliking his music, is there ? The other music used&lt;br /&gt;
there was made by AUDIAL ARTS and PRI, and does not fit the&lt;br /&gt;
demo too well.&lt;br /&gt;
&lt;br /&gt;
11% for the music...&lt;br /&gt;
LILITH by ASPHERON&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Okay, this is the last demo to review this time and it starts&lt;br /&gt;
with some bouncing fade-in texts. Then comes an Aspheron-&lt;br /&gt;
logo and the credits are shown using STRETCHING SPRITES.&lt;br /&gt;
Nice idea and looks quite good, but nothing hard to code.&lt;br /&gt;
After a picture some FILLED VECTOR objects appear. Yeah,&lt;br /&gt;
everyone is doing these nowadays. In this demo the objects&lt;br /&gt;
are simple, but atleast one GLENZ object is included to prove&lt;br /&gt;
that they can do it. Well, this routine is not slow, but neither&lt;br /&gt;
the fastest of today. Next one is a logo with FPP. The logo is&lt;br /&gt;
stretched and multiplyed nicely with $d011 and $d018 code.&lt;br /&gt;
Each line has it's own $d016 value to move it horizontally by&lt;br /&gt;
0-7 pixels. Well, this effect is very old and familiar from older&lt;br /&gt;
demos. Argh... then come INTERLACED SHADEBOBS which&lt;br /&gt;
look really ugly at first. I personally didn't like that flickering&lt;br /&gt;
due to interlace, but after the colors got removed and some&lt;br /&gt;
blue bobs came in and started to fade it looked a lot better.&lt;br /&gt;
Still nothing new or brilliant. Then comes the worst part of&lt;br /&gt;
this demo. They call it CYCLEMORA. Well, it's just some&lt;br /&gt;
circles and dots drawn to a small area and the black holes in&lt;br /&gt;
between do make the interference effect. This part is totally&lt;br /&gt;
lame and reminds me on my first experience with coding&lt;br /&gt;
(almost 15 years ago with some lame CPM-computers). I think&lt;br /&gt;
you all know those tutorial languages like LOCO where you&lt;br /&gt;
were supposed to make pictures like this with simple loops.&lt;br /&gt;
Yep, the next part is called SLOPING RASTERS. They said it's&lt;br /&gt;
more original to make rasters than bars. Uhh.. proper bars&lt;br /&gt;
could have been much better looking than this. Finally you&lt;br /&gt;
reach the end after one more picture. And the end part is&lt;br /&gt;
nothing special again... Just an upscroller and some bobs &amp;amp;&lt;br /&gt;
dots drawn to the screen. Well, atleast there was a quite nice&lt;br /&gt;
design-effect on the logo, which comes in line by line.&lt;br /&gt;
Hmm, there were some above average parts in that demo, but&lt;br /&gt;
then some weaker parts drop down the overall rating of this&lt;br /&gt;
demo. Too bad, as if they would have replaced some parts by&lt;br /&gt;
some fresher routines, it could have been a good demo, but&lt;br /&gt;
now it drops down somewhere we call land of average demos...&lt;br /&gt;
 &lt;br /&gt;
45% for the coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The first graphic you see on your screen may give you a small&lt;br /&gt;
shock. The &amp;quot;Aspheron&amp;quot; logo appears in an awefull resolution&lt;br /&gt;
and strange colors not common for a non-fake production.&lt;br /&gt;
Next XPO, the graphician, shows an IFLI-picture with not&lt;br /&gt;
more than 6 colors I guess. The girl image does not look bad at&lt;br /&gt;
all, but the hair looks strange and everything else was painted&lt;br /&gt;
too simple for my taste. XPO also did the Apheron-logo shown&lt;br /&gt;
in the vector-part. The outlines and the copied colors were&lt;br /&gt;
seen in many logos before - so nothing innovative. PETER's 3-&lt;br /&gt;
color logo used in his FPP-part features the old style of multi-&lt;br /&gt;
colorlogos used way back in the early 90's. His next logo is an&lt;br /&gt;
example for noncreative logo-massproduction, but looks not&lt;br /&gt;
as good as XPO's performance. The creator copied the fillings&lt;br /&gt;
and just connected these blocks in order to get characters - I&lt;br /&gt;
really don't like that. The next graphic was done by WORM,&lt;br /&gt;
who called his FLI-picture &amp;quot;Meeting&amp;quot;. It shows a classical&lt;br /&gt;
fantasy-scene with a powerful hero fighting against a&lt;br /&gt;
monster. This, something of a mixture between a gorilla and a&lt;br /&gt;
droll, holds a spikeclub. WORM was able to paint the monster&lt;br /&gt;
with some nice light-effects, The person in the lower left&lt;br /&gt;
border can not be recognized as male/female clearly. All in all&lt;br /&gt;
this picture is good, but it could be much better if WORM&lt;br /&gt;
would have concentrated on pixeling more. There are some&lt;br /&gt;
strange colors for example on the legs of the hero and on the&lt;br /&gt;
other person that simply doesn't look good. The next picture&lt;br /&gt;
called &amp;quot;Ladies&amp;quot; by WORM too uses IFLI and shows two nice&lt;br /&gt;
women. One more conversion of a picture by BORIS VALLEJO,&lt;br /&gt;
but it looks good at all. Though there are lots of pixels that&lt;br /&gt;
flicker too much. Antialiasing would have given a better result.&lt;br /&gt;
Because of the flickering I first didn't notice the cut-off head&lt;br /&gt;
the woman with the colorful sword is holding. So, even in this&lt;br /&gt;
good picture some things could have done better. The end-logo&lt;br /&gt;
by PETER is not worth being mentioned - remember what I&lt;br /&gt;
said about logo-massproduction. Just watch all the small&lt;br /&gt;
sprites of the Aspheron members :)&lt;br /&gt;
&lt;br /&gt;
Rating for the graphic: 65%&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Another demo starting with a ripped music, though with the&lt;br /&gt;
extremely good PARADISE'91-tune by DEEK. Next to come is a&lt;br /&gt;
nice tune by FANTA, but even this tune has been used before.&lt;br /&gt;
Space we press and I wonder if there will ever come some&lt;br /&gt;
unreleased music. Ahh, the FPP-part is it, which has got&lt;br /&gt;
music by AKADEM, whether it is an exclusive tune or not -&lt;br /&gt;
who knows ? Atleast I didn't hear it before. The music itself is&lt;br /&gt;
quite good with some fancy rythm and some nice breaks,&lt;br /&gt;
though the instruments have been made by PRI I presume.&lt;br /&gt;
Next music was done by DRAX a long time ago and has also&lt;br /&gt;
been used before. And this one even lasts until the endpart, so&lt;br /&gt;
I give, thinking that AKADEM's tune was exclusive,&lt;br /&gt;
&lt;br /&gt;
45% for the music...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOVE by AGONY&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Well, time to review Agony's latest demo. And this time they&lt;br /&gt;
came up with a two sider full of routines, graphics and music.&lt;br /&gt;
But let's come to the business...&lt;br /&gt;
&lt;br /&gt;
The demo starts with a nice STAR TUNNEL ANIMATION &lt;br /&gt;
(converted from amiga) and is followed by various design&lt;br /&gt;
effects and text until a huge VOXEL SCAPE suddenly comes&lt;br /&gt;
in. It is displayed in 4*4 FLI mode, but unfortunately it's just&lt;br /&gt;
an animation of 79 frames. Looks cool though.&lt;br /&gt;
The next effect is supposed to be world's first LINE TUNNEL,&lt;br /&gt;
but I'm sure that it has been done ages ago. Just take a look&lt;br /&gt;
at some old games. After all this one doesn't even look good&lt;br /&gt;
enough, because of the bug in the movement. Ok, next one is a&lt;br /&gt;
Plot-effect... just some dots falling down as a design effect&lt;br /&gt;
while loading...&lt;br /&gt;
After some nice gfx there comes a ROTATE TWISTER, which&lt;br /&gt;
unfortunately is in 8*8 resolution and looks quite ugly in my&lt;br /&gt;
opinion. It runs in every frame though, but there have been&lt;br /&gt;
several better ones in other demos.&lt;br /&gt;
The show goes on and after some gfx and simple CHESSBOARD&lt;br /&gt;
effects Agony presents a nice part where you can see a part of&lt;br /&gt;
a picture through an ELASTIC BALL. This is very easy to make&lt;br /&gt;
with some sprites bordering that circle area and switching&lt;br /&gt;
everything to black elsewhere...&lt;br /&gt;
Well, next one is nothing else but a PLOT CYCLONE. Nothing&lt;br /&gt;
really amazing, but it's an original part compared to usual&lt;br /&gt;
double sine dots. Ok, again gfx and then SIERPINSKI fractal&lt;br /&gt;
triangle is about to fade in. Simple, but not bad at all. After&lt;br /&gt;
those dot effects they show their line routines in the form of&lt;br /&gt;
SPIRAL effects, which looks ok too. It is updated with quite&lt;br /&gt;
reasonable speed as there are a lot of lines.&lt;br /&gt;
Next one to be mentioned is a kind of INTERFERENCE FPP&lt;br /&gt;
effect and then more nice pictures are being displayed before&lt;br /&gt;
reaching TRANSPARENTLY filled lines. It looks nice and is&lt;br /&gt;
quite fast, but could be bigger. Infact this was the last&lt;br /&gt;
realtime routine in this demo, because the next effect to come&lt;br /&gt;
is a RAYTRACING ANIMATION and then credits and some&lt;br /&gt;
ANIMATIONS converted from the STARWARS movie. Those&lt;br /&gt;
animations are displayed in 4*4 resolutions in 4 colors, which&lt;br /&gt;
makes them quite rough, but after all they look better than&lt;br /&gt;
you possibly would think.&lt;br /&gt;
Hmm... Overally this demo was good. Mainly because of&lt;br /&gt;
excellent gfx, animation and design, but it lacks a bit of code&lt;br /&gt;
which will result in:&lt;br /&gt;
&lt;br /&gt;
62% for coding...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The demo starts with a nice startunnel - done by a non-Agony&lt;br /&gt;
member named Tom/TPD. Everything is precalculated&lt;br /&gt;
(ofcourse). After fading out this animation the screen is filled&lt;br /&gt;
by a moving square, which is a nice idea in my opinion. Now an&lt;br /&gt;
Agony-logo (without the &amp;quot;o&amp;quot;) moves in and a yellow square&lt;br /&gt;
flies on the place of the expected &amp;quot;o&amp;quot; while it turns around&lt;br /&gt;
like hell. The logo itself consists of lines mostly and fits well&lt;br /&gt;
to the effect. After a &amp;quot;presents&amp;quot; using an Amiga-charset a&lt;br /&gt;
Love-logo also done by Astaroth appears. I don't like it, as the&lt;br /&gt;
fillings are quite strange...&lt;br /&gt;
Now we jump over another square filling part, the&lt;br /&gt;
precalculated 79 pictures animation of a flight over a&lt;br /&gt;
landscape (with a very similar to the Love-demo on the amiga&lt;br /&gt;
looking hires-logo) and the Vectortunnel, which is very ugly in&lt;br /&gt;
my opinion. Astaroth presents another hires artwork after that&lt;br /&gt;
cool fade-in effect (bouncing dots). This time he painted a&lt;br /&gt;
dragon, which looks quite good. The following IFLI-picture by&lt;br /&gt;
Roder is fantasy-orientated too. He called it &amp;quot;Conan&amp;quot; and it&lt;br /&gt;
looks fantastic. A warrior swings his sword to hit a caveman&lt;br /&gt;
with a stone-axe while there are more of them in the hills in&lt;br /&gt;
the background. He made it to paint rather detailed - only the&lt;br /&gt;
dark lines around most objects leave a bad impression.&lt;br /&gt;
The graphic by Astaroth showed in the rot-twister part tends&lt;br /&gt;
to be surrealistic. His IFLI-picture looks better. He uses read&lt;br /&gt;
and brown colors to display a fantasy scene warrior, armed&lt;br /&gt;
with an axe and riding a dragon...&lt;br /&gt;
Now let's have a look on the &amp;quot;Flip Disk&amp;quot; picture by Astaroth.&lt;br /&gt;
This one is great! A very well pixeled dragon on the right side&lt;br /&gt;
proves, that he paints the best hires-pictures at the moment.&lt;br /&gt;
The &amp;quot;s&amp;quot; letter of the logo on the left side is actually a lense&lt;br /&gt;
and it magnifies the chessboard under it (plus a face in a white&lt;br /&gt;
area). The IFLI-logo-picture by Skyle who painted a blond girl&lt;br /&gt;
features nice style combined with extremely good pixeling.&lt;br /&gt;
I hope to see more of his work as his following koala-logo is&lt;br /&gt;
cool, too. This time he painted a man's eye before the&lt;br /&gt;
characters. The 1.5 screens wide hires-picture by&lt;br /&gt;
hires-maniac Astaroth is quite impressive. He seems to like&lt;br /&gt;
chessboards and eyes, which are to be found here aswell.&lt;br /&gt;
Anyway, good work - maybe not the right motiv for using&lt;br /&gt;
hires. Astaroth gives us a surrealistic imagae again, which is a&lt;br /&gt;
vision of horror. The man with the eye...&lt;br /&gt;
Infront of the raytraced animation sequence the most active&lt;br /&gt;
Agony-graphician shows his ability to produce stuff in FLI,&lt;br /&gt;
too. It is quite good for my taste as it doesn't look as usual.&lt;br /&gt;
Coming to the very last screen we find (again!) hires art. The&lt;br /&gt;
citadel (looking comic-like) has a nice gadget, in detail the&lt;br /&gt;
lighted yellow window and is in contrast to the right side,&lt;br /&gt;
which reminds me of the style of Felidae/Reflex - two&lt;br /&gt;
dimensions and different.&lt;br /&gt;
When I first watched this demo I was very impressed by this&lt;br /&gt;
flood of graphics, ideas and it's great design and liking, but&lt;br /&gt;
somehow there is a bad aftertaste, as the Agony guys&lt;br /&gt;
included so many precalculations and effects that are only&lt;br /&gt;
possible using an Amiga/PC. I missed the original C64-spirit -&lt;br /&gt;
but drawing a conclusion this demo is state of the art!&lt;br /&gt;
&lt;br /&gt;
Rating for the graphics: 90%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     ...to be continued in WORLD OF DEMOS 2 ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==World of Demos 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
LOVE by AGONY (continued...)&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
All music in this demo was composed by SHOGOON - that&lt;br /&gt;
should tell you something about what to expect! Jazz &amp;amp; funk&lt;br /&gt;
on a top-level!&lt;br /&gt;
The intro tune starts with some film-like harmonies and some&lt;br /&gt;
ringmodulated effect-sounds. Then it turns up the speed -&lt;br /&gt;
sounding techno-like, which seems to be very popular these&lt;br /&gt;
days, especially in poland. But to point it out - SHOGOON does&lt;br /&gt;
very well know about how to do proper instruments and stuff..&lt;br /&gt;
When the Rot-twister comes in, a new music starts, which is&lt;br /&gt;
quite experimental in style, but still high-speeded... After&lt;br /&gt;
some time the style changes again into some normal&lt;br /&gt;
demo-music...&lt;br /&gt;
After turning the disk there it is - a jazz tune by him! He really&lt;br /&gt;
knows how to do it, groovy rythm and still good harmonies...&lt;br /&gt;
But I think this tune is a bit too short, it just lasts about 1 &lt;br /&gt;
minute and then restarts...&lt;br /&gt;
The next music is typical SHOGOON-style too, I'm not even&lt;br /&gt;
sure what style of music it is... By the way, one thing has to&lt;br /&gt;
be mentioned... The whole demo contains a minor bug, but is&lt;br /&gt;
still of importance, atleast for musicians... When switching&lt;br /&gt;
from one effect to another, they don't keep track of the right&lt;br /&gt;
raster-distance while playing the music... I mean, it happens&lt;br /&gt;
that the music gets played 2 times a frame while switching -&lt;br /&gt;
it gives an ugly &amp;quot;jump&amp;quot;...&lt;br /&gt;
Anyway, the last tune is somewhat slower, too short in my&lt;br /&gt;
opinion though, but it contains some VERY interesting breaks&lt;br /&gt;
and harmony-changes...&lt;br /&gt;
To sum it all up - SHOGOON is a very talented composer with a&lt;br /&gt;
lot of original ideas and the ability to perform it very well on&lt;br /&gt;
the SID...&lt;br /&gt;
&lt;br /&gt;
90 % for the music...&lt;br /&gt;
PLAZMOLYTIC by REACT&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
Yep, as you may guess, this demo will include quite a lot of&lt;br /&gt;
different plasmas. First one after a nice introduction is a kind&lt;br /&gt;
of silence-bars like the one in old TOPAZ demos, but this time&lt;br /&gt;
there are lot's of nice patterns and rasters. Looks quite nice.&lt;br /&gt;
Next part is 128 FLI SPLITS, which you have most likely seen&lt;br /&gt;
before. And then comes a new plasma, which is done with 4&lt;br /&gt;
colors and looks like to be bars with different x&amp;amp;y-patterns.&lt;br /&gt;
Okey, after next loading, it's time for a CHESSBOARD ZOOMER&lt;br /&gt;
(familiar eh?). Well, nothing new again, but nicely presented as&lt;br /&gt;
the whole demo is. Finally there is one more plasma before&lt;br /&gt;
reaching the end part with a DYCP scroller and greetings...&lt;br /&gt;
Overally this demo was very nice looking and I was positively&lt;br /&gt;
surprised about what those Slovakian dudes in REACT can&lt;br /&gt;
make. After all, those routines aren't very new or hardcore,&lt;br /&gt;
but if you like even a bit about plasmas, this is just for you.&lt;br /&gt;
&lt;br /&gt;
65 % for coding...&lt;br /&gt;
&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
This time the show starts with a low quality REACT-logo in&lt;br /&gt;
hires, which looks like done in 10 minutes, while the charset,&lt;br /&gt;
presenting the team behind the production, is much better.&lt;br /&gt;
Appearing in sync with the music is the next graphic - a&lt;br /&gt;
Plazmolytic Koala picture. The letters of the logo were done a&lt;br /&gt;
dozen times before and the bubble-plasma-background is not&lt;br /&gt;
very impressive, but I know that there isn't much more&lt;br /&gt;
possible in this graphic mode. The logo casts a shadow on the&lt;br /&gt;
background which gives a slight 3-dimensional effect.&lt;br /&gt;
The next graphic is a cyan &amp;quot;react&amp;quot; logo with bent outlines,&lt;br /&gt;
which reminded me immedeatly of the &amp;quot;WOM&amp;quot; logo (a chain of&lt;br /&gt;
record-shops here in Germany). Now we turn over to a very&lt;br /&gt;
well done plazmolytic logo. The characters are different from &lt;br /&gt;
the normal outlines used in koala-logos. The colors turn from&lt;br /&gt;
blue to grey and cyan.&lt;br /&gt;
The interlace FLI picture shows a feared face. It looks really&lt;br /&gt;
impressive and I just asked myself, why did the graphician&lt;br /&gt;
paint so ugly looking bubbles around it ? In my opinion this&lt;br /&gt;
doesn't fit right to the picture's message.&lt;br /&gt;
Next we have a react logo again. It is not as good as the&lt;br /&gt;
multicolor logos before. The outlines of the characters are&lt;br /&gt;
very simple in contrast to the filling, which uses the&lt;br /&gt;
graphicmode as good as possible - but still it doesn't look&lt;br /&gt;
nice.&lt;br /&gt;
&lt;br /&gt;
Ratings for the graphic: 65%&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
The intro music starts with some  simple harmonies and some&lt;br /&gt;
standard accords, but all of a sudden it gets faded away...&lt;br /&gt;
Next one sounds quite nice, though the instruments leave&lt;br /&gt;
something to be desired. But the composer did a good job on&lt;br /&gt;
the melody, it's quite impressing and you can easily keep it in&lt;br /&gt;
mind. The next music is just some simple bassline combined&lt;br /&gt;
with some fast drums - not really worth mentioning...&lt;br /&gt;
Arrrgh! The following tune makes my OLD sidchip doing things&lt;br /&gt;
you all know as Filter-CLICKS. Do people never learn ???&lt;br /&gt;
Beside this, the tune itself is (again) nothing outstanding at&lt;br /&gt;
all - but after some time it atleast has got some sort of nice&lt;br /&gt;
melody. To be honest, this demo bores me quite a lot (music-&lt;br /&gt;
wise), as the next tune is of the same standart like the two&lt;br /&gt;
before...&lt;br /&gt;
Wow! The last part features some cool groovy music with&lt;br /&gt;
high-quality sounds, BUT it was made by Geir Tjelta and&lt;br /&gt;
ofcourse used before... Too bad!&lt;br /&gt;
&lt;br /&gt;
43 % for the music....&lt;br /&gt;
DEFECT FAILURE by THE CODERS&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
MR.SEX about the coding,&lt;br /&gt;
This demo starts with nice VECTOR DOTS, which are&lt;br /&gt;
displayed on expanded sprites and gives it a stylish start. If&lt;br /&gt;
we got one plasma-demo to review we got one DOT demo too,&lt;br /&gt;
as the next effect is SINE-DOTS. It's quite nice, but too&lt;br /&gt;
ordinary as it's made just with different y-position. More and&lt;br /&gt;
more and more dots :) Even SHADE DOTS, like in the next part.&lt;br /&gt;
They were made with 6 colors (3 of them put into sprites).&lt;br /&gt;
Again an old idea.&lt;br /&gt;
Then The Coders show you more vectors. First with some&lt;br /&gt;
vector dots and then with &amp;quot;fat lines&amp;quot;, which looks good. And&lt;br /&gt;
finally some rubber vectors (wire frame though).&lt;br /&gt;
This &amp;quot;little&amp;quot; trackmo was very nicely designed and enjoyable,&lt;br /&gt;
so I will give...&lt;br /&gt;
                                             ... 60 % for coding ...&lt;br /&gt;
EARTHQUAKE about the graphic,&lt;br /&gt;
The hires-logos included in the intro look a bit boring and were&lt;br /&gt;
probably done with a charset from Amiga or PC. After a&lt;br /&gt;
&amp;quot;presents&amp;quot; falling out (cool) of the screen the graphician gives&lt;br /&gt;
us a &amp;quot;Defect Failure&amp;quot; logo, which is a 3-colored hires&lt;br /&gt;
construcion with strange characters. Finally the first multi-&lt;br /&gt;
color logo hits you screen saying &amp;quot;The Coders loading...&amp;quot;. The&lt;br /&gt;
&amp;quot;sine dots&amp;quot; logo is not as good as the effect beside it. Atleast&lt;br /&gt;
they have a good sense of humour, as they dar to quote&lt;br /&gt;
Scooter :/ . After presenting their 6-color shadeplot routine,&lt;br /&gt;
they display a &amp;quot;Coders&amp;quot; logo... again. The FLI-picture following&lt;br /&gt;
up is called &amp;quot;Sexparty&amp;quot; - just a copy that looks okay, but in&lt;br /&gt;
FLI there is more possible. I remember seeing the image in the&lt;br /&gt;
Gfx compo on the Party 3 (on Amiga...). Sadly this is supposed&lt;br /&gt;
to be the only real artwork in this demo. After that there is on&lt;br /&gt;
more coders logo. I start to dislike tht, because the artists&lt;br /&gt;
could have spent their time painting more creative things like&lt;br /&gt;
small pictures or things like that. The only graphic in the next&lt;br /&gt;
part are some sprites. And afterwards we have again a logo&lt;br /&gt;
showing who made this demo. In a way it looks like the&lt;br /&gt;
previous one - now there's no way to forget the name of this&lt;br /&gt;
group anymore... The end is close and so it's time to present&lt;br /&gt;
the credits. Here they included some original effects. The&lt;br /&gt;
different jobs (like music) are &amp;quot;written&amp;quot; onto the screen and&lt;br /&gt;
get erased later, which I did like quite much.&lt;br /&gt;
After all the final end screen assembles very well on the&lt;br /&gt;
screen at remains there until you reset your machine...&lt;br /&gt;
&lt;br /&gt;
Rating for the graphic: 55 %&lt;br /&gt;
&lt;br /&gt;
SYNDROM about the music,&lt;br /&gt;
Well, another polish demo, so it's nothing new if I tell you that&lt;br /&gt;
the music is mainly techno-styled. Though this time it's&lt;br /&gt;
performed quite well. The credits say it was done by some&lt;br /&gt;
member of IDLERS (Haldor?). Who ever it was, he did the job&lt;br /&gt;
quite well - the music is by far not boring and also technically&lt;br /&gt;
without any bugs... Maybe just some of the instruments could&lt;br /&gt;
have been done better... Especially the snare-drum is getting&lt;br /&gt;
wrapped too early every time - but that could be a bug in the&lt;br /&gt;
player aswell (like in JCH's old players)...&lt;br /&gt;
The tune in the end-part is double-speeded, featuring some&lt;br /&gt;
of the infamous multispeed instruments... There are different&lt;br /&gt;
opinions about using multispeed for music or not. I personally&lt;br /&gt;
think that you don't make much profit in using it if you can't&lt;br /&gt;
do it perfectly like f.e. Jeroen Tel or JEFF, but anyway....&lt;br /&gt;
&lt;br /&gt;
72 % for the music...&lt;br /&gt;
&lt;br /&gt;
These were all reviews for this edition... If you want your&lt;br /&gt;
demo reviewed or want to comment on anything, feel free to&lt;br /&gt;
contact us on the usual adresses...&lt;br /&gt;
&lt;br /&gt;
Still to come is the compiled result of all the reviews so far,&lt;br /&gt;
so you better go on reading and turn the page...&lt;br /&gt;
                   BEST DEMOS IN 1995&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
        1. LOVE by Agony                          76.0&lt;br /&gt;
        2. RADIO NAPALM by REFLEX                 71.6&lt;br /&gt;
        3. PLAZMOLYTIC by REACT                   61.3&lt;br /&gt;
        4. DEFECT FAILURE by THE CODERS           60.3&lt;br /&gt;
        5. FANTASY by CHROMANCE                   57.0&lt;br /&gt;
           PARTS By OXYRON                        57.0&lt;br /&gt;
        7. LILITH by ASPHERON                     51.2&lt;br /&gt;
        8. TECHNET 2 by SAMAR                     49.3&lt;br /&gt;
        9. THE GREAT KLOAKKMAN... by MSP          48.5&lt;br /&gt;
        10.NERGEZO ANYAGIL by PROFIK              44.2&lt;br /&gt;
        11.W.O.T.T.I.F.T.D. by F4CG               42.0&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
                                                   /WOD-Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Overall charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                    O V E R A L L   C H A R T S   &lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome! For some time now,      on the first place. 9 points to&lt;br /&gt;
it has been uncertain what       number 2, 8 to number 3 and&lt;br /&gt;
will happen to the Release-      so on... If a chart has equal&lt;br /&gt;
charts, but as always you can    places, I'll have to give out&lt;br /&gt;
be sure to get an updated look   equal amount of points to&lt;br /&gt;
at the current charts, with      those. I end with giving out 1&lt;br /&gt;
this, THE OVERALL CHARTS...      point to the last one(s). So,&lt;br /&gt;
                                 when I've collected all the&lt;br /&gt;
I'm KBS/ONSLAUGHT and I've       datas, I count for each&lt;br /&gt;
been looking through some of     catagory how many there are,&lt;br /&gt;
the latest magazines released,   how many that qualified, how&lt;br /&gt;
to make this list. Now, here's   many new entries, how many&lt;br /&gt;
how I do it:                     left the chart, how many&lt;br /&gt;
                                 charts that was used to make&lt;br /&gt;
If a chart has 10 names, it's 10 this chart and finally all the&lt;br /&gt;
pts. to the group/scener/mag     points and votes.&lt;br /&gt;
So, as you can see, I have to    it, no doubts about that! But,&lt;br /&gt;
put a lot of effort into this,   in order for me to keep doing&lt;br /&gt;
before you, the reader, can      this, I need all the support I&lt;br /&gt;
finally have a look at this...   can get. So, if you get some &lt;br /&gt;
But, nevertheless, I gladly do   mags, please send them to:&lt;br /&gt;
&lt;br /&gt;
     KBS - Dalvej 8 - Vester Nebel - 6040 Egtved - Denmark&lt;br /&gt;
&lt;br /&gt;
This month thanks goes to:&lt;br /&gt;
&lt;br /&gt;
Raiders Of (the) Lost Empire...... for ROCK'N'ROLE #19&lt;br /&gt;
The Propaganda-staff............ for PROPAGANDA #17+18&lt;br /&gt;
Onslaught Design............... for VANDALISM NEWS #23&lt;br /&gt;
Camelot............................... for SKYHIGH #18&lt;br /&gt;
Excess.................................. for NITRO #19&lt;br /&gt;
&lt;br /&gt;
Now, onto the charts... &lt;br /&gt;
BEST DEMOGROUPS - OCTOBER 1995                         Pos. 1-7&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Demogroups counted      :  17&lt;br /&gt;
Demogroups qualified    :  11&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Demogroups left         :  1&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Demogroup...        Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
1&lt;br /&gt;
01.   (01)   Oxyron              Germany            57    6&lt;br /&gt;
02.   (02)   Byterapers          Finland            48    6&lt;br /&gt;
02.   (02)   Camelot             Denmark            48    5&lt;br /&gt;
03.   (08)   Reflex              Germany            35    5&lt;br /&gt;
04.   (03)   Fairlight           Sweden,OZ          32    5&lt;br /&gt;
05.   (07)   Taboo               Poland,Germany     21    5&lt;br /&gt;
06.   (05)   Censor              Sweden             19    5&lt;br /&gt;
07.   (06)   Antic Productions   Sweden             17    5&lt;br /&gt;
BEST DEMOGROUPS - OCTOBER 1995                         Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Demogroup...        Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   (10)   Agony Design        Poland,Hun,Ger     14    3&lt;br /&gt;
09.   (04)   Crest               Germany,Denmark    10    3&lt;br /&gt;
10.   ( - )  Nipson              Poland             9     4&lt;br /&gt;
&lt;br /&gt;
* OXYRON still manages to rule   * REFLEX upped themselves&lt;br /&gt;
  the charts, being on 1st for    again, moving from 8th up to&lt;br /&gt;
  quite some time now.            3rd...! Some move!&lt;br /&gt;
&lt;br /&gt;
* BYTERAPERS and CAMELOT         * By the looks of it, the guys&lt;br /&gt;
  still seems to be facing the    in the eversofamous&lt;br /&gt;
  same situation as last issue,   CENSOR, are on their way&lt;br /&gt;
  where both also got in on an    down the chart, while&lt;br /&gt;
  equal 2nd place.                TRIAD already was flushed&lt;br /&gt;
                                  out this issue.&lt;br /&gt;
BEST CODERS - OCTOBER 1995                             Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Coders counted       :  19&lt;br /&gt;
Coders qualified     :  10&lt;br /&gt;
New entries          :  1&lt;br /&gt;
Coders left          :  2&lt;br /&gt;
Charts counted       :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Coder...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Mr. Sex/Byterapers  Finland            57    6&lt;br /&gt;
02.   (01)   TTS/Oxyron          Germany            55    6&lt;br /&gt;
03.   (04)   Slammer/Camelot     Denmark            41    5&lt;br /&gt;
04.   (06)   Graham/Oxyron       Germany            38    6&lt;br /&gt;
05.   (07)   Axis/Oxyron         Germany            23    4&lt;br /&gt;
06.   (06)   Tron/Fairlight      Sweden             16    4&lt;br /&gt;
07.   (08)   Bob/Censor          Sweden             14    4&lt;br /&gt;
08.   (05)   MMS/Taboo           Poland             13    2&lt;br /&gt;
BEST CODERS - OCTOBER 1995                            Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Coder...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   ( - )  Quiss/Reflex        Germany            12    2&lt;br /&gt;
10.   (09)   Druid/Agony Design  Poland             9     4&lt;br /&gt;
&lt;br /&gt;
* A rather unknown talent has    * CROSSBOW/CREST has been&lt;br /&gt;
  hit the coder-chart. I'm        doing some diving since the&lt;br /&gt;
  ofcourse speaking of the        last edition. Apparently, he&lt;br /&gt;
  quizmaster himself, QUISS       forgot to check if there was&lt;br /&gt;
  of REFLEX. Surely, he knows     any water in the pool, before&lt;br /&gt;
  what coding is, but his group   he jumped out. KM/TABOO&lt;br /&gt;
  is obviously better known to    dropped out aswell, while  &lt;br /&gt;
  the scene, than he is. Well,    MR. SEX/BYTERAPERS went&lt;br /&gt;
  it should be exciting to see    past TTS/OXYRON. Finally,&lt;br /&gt;
  if he manages to climb into     one might say.&lt;br /&gt;
  the top 5...&lt;br /&gt;
BEST GRAPHICIANS - OCTOBER 1995                        Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Graphicians counted     :  16&lt;br /&gt;
Graphicians qualified   :  10&lt;br /&gt;
New entries             :  0&lt;br /&gt;
Graphicians left        :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Graphician...       Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Creeper/Antic Prod. Sweden             55    6&lt;br /&gt;
02.   (01)   Electric            Finland            54    6&lt;br /&gt;
03.   (05)   Joe/Wrath Design    Sweden             45    6&lt;br /&gt;
04.   (03)   Cruise/Taboo        Poland             41    5&lt;br /&gt;
05.   (04)   Ogami/Fairlight     Sweden             32    5&lt;br /&gt;
06.   (06)   Fazee/Taboo         Poland             22    5&lt;br /&gt;
07.   (08)   RRR/Oxyron/B.B.     Germany            18    5&lt;br /&gt;
08.   (09)   Hein/Focus          Holland            14    3&lt;br /&gt;
BEST GRAPHICIANS - OCTOBER 1995                         Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Graphician...       Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (09)   Biz Kid/Camelot     Denmark            13    3&lt;br /&gt;
10.   (07)   Carrion/Elysium     Poland             8     1&lt;br /&gt;
&lt;br /&gt;
* In the world of graphics we    * Bubblers for this catagory&lt;br /&gt;
  find that the massive           are: CUPID/XTC/EQX+FLT &amp;amp;&lt;br /&gt;
  changes has completely          RODER/AGONY DESIGN who&lt;br /&gt;
  vanished for some reason. I     both showed us some nice &amp;amp;&lt;br /&gt;
  can only point out one          awesome gfx, lately.&lt;br /&gt;
  rather strange happening,&lt;br /&gt;
  namely JOE/WRATH, who          * Last issue I wrote that &lt;br /&gt;
  was sent up from 5th place      EXTEND was dead, but I'm&lt;br /&gt;
  to 3rd! Honestly, how much      not so sure anymore. Can&lt;br /&gt;
  did you see from him during     anybody verify this, please?&lt;br /&gt;
  the summer??? I just ask!       &lt;br /&gt;
BEST MUSICIANS - OCTOBER 1995                            Pos. 1-7&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Musicians counted       :  16&lt;br /&gt;
Musicians qualified     :  14&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Musicians left          :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Musician...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   P.R.I./Oxyron/Tia   Germany            59    6&lt;br /&gt;
02.   (02)   Syndrom/Tia/Crest   Germany            55    6&lt;br /&gt;
03.   (03)   Fanta/Oxyron        Germany            30    5&lt;br /&gt;
04.   (04)   Compod/Fatum        Poland             29    5&lt;br /&gt;
04.   (03)   Jeff/Camelot/CZP    Denmark            29    5&lt;br /&gt;
05.   (07)   PVCF/Reflex         Germany            23    4&lt;br /&gt;
06.   (02)   Zyron/(A)/Swemix    Sweden             20    5&lt;br /&gt;
07.   (06)   Red Devil/Fairlight Sweden             19    5&lt;br /&gt;
BEST MUSICIANS - OCTOBER 1995                           Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Musician...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   (02)   Drax/Vibr./Crest    Denmark            12    3&lt;br /&gt;
08.   (03)   Jeroen Tel/Focus    Holland            12    3&lt;br /&gt;
09.   (05)   Shogoon/TBO/AGY     Poland             11    3&lt;br /&gt;
10.   (08)   E.V. Santen/20CC    Holland            7     1&lt;br /&gt;
10.   ( - )  J.V. Dongen/Focus   Holland            7     1&lt;br /&gt;
&lt;br /&gt;
* As always, if there are new    * Germany's domain as the&lt;br /&gt;
  ones entering, some has to      best musicians is now even&lt;br /&gt;
  loose some positions. And       harder to beat, with FANTA&lt;br /&gt;
  that was just the case for      starting to interfear with&lt;br /&gt;
  dudes like ZYRON, DRAX,         the top 3. There's a whole&lt;br /&gt;
  JT, RED DEVIL &amp;amp; SHOGOON,        new breed of German musi-&lt;br /&gt;
  who all went down this time,    cians, only PVCF and FANTA&lt;br /&gt;
  although it's not over yet!     reached the chart though.&lt;br /&gt;
BEST CRACKERGROUPS - OCTOBER 1995                      Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Crackergroups counted   :  15&lt;br /&gt;
Crackergroups qualified :  12&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Crackergroups left      :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Crackergroup...     Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   Avantgarde          Germany,US,UK      59    6&lt;br /&gt;
02.   (02)   Success+TRC         Holland,Germany    52    6&lt;br /&gt;
03.   (04)   F4CG                Belgium,Sweden     48    6&lt;br /&gt;
04.   (03)   Chromance           Hungary,Germany    40    6&lt;br /&gt;
05.   (04)   Alpha Flight 1970   Germany,Norway     38    6&lt;br /&gt;
06.   ( - )  Hardcore            Germany            23    5&lt;br /&gt;
07.   (10)   Atlantis            Switz.,Germany     19    6&lt;br /&gt;
08.   ( - )  Onslaught           OZ,Ger,Den,Hun     17    4&lt;br /&gt;
BEST CRACKERGROUPS - OCTOBER 1995                      Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.Pos. Crackergroup...     Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (08)   Motiv 8             Denmark,US,Ger     12    4&lt;br /&gt;
10.   (06)   Dytec               Germany            10    4&lt;br /&gt;
10.   ( - )  Fairlight           Sweden,Germany     10    4&lt;br /&gt;
&lt;br /&gt;
* With the loss of several key-  * ONSLAUGHT &amp;amp; HARDCORE&lt;br /&gt;
  members, EXCESS is now          finally arrived the charts,&lt;br /&gt;
  without doubt a sinking         although not being together&lt;br /&gt;
  ship, as they didn't manage     from now on...&lt;br /&gt;
  to get enough points to stay.&lt;br /&gt;
                                 * The delight of the eternal &lt;br /&gt;
* It's easy to spot who's the     might, FAIRLIGHT, might&lt;br /&gt;
  elite on this chart, just look  come as a surprise to some,&lt;br /&gt;
  at the pointdifference          due to the usual slow period&lt;br /&gt;
  between position 5 and 6!       the summer is.&lt;br /&gt;
BEST CRACKERS - OCTOBER 1995                           Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Crackers counted        :  21&lt;br /&gt;
Crackers qualified      :  10&lt;br /&gt;
New entries             :  2&lt;br /&gt;
Crackers left           :  3&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Cracker...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (01)   Jack Alien/AVT      Germany            60    6&lt;br /&gt;
02.   (03)   Burglar/SCS+TRC     Holland            54    6&lt;br /&gt;
03.   (02)   Hain/F4CG           Poland             46    6&lt;br /&gt;
04.   (06)   CBA/Success+TRC     Holland            40    6&lt;br /&gt;
05.   (04)   Derbyshire/AVT      England            33    5&lt;br /&gt;
06.   (05)   Bacchus/Fairlight   Sweden             28    5&lt;br /&gt;
07.   ( - )  Ignorance/AFL       Germany            15    3&lt;br /&gt;
08.   (06)   Mr.Wax/Chromance    Hungary            12    4&lt;br /&gt;
BEST CRACKERS - OCTOBER 1995                            Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Cracker...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (10)   Moonchild/Fairlight Poland             11    2&lt;br /&gt;
10.   ( - )  Skinhead/AFL        Germany            10    3&lt;br /&gt;
&lt;br /&gt;
* The first thing that comes to  * JACK, the ALIEN mindbender&lt;br /&gt;
  my mind, is the fact that the   in AVANTGARDE, scored top&lt;br /&gt;
  previous page still contains    grade in every crackerchart,&lt;br /&gt;
  the same salted crackers, as    this month, namely 10 points&lt;br /&gt;
  usual. Ok, some are atleast     out of 10 possible in as much&lt;br /&gt;
  active, but there's certainly   6 charts! Also BURGLAR of&lt;br /&gt;
  some that are NOT!              SCS+TRC should be noted for&lt;br /&gt;
                                  always being on the second&lt;br /&gt;
* IGNORANCE will no longer be     spot in the same 6 charts!&lt;br /&gt;
  IGNORED, as he figured out      That's 9 out of 10 possible,&lt;br /&gt;
  how get among the best...       if you're into maths.&lt;br /&gt;
BEST MAGAZINES - OCTOBER 1995                          Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Magazines counted       :  17&lt;br /&gt;
Magazines qualified     :  10&lt;br /&gt;
New entries             :  1&lt;br /&gt;
Magazines left          :  4&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Magazine...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Skyhigh/Camelot     Denmark            50    5&lt;br /&gt;
02.   (01)   Nitro/Excess        Germany            45    5&lt;br /&gt;
03.   (10)   Shout/EQX+FLT       Germany,Sweden     42    6&lt;br /&gt;
04.   (05)   Vandalism/ONS       OZ,Germany         37    5&lt;br /&gt;
05.   (07)   Domination          OZ                 33    6&lt;br /&gt;
06.   (09)   The Tribune/Angry   Holland,UK         31    5&lt;br /&gt;
07.   (08)   Mendip/Arcoss       Holland            23    5&lt;br /&gt;
08.   (08)   Insider/Reflex      Germany            17    4&lt;br /&gt;
BEST MAGAZINES - OCTOBER 1995                           Pos. 9-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Magazine...         Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   (03)  +Jamaica/Jam         Sweden             12    3&lt;br /&gt;
10.   ( - )  Relax/Bad Bytes     Germany            7     2&lt;br /&gt;
&lt;br /&gt;
* FINALLY! We managed to get     * The first issue of SHOUT&lt;br /&gt;
  rid of the dead bodies... I'm   could very well be described&lt;br /&gt;
  ofcourse talking about the 4    as the magazine of the year,&lt;br /&gt;
  magazines by the names of:      but now, after half a year,&lt;br /&gt;
  REFORMATION, REVEALED,          there's still no sign of life on&lt;br /&gt;
  NEWS PRESS &amp;amp; INGENIOUS          the planet SHOUT. Anyway,&lt;br /&gt;
  BRAIN. Altough I mentioned      I find it very peculiar that&lt;br /&gt;
  REVEALED, I haven't got any     they jumped from 10th pos.&lt;br /&gt;
  information saying that they    all the way up to 3rd pos. &amp;amp;&lt;br /&gt;
  died. But, I doubt that we'll   that's without releasing &lt;br /&gt;
  ever see another issue...!      fucking anything... Hmm.&lt;br /&gt;
BEST SWAPPERS - OCTOBER 1995                           Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Swappers counted        :  29&lt;br /&gt;
Swappers qualified      :  12&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Swappers left           :  2&lt;br /&gt;
Charts counted          :  6&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Swapper...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Intruder/AVT        Germany            56    6&lt;br /&gt;
02.   (01)   CLS/Amnesia/AFL     Holland            55    6&lt;br /&gt;
03.   (04)   SPH./SCS+TRC        Holland            40    6&lt;br /&gt;
04.   (03)   Derbyshire/AVT      England            38    5&lt;br /&gt;
05.   (05)   Spermbird/EX/Chr.   Germany            25    4&lt;br /&gt;
06.   (07)   Sebaloz/Lepsi Dev.  Poland             18    3&lt;br /&gt;
07.   (08)   Starlight/Therapy   Norway             15    4&lt;br /&gt;
08.   (10)   Dr. Kaos/Agony      Germany            14    3&lt;br /&gt;
BEST SWAPPERS - OCTOBER 1995                            Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Swapper...          Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
08.   ( - )  H-Bloxx/Excess      Germany            14    3&lt;br /&gt;
08.   ( - )  Syco/Chromance      Holland            14    2&lt;br /&gt;
09.   ( - )  Gigabyte/No Name    Denmark            7     2&lt;br /&gt;
10.   (06)   Tabasco/Fairlight   Sweden             6     2&lt;br /&gt;
&lt;br /&gt;
* INTRUDER/AVANTGARDE            * GIGABYTE/NO NAME's &lt;br /&gt;
  takes over the top spot! I      goodbye to the scene has&lt;br /&gt;
  had the feeling that it would   apparently not affected his&lt;br /&gt;
  happen &amp;amp; now it did! Calypso    voters as of yet, but atleast&lt;br /&gt;
  is still close though, since    if he should ever return, it's&lt;br /&gt;
  his second place is only 1      save to say that he ended in&lt;br /&gt;
  point lower...                  the top.&lt;br /&gt;
BEST OVERALL GROUP - OCTOBER 1995                      Pos. 1-8&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Groups counted          :  39&lt;br /&gt;
Groups qualified        :  10&lt;br /&gt;
New entries             :  3&lt;br /&gt;
Groups left             :  3&lt;br /&gt;
Charts counted          :  48&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Group...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
01.   (02)   Oxyron              Germany            250   6&lt;br /&gt;
02.   (01)   Avantgarde          Germany,US,UK      246   5&lt;br /&gt;
03.   (03)   Fairlight           Sweden,Germany     196   9&lt;br /&gt;
04.   (05)   Success+TRC         Holland,US,Ger     186   4&lt;br /&gt;
05.   (04)   Camelot             Denmark            181   5&lt;br /&gt;
06.   (08)   Alpha Flight 1970   Germany,Norway     118   4&lt;br /&gt;
07.   ( - )  The Imperium Arts   Germany,Swe,Hun    114   2&lt;br /&gt;
08.   (06)   Taboo               Poland,Germany     108   5&lt;br /&gt;
BEST OVERALL GROUP - OCTOBER 1995                       Pos. 8-10&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Pos.  L.pos. Group...            Location           Pts.  Votes&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
09.   ( - )  Byterapers          Finland            105   2&lt;br /&gt;
10.   ( - )  F4CG                Belgium,Sweden     94    2&lt;br /&gt;
&lt;br /&gt;
* THE IMPERIUM ARTS seems        * Bubblers for this chart is as&lt;br /&gt;
  like a rather good group to be  follows: ANTIC, EXCESS and&lt;br /&gt;
  in, and it's funny that a little CHROMANCE. Both ANTIC &amp;amp;&lt;br /&gt;
  group as this one are able to   EXCESS left the chart this&lt;br /&gt;
  compete with all the big        time, but still they're very&lt;br /&gt;
  groups. But, it's ofcourse      close to the chart though.&lt;br /&gt;
  because of the big names as:&lt;br /&gt;
  PANORAMA INCORPORATED          * AVANTGARDE, this summers&lt;br /&gt;
  and SYNDROM who made TIA        number one group, was&lt;br /&gt;
  what it is today.               beated by OXYRON by 4 pts.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Tales from TDJ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* Tales From The Darkside *&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Those who have read my article in the pre-previous (watch&lt;br /&gt;
that stuttering now Judge) edition of the Pulse may remember&lt;br /&gt;
that I was in a somewhat optimistic mood. With Assembly '95&lt;br /&gt;
coming up, lots of groups had expressed interest in releasing&lt;br /&gt;
a demo there. Finally the future of the 64 seemed bright again.&lt;br /&gt;
      &lt;br /&gt;
As we know now, my optimism was left unrewarded. Only six&lt;br /&gt;
demo's were released, which is just one more than on X-95, a&lt;br /&gt;
party way smaller than the 'biggest scene event ever'. Also,&lt;br /&gt;
the quality of those demo's wasn't as high as I had hoped for.&lt;br /&gt;
Ofcourse BYTERAPERS came up with a fine piece of work once&lt;br /&gt;
more, even though I did not like 'EXTREMES' as much as their&lt;br /&gt;
W.O.C. series. BEYOND FORCE's '7 YEARS' was 'okay-ish', but&lt;br /&gt;
bearing in mind the 'groundbreakers' the group is wellknown&lt;br /&gt;
for I had hoped for something better. CREST's 'coming-soon-&lt;br /&gt;
tro' was funny but should not be seen as a serious product.&lt;br /&gt;
The other half of the releases weren't worth much. SYMPTOM&lt;br /&gt;
and CHAOS had better stayed on the pc and as for the PANIC&lt;br /&gt;
demo .. well, I admit it had some nice coding but am I the only&lt;br /&gt;
one who thought it was UGLY as hell ??&lt;br /&gt;
&lt;br /&gt;
This brings me to the main subject of my article: WHY ?? Why&lt;br /&gt;
did I (and with me, many others) believe there actually would&lt;br /&gt;
be a whole bunch of good c64 demo's on Assembly ?? It's not&lt;br /&gt;
like that particular party is known for the large number of top  &lt;br /&gt;
c64 demo's released there throughout the years. Plus it is a&lt;br /&gt;
well-known fact that most groups (on ANY machine) may aim&lt;br /&gt;
to give out a demo on a party, but usually fail in doing just&lt;br /&gt;
that. So once more I ask you, WHY ??&lt;br /&gt;
&lt;br /&gt;
The easy answer here is WISHFUL THINKING: all of us are&lt;br /&gt;
ofcourse hoping the c64 demo scene will survice, and every &lt;br /&gt;
time we see a new demo, we can imagine that yes, it actually&lt;br /&gt;
might stand a chance in doing so.&lt;br /&gt;
Better still: maybe, just maybe, things will become as good as&lt;br /&gt;
in the golden days of the late 80's: new exciting productions &lt;br /&gt;
almost everyday, top groups living up to their reputation, new &lt;br /&gt;
legends being born as yet another world record is broken, fast&lt;br /&gt;
changing charts instead of today's static affairs .. HEAVEN !!&lt;br /&gt;
&lt;br /&gt;
This answer brings up yet another question though: why do we&lt;br /&gt;
want things to become like that ?? Wasn't one time enough ??&lt;br /&gt;
Shouldn't we just be thankful for those happy days and GO ON&lt;br /&gt;
with our lives ?? In the eyes of the outsider we most certainly&lt;br /&gt;
should. So, why don't we ?? To answer that question, I think&lt;br /&gt;
it is necessary to split up the group of people on the c64 today.&lt;br /&gt;
&lt;br /&gt;
A large part of our present scene-population has never really&lt;br /&gt;
experienced those golden days like they wish they had. Either&lt;br /&gt;
they weren't into c64 demo's back then, or they were in some&lt;br /&gt;
small (lame) group whose biggest effort was being mentioned&lt;br /&gt;
in the SEX &amp;amp; CRIME or greeted by a group that DID matter.&lt;br /&gt;
And while such people may have reached a bit of fame in 1995,&lt;br /&gt;
it can never be compared to being one of the 'elite' back when&lt;br /&gt;
things still were cool. Chances are that people belonging to&lt;br /&gt;
this group will claim that today's scene in fact IS as good as&lt;br /&gt;
it was in the late eighties, only to satisfy their own personal&lt;br /&gt;
need for acknowledgement.&lt;br /&gt;
&lt;br /&gt;
As for the considerable smaller amount of sceners which were&lt;br /&gt;
part of the top back then, why do they long back ?? Probably&lt;br /&gt;
because they realise that they will never reach the same level&lt;br /&gt;
on another machine. It's a well-known fact that my teammate&lt;br /&gt;
JEROEN TEL for example, may have done some great tunes on&lt;br /&gt;
the NES, the SNES and the PC, but none of them as good as&lt;br /&gt;
the wonderful stuff he did on the c64. And where are all those&lt;br /&gt;
super-coders who declared the c64 beaten and wanted to test&lt;br /&gt;
their luck on more powerful machines ?? Ofcourse, a few guys&lt;br /&gt;
managed to make the transition succesfully, but their number&lt;br /&gt;
is rather small compared to those that tried and failed.&lt;br /&gt;
Also, at best such guys ended up in the sub-top. Example: the&lt;br /&gt;
SILENTS DK on amiga, a team consisting of several ex Bonzai&lt;br /&gt;
members (such as Ricky &amp;amp; Dize). While their last demo's were&lt;br /&gt;
quite cool, they're nothing compared to the products of groups&lt;br /&gt;
like SANITY or ANDROMEDA.&lt;br /&gt;
&lt;br /&gt;
Taking things a step further, there is the subject of 'fame' ..&lt;br /&gt;
Being famous on one computer (c64) and then having to start&lt;br /&gt;
over fighting for that fame on another (amiga, pc) might prove&lt;br /&gt;
too big a challenge for most people. So instead they decide to&lt;br /&gt;
let things be and either return to their safe haven, or quit in&lt;br /&gt;
total. Some of them try for a while, seeking the company of&lt;br /&gt;
fellow ex-c64'rs, and protecting themselves by claiming that&lt;br /&gt;
'they just want to have a little fun, no need to become as big&lt;br /&gt;
as we once were anymore'. But then, after a while, when this &lt;br /&gt;
scenario really takes place and they suddenly find themselves&lt;br /&gt;
not belonging to 'the chosen ones' anymore they throw the&lt;br /&gt;
towel in the ring, giving up after all ..&lt;br /&gt;
The best example I can give you here is BONZAI PC. Trap,&lt;br /&gt;
Walt, Metal, Xerox, Tiger and several others tried their best&lt;br /&gt;
to bring some c64 flavor into the world of pc demo's. Later on &lt;br /&gt;
some more c64'rs joined, such as Mirage, Unifier and myself. &lt;br /&gt;
Things didn't work out however, and nowadays Bonzai pc is no&lt;br /&gt;
longer. Trap decided to pull the plug, as the group would never&lt;br /&gt;
reach the same status as on the c64. Case closed ..&lt;br /&gt;
&lt;br /&gt;
So, the c64 veteran decides to stay where he is, afraid he may&lt;br /&gt;
lose his position. After all, history has shown that there really&lt;br /&gt;
isn't much hope .. Better than to become just another face in&lt;br /&gt;
another scene, he choses to retain his status in the one scene&lt;br /&gt;
that does  matter, that of the c64.&lt;br /&gt;
&lt;br /&gt;
But that's not all !! The sceners also want the ex-sceners to&lt;br /&gt;
return. Come back to the c64, bring us your magic like you&lt;br /&gt;
used to do in the past, make things good again !! Cycleburner,&lt;br /&gt;
holy master of the sample-mixes, come and bring us joy !!&lt;br /&gt;
Maduplec, genius coder who brought us so much pleasure in&lt;br /&gt;
the past, return to us and give us more !! Let us become a&lt;br /&gt;
happy nation of c64 users, work together, fuck the pc &amp;amp; amiga&lt;br /&gt;
scene !! Fuck real life for that matter !!&lt;br /&gt;
&lt;br /&gt;
Fuck real life ?? What's got real life to do with the c64 ??&lt;br /&gt;
&lt;br /&gt;
Time to play the psycho-analysist here. Let us take a random&lt;br /&gt;
scener. When the golden days of the c64 took place he was 17&lt;br /&gt;
or 18 years old, just as many others playing a pivotal role back&lt;br /&gt;
then. He still  lived with his parents and all that mattered to&lt;br /&gt;
him were demo's and having fun with his friends. No problems&lt;br /&gt;
with money, no responsibilities other than sending out some&lt;br /&gt;
packs now and then, and doing a demo whenever, however he&lt;br /&gt;
liked it. Nowadays he's about 24, living on his own or with a&lt;br /&gt;
girlfriend/wife maybe, and faces huge problems. He probably&lt;br /&gt;
has debts, things at work or in school are not working out, life&lt;br /&gt;
in general sucks. Thus he longs back to the past ..&lt;br /&gt;
Time for some escapism, time for the c64. The beloved commy&lt;br /&gt;
becomes a link to better days .. He plays the role of war-hero&lt;br /&gt;
with great pride, boasting about the days when the c64 scene&lt;br /&gt;
really was the best imaginable. And for a brief moment he just&lt;br /&gt;
might succeed in breaking free from the cold realism of today's&lt;br /&gt;
world ..&lt;br /&gt;
&lt;br /&gt;
Ofcourse this doesn't go for YOU. YOU stay on the c64 because&lt;br /&gt;
you like it, all your scene-mates are here and the amiga &amp;amp; pc&lt;br /&gt;
scenes aren't as nice, as friendly as that of the c64. This may&lt;br /&gt;
be true, in fact I think it is true for most of us but look beyond&lt;br /&gt;
that, be honest .. aren't you just afraid to lose your innocence,&lt;br /&gt;
your joy, like the others .. like me ??&lt;br /&gt;
&lt;br /&gt;
Yes, like me. There, I said it. No need to keep on hiding myself&lt;br /&gt;
behind the mirror I have been holding before you. God knows, I&lt;br /&gt;
love the c64, more than any of my other computers and I could&lt;br /&gt;
not imagine life without it but still, shouldn't I at least try ??&lt;br /&gt;
Naah, did that, didn't like it so I returned .. What about other&lt;br /&gt;
scenes then ?? Well, I managed to form a new pc group which&lt;br /&gt;
may very well be the strongest in Holland and could play a big&lt;br /&gt;
role in the global demo scene as well. So yes, I do feel I have a&lt;br /&gt;
chance in becoming a 'well-known' face once again, but yet I&lt;br /&gt;
cannot let go of my c64 history either. Fact: out of the 9 guys&lt;br /&gt;
in that group (Analogue, in case you're interested), 5 hail from&lt;br /&gt;
the c64, 4 of which even are Focus members !! So am I making&lt;br /&gt;
the same mistake as several others did before me ?? No, don't&lt;br /&gt;
think so, because those other 4 c64'rs are all true masters in&lt;br /&gt;
their field and were asked not out of friendship alone, but also&lt;br /&gt;
because of their qualities as well. For the pc scene differs too&lt;br /&gt;
much from that of the c64, and a more professional attitude is &lt;br /&gt;
necessary to survive, friendship groups just don't work most&lt;br /&gt;
of the time. Yes indeed, I do think our group stands a chance&lt;br /&gt;
of making it to the top, and with it, the 5 c64'rs that are in it.&lt;br /&gt;
&lt;br /&gt;
For those who want to know: Metal, MCA, Hein, Mirage, Tdj.&lt;br /&gt;
Whoops, there it is. The truth, or at least the dark side of it.&lt;br /&gt;
So now we know this, shouldn't we all grow up and leave the&lt;br /&gt;
c64, trying our luck on another machine (this time not making&lt;br /&gt;
the same mistakes our predecessors did), or acting really adult&lt;br /&gt;
and leave demo's alone once and for all ??&lt;br /&gt;
&lt;br /&gt;
Ofcourse not, don't be silly. No matter what I said, no matter&lt;br /&gt;
how bad I may have made you feel, it all boils down to the fact&lt;br /&gt;
that we are still having fun, or at least pretend we are. And so&lt;br /&gt;
we keep hoping for better times to come by. After all, if those&lt;br /&gt;
demo's promised for Assembly weren't released there, they&lt;br /&gt;
might as well be on Wired, or The Party 5 .. And maybe, just&lt;br /&gt;
maybe, things WILL become as they once were. All our heroes&lt;br /&gt;
will return and the c64 demo-scene will reach great heights&lt;br /&gt;
once more. Fools for hoping ?? Yes we most certainly are ..&lt;br /&gt;
And so help me God, I hope we will never change.&lt;br /&gt;
&lt;br /&gt;
C64, I love you ..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Meet the press==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     +  MEET THE PRESS  -  A WORLD OF MAGAZINES  +&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The media in the scene has profound power to be a positive&lt;br /&gt;
influence. This is where we come in, welcome to another&lt;br /&gt;
edition of MEET THE PRESS. The section dedicated to take on&lt;br /&gt;
the media - the organisers in the C64-scene.&lt;br /&gt;
&lt;br /&gt;
MEET THE PRESS also operates as the official reaction&lt;br /&gt;
section of THE PULSE MAGAZINE. We invite you to send us&lt;br /&gt;
your thoughts and views, be they positive or negative, about&lt;br /&gt;
this magazine. We will print your letters in the next edition,&lt;br /&gt;
if they reach us before the 28th of October.&lt;br /&gt;
&lt;br /&gt;
This edition we have a huge program for you. We have taken a&lt;br /&gt;
look at the whereabouts of SHOUT, and come up with some &lt;br /&gt;
very surprising news. We also bring interesting media-related&lt;br /&gt;
articles with news and views, as well as the obligatory&lt;br /&gt;
magazine reviews. General Editor, DUKE, bids you welcome.&lt;br /&gt;
FUTURE AMBITIONS                         THE PULSE MAGAZINE&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE has not been given the best of&lt;br /&gt;
reactions since its comeback in June 1995. Most of the media&lt;br /&gt;
and its otherwise loyal readers, agree that THE PULSE is not&lt;br /&gt;
living up to earlier standard, and in general is missing&lt;br /&gt;
something of its old glow and style.&lt;br /&gt;
&lt;br /&gt;
We at THE PULSE have considered those reactions seriously,&lt;br /&gt;
and we would therefore like to share with our readers the&lt;br /&gt;
future plans for THE PULSE, which hopefully will be realised&lt;br /&gt;
within the next couple of months. If not sooner. &lt;br /&gt;
&lt;br /&gt;
Since the very start of this magazine, we have always looked&lt;br /&gt;
towards our readers to get new inspiration and ideas for what&lt;br /&gt;
could become a good and popular addition to this magazine.&lt;br /&gt;
This was what brought us to the top within this industry in&lt;br /&gt;
the past, and what we hope will bring us even higher   &amp;lt;MORE&amp;gt;&lt;br /&gt;
as we embark upon the future with even greater ambitions&lt;br /&gt;
than before. We have learned to live with the fact, that the&lt;br /&gt;
average reader of THE PULSE expects a lot, and he is in his&lt;br /&gt;
good right, because we set the standard ourselves - and&lt;br /&gt;
should be able to live up to it as well.&lt;br /&gt;
&lt;br /&gt;
But the actual problem is, what should be the standard of a&lt;br /&gt;
top magazine in the scene today? We have many good offers&lt;br /&gt;
on the market today, but very few (if any) address all of the&lt;br /&gt;
needs requested by the average scener. This is where we&lt;br /&gt;
come into the picture, we want to serve all sceners with&lt;br /&gt;
quality information and entertainment - in a manor that is&lt;br /&gt;
neccessary to keep all sceners satisfied and active in the time&lt;br /&gt;
to come.&lt;br /&gt;
&lt;br /&gt;
It is our ambition to serve all the corners of the scene, and&lt;br /&gt;
report on them in detail as well. This requires a wide and&lt;br /&gt;
experienced staff, one we have had severe problems     &amp;lt;MORE&amp;gt;&lt;br /&gt;
putting together. We have been blessed with the finding of&lt;br /&gt;
some very skilled and popular editors, but we are still in great&lt;br /&gt;
need of editors - especially within the game scene and&lt;br /&gt;
industry which seems to be a common problem within the C64&lt;br /&gt;
media these days.&lt;br /&gt;
&lt;br /&gt;
THE PULSE MAGAZINE offers probably the very best of demo&lt;br /&gt;
reviews and analysis in the history, and we have been able to&lt;br /&gt;
boast this since the start of our chapter, WORLD OF DEMOS.&lt;br /&gt;
The latest signings of SYNDROM, EARTHQUAKE and MR.SEX&lt;br /&gt;
has kept on our tradition, and we are very proud of this part&lt;br /&gt;
THE PULSE has to offer.&lt;br /&gt;
&lt;br /&gt;
The actual mail- and modem-scene has been merged in an&lt;br /&gt;
expanded news section, covering the part of the scene that is&lt;br /&gt;
in demand, with what news reporting is concerned. We realise&lt;br /&gt;
that certain newcommer groups and sceners may pass our&lt;br /&gt;
newsdesk by, but we are of the firm opinion, that our  &amp;lt;MORE&amp;gt;&lt;br /&gt;
readers want to be informed about the known parts of the&lt;br /&gt;
scene - so the new additions to the C64 may have to make a&lt;br /&gt;
little noise before they get heard, atleast by our news&lt;br /&gt;
department. I think there is a mutual understandment about&lt;br /&gt;
this policy, atleast throughout the world of respected&lt;br /&gt;
magazines.&lt;br /&gt;
&lt;br /&gt;
Entertainment must be described as a new addition to&lt;br /&gt;
magazine, although we at THE PULSE has held entertainment&lt;br /&gt;
very high in our priorities since the beginning. I think it is safe&lt;br /&gt;
to say, that news, charts and advertisements do not go under&lt;br /&gt;
this cathegory - which leaves half of the scene magazines out&lt;br /&gt;
of the entertainment industry. No, entertainment must be&lt;br /&gt;
debates, interviews or in general enjoyable chapters that&lt;br /&gt;
cannot be associated or compared with heavy and solid&lt;br /&gt;
statistics and charts.&lt;br /&gt;
&lt;br /&gt;
                                                       &amp;lt;MORE&amp;gt;&lt;br /&gt;
We at THE PULSE has tried to broaden our program, bringing&lt;br /&gt;
our readers more entertainment, instead of more statistics.&lt;br /&gt;
The scene is supposed to have a fund side, as well as a&lt;br /&gt;
serious side. I would like to think, that anyone spending a lot&lt;br /&gt;
of time on something, would hold it somewhat serious to a&lt;br /&gt;
certain degree. Personally I do not spend that much time on&lt;br /&gt;
the C64 these days as I would like to - but still enough for me&lt;br /&gt;
to keep an edge required to do an information magazine.&lt;br /&gt;
Dispite the small amount of time, I still hold the C64 as&lt;br /&gt;
serious - because it is something I have had so much&lt;br /&gt;
enjoyment from. That should be obvious to anyone.&lt;br /&gt;
&lt;br /&gt;
Anyway, returning to the subject of entertainment in the&lt;br /&gt;
media, we have had great success with our additions&lt;br /&gt;
SATIRICA and the debate section SPECIAL ASSIGNMENT. We&lt;br /&gt;
have also acknowledged the media as an important part of the&lt;br /&gt;
scene, and therefore created an actual debate and information&lt;br /&gt;
chapter to treat the magazine industry. It all comes   &amp;lt;MORE&amp;gt;&lt;br /&gt;
down to one thing, serving all parts of the scene, pushing for&lt;br /&gt;
growth in all corners of the world.&lt;br /&gt;
&lt;br /&gt;
Although we have had somewhat bad reviews, there was some&lt;br /&gt;
good ones I admit, then I still think we are on the right track.&lt;br /&gt;
In our effort to prove our existance, we have yet again&lt;br /&gt;
released another packed edition of material suitable to be&lt;br /&gt;
catagorised as quality entertainment and information. But&lt;br /&gt;
please remember, a magazine is only as strong as the&lt;br /&gt;
interaction it recieves from its readers. This should be a&lt;br /&gt;
strong hint to all of you passive magazine readers out there.&lt;br /&gt;
&lt;br /&gt;
It is time the magazine readers did their fair share of work,&lt;br /&gt;
and supported the scene magazines. This way, we can all&lt;br /&gt;
benefit with fast news, information and entertainment. &lt;br /&gt;
&lt;br /&gt;
General Editor, &lt;br /&gt;
DUKE&lt;br /&gt;
SHOUT UNDER SPOTLIGHT                        MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The FAIRLIGHT magazine, SHOUT, remains unreleased for&lt;br /&gt;
another month, and questions have started being raised by the&lt;br /&gt;
majority of the scene about its current whereabouts. But the&lt;br /&gt;
reactions of the SHOUT disappearance have not been as&lt;br /&gt;
negative as you would think, this is proved by the current&lt;br /&gt;
chart situation of SHOUT. It seems as if a magazine is better&lt;br /&gt;
off not releasing to get votes - as crackers and coders are.&lt;br /&gt;
CROSSBOW for instance has never been given more votes in&lt;br /&gt;
his career as active, as in the last 3 inactive years.&lt;br /&gt;
&lt;br /&gt;
But enough about the somewhat biased charts, we turn our&lt;br /&gt;
focus towards the SHOUT leadership. We wanted to get an&lt;br /&gt;
interview with main editor, ENDURO, but although approached&lt;br /&gt;
by us twice, we have not heard from him. Therefore we talked&lt;br /&gt;
to former leader of FAIRLIGHT, BACCHUS, who was asked&lt;br /&gt;
about the current SHOUT situation. &lt;br /&gt;
&amp;lt;D&amp;gt; DUKE/MEET THE PRESS&lt;br /&gt;
&amp;lt;B&amp;gt; BACCHUS/FAIRLIGHT&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Welcome BACCHUS. It has now been a while since the&lt;br /&gt;
      first edition of SHOUT was released. One question: &lt;br /&gt;
      What's up?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; Well, I guess I am not the right person to answer.&lt;br /&gt;
      MARTIN (ENDURO) has been moving around a LOT since &lt;br /&gt;
      he moved to Gothenburg, and without a steady place in&lt;br /&gt;
      space, it is hard to be creative. I have not heard from him&lt;br /&gt;
      in quite some time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; Do you think it was a mistake for you to merge the two&lt;br /&gt;
      magazines, REFORMATION and INGENIOUS BRAIN. I&lt;br /&gt;
      mean, perhaps the project just got too large for anyone&lt;br /&gt;
      to handle.&lt;br /&gt;
&amp;lt;B&amp;gt; Saying yes would be patronizing the attempt, which I&lt;br /&gt;
      wouldn't do for the world. We though (and still think)&lt;br /&gt;
      the IB team were (and still are) great coders, and as&lt;br /&gt;
      TRON had joined the army, we had a substancial lack of&lt;br /&gt;
      coding resources. With ENDURO as a creative writer,&lt;br /&gt;
      IB was an excellent choice as a partner in this situation.&lt;br /&gt;
      I had done the code modifications in the last couple of &lt;br /&gt;
      issues, and it was mainly to lift this burdon off me (to &lt;br /&gt;
      poke around in TRON's code), that we took the step. I&lt;br /&gt;
      still think it was right at the time, and even with the &lt;br /&gt;
      information I have at hand today, I feel we couldn't really&lt;br /&gt;
      have done anything else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;D&amp;gt; What can we expect in the future, in terms of a magazine&lt;br /&gt;
      released under the label of FAIRLIGHT?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt; I hope ENDURO is done moving, so he can start working &lt;br /&gt;
      again.&lt;br /&gt;
Looking for an explanation about the status and whereabouts&lt;br /&gt;
of SHOUT, we were given a rather shocking statement from&lt;br /&gt;
SLEDGE of FAIRLIGHT. According to him, SHOUT is now&lt;br /&gt;
officially dead and forgotten. Furthermore, he did not think the&lt;br /&gt;
main editor of SHOUT, ENDURO, would ever produce another&lt;br /&gt;
magazine again in the future.&lt;br /&gt;
&lt;br /&gt;
However, SLEDGE claimed FAIRLIGHT was not to be&lt;br /&gt;
considered as gone from the media spotlight. They have&lt;br /&gt;
currently plans to put out a brand new magazine, according to&lt;br /&gt;
SLEDGE this one with a different concept. The new concept&lt;br /&gt;
should be a wide coverage of the demo-scene with&lt;br /&gt;
programming tips and debate. But as the past has taught us,&lt;br /&gt;
we should not believe in anything - before we see it.&lt;br /&gt;
&lt;br /&gt;
This should therefore mean, that SHOUT can be considered as&lt;br /&gt;
dead and gone. I hope this also means the end of the ridiculous&lt;br /&gt;
amount of votes it got in all the charts. &lt;br /&gt;
PROPAGANDA HOLDS ANNIVERSARY                 MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The latest edition of PROPAGANDA, issue number 19, was able&lt;br /&gt;
to proclaim special features in the upcoming anniversary&lt;br /&gt;
release, the 20th edition. It is with great anticipation, that&lt;br /&gt;
we look forward to that occation, especially considering the&lt;br /&gt;
fact, that PROPAGANDA seems to get better and better by&lt;br /&gt;
every release.&lt;br /&gt;
&lt;br /&gt;
The 19th edition proved even more stylish, and a well-prepared&lt;br /&gt;
staff of excellent editors makes PROPAGANDA a delight to&lt;br /&gt;
read. It may not be directed towards the whole market, but it&lt;br /&gt;
covers the games-industry and cracking-scene so well, that&lt;br /&gt;
anyone keen on scene success must love this one too.&lt;br /&gt;
&lt;br /&gt;
We at THE PULSE, would therefore like to extend out&lt;br /&gt;
congratulations on reaching the 20th edition, of what has been&lt;br /&gt;
a glorious magazine history. Here's to 20 more!&lt;br /&gt;
GAMERS GUIDE IS &amp;quot;THE BEST&amp;quot;                   MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It is known to everyone, that the infamous collectors&lt;br /&gt;
magazine, THE GAMERS GUIDE, is gone and dead. This mean&lt;br /&gt;
the end of a long era of magazines to keep record of the games&lt;br /&gt;
released - comparing them, coming to a conclusion about what&lt;br /&gt;
versions were best, ultimately granting certain groups glory in&lt;br /&gt;
the field of blockbusting.&lt;br /&gt;
&lt;br /&gt;
But now the scene is introduced to a brand new magazine,&lt;br /&gt;
that could easily be described as the ultimate successor of&lt;br /&gt;
the Gamers Guide. Atleast this newcomer, THE BEST, takes&lt;br /&gt;
on the same market and subject - the games.&lt;br /&gt;
&lt;br /&gt;
As the introduction edition so elegantly explained, the rules&lt;br /&gt;
are the same as those of the GAMERS GUIDE. Thus comparing&lt;br /&gt;
and granting the GAMERS GUIDE the deserved respect, thank&lt;br /&gt;
you for that. The editors do also appear to be very    &amp;lt;MORE&amp;gt;&lt;br /&gt;
respectable, in the shape of REAM of ALPHA FLIGHT, and the&lt;br /&gt;
known trader, CALYPSO of ALPHA FLIGHT and the Dutch side&lt;br /&gt;
AMNESIA. By providing two excellent chapters : the&lt;br /&gt;
futurewatch type chapter looking at games to come, as well&lt;br /&gt;
as the game of the month chapter, they have left the readers&lt;br /&gt;
with a hunger and lust for more.&lt;br /&gt;
&lt;br /&gt;
What is to be expected in the future from THE BEST is yet to&lt;br /&gt;
be seen. But we predict they will take the scene serious&lt;br /&gt;
enough, to grant us another look at the best of THE BEST.&lt;br /&gt;
&lt;br /&gt;
The games that is!&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
JUMP ON THE BANDWAGON,&lt;br /&gt;
We all like to follow a winner, the same seems to work in the&lt;br /&gt;
scene. With GAMERS GUIDE came many copies of the well&lt;br /&gt;
known concept, but as they died out the scene was left with&lt;br /&gt;
no alternative. Now we have one again - and then, 2, 3, 4, etc.&lt;br /&gt;
MAGAZINE REVIEWS                             MEET THE PRESS&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Welcome to the popular MAGAZINE REVIEWS section. The&lt;br /&gt;
part of MEET THE PRESS where we take a deeper look at&lt;br /&gt;
a few selected magazines, released recently on the C64.&lt;br /&gt;
&lt;br /&gt;
This edition we have looked at the 19th edition of NITRO, but&lt;br /&gt;
also the 18the edition of SKYHIGH. Make sure to read this&lt;br /&gt;
months PROFILE - our guest, editor of SKYHIGH, BIZ KID.&lt;br /&gt;
&lt;br /&gt;
           Explanations for the point-system.&lt;br /&gt;
&lt;br /&gt;
                  *          :   Aweful&lt;br /&gt;
                  **         :   Bad&lt;br /&gt;
                  ***        :   Acceptable&lt;br /&gt;
                  ****       :   Good&lt;br /&gt;
                  *****      :   Great&lt;br /&gt;
                  ******     :   Excellent&lt;br /&gt;
SUBJECT    :  NITRO, 19th edition.&lt;br /&gt;
LABEL      :  EXCESS.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It's been a while since we looked at the last edition of NITRO,&lt;br /&gt;
and the same goes for the general audience, as NITRO returns&lt;br /&gt;
after a delay. This edition was released on the 29th of August.&lt;br /&gt;
&lt;br /&gt;
Being accostomed with the usual two disk-sides filled with&lt;br /&gt;
text, this edition must have been somewhat of a&lt;br /&gt;
disappointment to the average NITRO reader. But having a&lt;br /&gt;
wide range of scene-related text, they quality as a magazine,&lt;br /&gt;
that is well worth the reading.&lt;br /&gt;
&lt;br /&gt;
The NITRO outfit is not very reader-friendly in my opinion. The&lt;br /&gt;
choice of colours in the text-area is simply annoying, and the&lt;br /&gt;
MAMBA type animated sprites really leaves a huge&lt;br /&gt;
question-mark about the actual originality of NITRO. But&lt;br /&gt;
enough about the superficial part.&lt;br /&gt;
In general we have to agree with NITRO as a magazine, that is&lt;br /&gt;
able to keep its readers well supplied about global happenings&lt;br /&gt;
within the scene. The odd detail about NITRO, is the fact that&lt;br /&gt;
they have always been considered as among the best within&lt;br /&gt;
the business by the voters. But looking through the magazine,&lt;br /&gt;
it is quite hard to see a certain area, in which they qualify&lt;br /&gt;
themselves as superior. But considering that most of the&lt;br /&gt;
voters are from the mail-scene, a magazine such as NITRO -&lt;br /&gt;
which is primarily directed towards the mail-scene, is&lt;br /&gt;
destined to do well in the charts.&lt;br /&gt;
&lt;br /&gt;
Their actual program for this issue, comprised of the typical&lt;br /&gt;
news, charts, interview and reaction section. In addition they&lt;br /&gt;
had excellent demo- and magazine-reviews. Their special&lt;br /&gt;
report about all the current active magazines in the scene,&lt;br /&gt;
was simply a blockbuster. I definately rate H-BLOXX as one of&lt;br /&gt;
the most talented editors in NITRO - which is otherwise&lt;br /&gt;
known as a magazine with low quality in terms of       &amp;lt;MORE&amp;gt;&lt;br /&gt;
the English and editing. The idea for this chapter was bold, as&lt;br /&gt;
I predict H-BLOXX would have needed a huge amount of hours&lt;br /&gt;
to come to a conclusion about more than 30 magazines. Well&lt;br /&gt;
done.&lt;br /&gt;
&lt;br /&gt;
It is quite hard to rate a magazine such as NITRO. I guess the&lt;br /&gt;
average scener is well supplied by NITRO, and would rate it a&lt;br /&gt;
lot higher than I probably would. But then again, maybe it is a&lt;br /&gt;
question of magazine-mentality - we all have our own&lt;br /&gt;
preferences, and thank god for that. I personally prefer a more&lt;br /&gt;
conservative type of editing, with a touch of class and&lt;br /&gt;
originality to top it off. But hopefully NITRO will join the&lt;br /&gt;
league of those, who has practised those areas of editing, in&lt;br /&gt;
the near future.&lt;br /&gt;
&lt;br /&gt;
JUDGEMENT : ***.&lt;br /&gt;
SUBJECT    :  SKYHIGH, 18th edition.&lt;br /&gt;
LABEL      :  CAMELOT.&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
We follow up on this months PROFILE, BIZ KID of CAMELOT,&lt;br /&gt;
by giving his magazine SKYHIGH, a full body examination. This&lt;br /&gt;
magazine is also boasting the chart position, as the worlds&lt;br /&gt;
current number one. Atleast, that is what the voters have&lt;br /&gt;
made it - but now, let us have a closer look at the magazine,&lt;br /&gt;
SKYHIGH. This edition was released on the 1st of September&lt;br /&gt;
by CAMELOT.&lt;br /&gt;
&lt;br /&gt;
SKYHIGH has primarily made a name of itself providing a lot of&lt;br /&gt;
text. The magazine is normally released on two disk-sides,&lt;br /&gt;
putting it in the lenght catagory with magazines such as&lt;br /&gt;
NITRO and SPLASH. But that would also be where the&lt;br /&gt;
comparison stops.&lt;br /&gt;
&lt;br /&gt;
                                                        &amp;lt;MORE&amp;gt;&lt;br /&gt;
SKYHIGH has a nice calmness to it. The attempt to create a&lt;br /&gt;
nice atmosphere around it was a success. It's maybe the good&lt;br /&gt;
looking outfit which is responsible for that, but also the text&lt;br /&gt;
is nice and does not give you any contriversial subjects to&lt;br /&gt;
wonder about. It is debatable whether that is good or not -&lt;br /&gt;
depends on the reader.&lt;br /&gt;
&lt;br /&gt;
Speaking of the outfit. I think it would be obvious to anyone,&lt;br /&gt;
that a magazine produced by CAMELOT, would be destined to&lt;br /&gt;
have a nice outfit. This one is no exception. The menu&lt;br /&gt;
presents the chapters via a type of window-system, although&lt;br /&gt;
not like the one you would find in the otherwise splendid&lt;br /&gt;
REVEALED outfit - but close enough. The magazine offers 3&lt;br /&gt;
types of music, with fine graphics by the editor, BIZ KID.&lt;br /&gt;
&lt;br /&gt;
SKYHIGH does not offer anything for the cracking-scene or&lt;br /&gt;
board-minded sceners. It is not a policy of SKYHIGH though,&lt;br /&gt;
but probably the result of the environment it comes around to.&lt;br /&gt;
Eventhough SKYHIGH may be situated at a comfortable&lt;br /&gt;
number one spot in the charts, it really hurts me to see such&lt;br /&gt;
large parts of the scene left out. BIZ KID may be of the&lt;br /&gt;
opinion, that if SKYHIGH is number one in the charts, then the&lt;br /&gt;
market must be totally satisfied. But I strongly disagree with&lt;br /&gt;
that, as I would predict only some 30% of the sceners actually&lt;br /&gt;
vote - and only 5% of those are active in the cracking-scene. If&lt;br /&gt;
you made a total poll of all sceners, SKYHIGH would be placed&lt;br /&gt;
much lower in the charts - which I think should be considered.&lt;br /&gt;
It is not always a matter of votes, it is more a matter of&lt;br /&gt;
serving the scene the best you can - and that means all&lt;br /&gt;
corners of the scene, atleast if you want to claim the title as&lt;br /&gt;
a top SCENE (as a whole) magazine.&lt;br /&gt;
&lt;br /&gt;
But I will not hassle BIZ KID about the lack of market-&lt;br /&gt;
coverage, rather than comment on what is presented.&lt;br /&gt;
SKYHIGH offers a good selection of chapters - something for&lt;br /&gt;
everyone in the legal mail-scene. Looking at the chapters,&lt;br /&gt;
the news section first spring to my mind. It is horrible short -&lt;br /&gt;
and contains a lot of information, about groups I have never&lt;br /&gt;
heard of before - and probably never will again. It is a good&lt;br /&gt;
initiative of BIZ KID to extend a helping hand to the&lt;br /&gt;
newcommers and unknown, but it is terrible boring for me as a&lt;br /&gt;
reader, to read about some new Polish group who released a&lt;br /&gt;
note of some sort. Just to make a crazy example.&lt;br /&gt;
&lt;br /&gt;
The news department of SKYHIGH can easily be described, by&lt;br /&gt;
looking at its coverage of the major scene events, such as the&lt;br /&gt;
breakup of HARDCORE and ONSLAUGHT. SKYHIGH had 4 lines&lt;br /&gt;
of text about the event, which really makes me wonder about&lt;br /&gt;
SKYHIGH's skill at covering the scene or atleast reporting&lt;br /&gt;
about major happenings. The excuse that HARDCORE and&lt;br /&gt;
ONSLAUGHT should be a cracking-group and therefore not&lt;br /&gt;
interesting to SKYHIGH is not valid, as both groups are active&lt;br /&gt;
in the demo-scene as well.&lt;br /&gt;
I realise I have been awefully negative, but in good right I&lt;br /&gt;
might add, therefore I will turn my eyes to the best part of&lt;br /&gt;
SKYHIGH - the Advertisement section. It seems to me, the&lt;br /&gt;
thing SKYHIGH is best at, is getting the high rate of&lt;br /&gt;
readerinteraction. They have bundles of addresses, huge&lt;br /&gt;
CHART statistics, several interviews (but with somewhat&lt;br /&gt;
unknown people. Am I really the only one who wants to read&lt;br /&gt;
about famous people in the scene?). SKYHIGH also has a nice&lt;br /&gt;
editorial, with BIZ KID in full effect. He is definately best as&lt;br /&gt;
an editor, when he can comment on issues that concerns him,&lt;br /&gt;
and talk about various subjects he is familiar with.&lt;br /&gt;
&lt;br /&gt;
It is as hard to rate SKYHIGH, as it is to find any demoreviews&lt;br /&gt;
in it (should a demo-magazine not have demo-reviews?). If I&lt;br /&gt;
give it a bad rating, I would be called a jerk - because that&lt;br /&gt;
would be going against the will of the voters. But as the&lt;br /&gt;
charts mean less and less to me - especially since SHOUT&lt;br /&gt;
appeared in the TOP 3 several months back, I'll ignore it.&lt;br /&gt;
SKYHIGH is a steady released magazine, and that really&lt;br /&gt;
speaks in its favour. It has a lot of interesting text, but lacks&lt;br /&gt;
in the two major areas it OUGHT to be good in - the News&lt;br /&gt;
coverage, and the Demo-Reviews areas. It has some fine&lt;br /&gt;
features, but they really seem too simple for me to give them&lt;br /&gt;
a top grade - the new ideas really seemed far away in my mind.&lt;br /&gt;
Therefore I will take a chance, giving the current number one&lt;br /&gt;
magazine the following rating - considering that just because&lt;br /&gt;
a music piece is the number one in the charts, it does not&lt;br /&gt;
necessarily mean it is the best around.&lt;br /&gt;
&lt;br /&gt;
JUDGEMENT  :  ****&lt;br /&gt;
--------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
With those final words, another edition of MEET THE PRESS&lt;br /&gt;
has come to an end. I hope you have enjoyed the reading, and&lt;br /&gt;
will support all of the fine magazines the scene has to offer.&lt;br /&gt;
We will see you next month with more MAGAZINE gossip, see&lt;br /&gt;
you then.                                               /DUKE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                -&amp;gt;  A D V E R T I S E M E N T S  &amp;lt;-&lt;br /&gt;
                 --------------------- &lt;br /&gt;
Once again welcome to the        could be improved in the&lt;br /&gt;
world of advertising!            future issues. Speaking of&lt;br /&gt;
                                 improvements, I've made a&lt;br /&gt;
It has become clear to me        new addysheet, similar to the&lt;br /&gt;
that the commercial value of     one we had in former times.&lt;br /&gt;
getting your address printed     MAKE GOOD USE OF IT!&lt;br /&gt;
in this magazine, is quite       &lt;br /&gt;
good, due to the wide range      I would like to thank the guy&lt;br /&gt;
of people this magazine          formerly known as ARTHUR of&lt;br /&gt;
reaches. But, nevertheless,      FUN FACTORY for making the&lt;br /&gt;
I would like to receive some     nice logo for it. (Keep up the&lt;br /&gt;
reactions on what you feel       good work, Nagy!)&lt;br /&gt;
&lt;br /&gt;
  Send in your reactions and adverts to the following address:&lt;br /&gt;
&lt;br /&gt;
       KBS, XXXXXX X, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
+  = Legal swap only&lt;br /&gt;
*  = Both legal &amp;amp; illegal swap&lt;br /&gt;
&lt;br /&gt;
*  ALMIGHTY GOD/D. NOMADS, XXXXXXXX XXXXX XXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXXX, XXXXX XX XXXXXXXX, XXXXX&lt;br /&gt;
&lt;br /&gt;
+  ANDREAS/SHAPE, XXXXXXX X. XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX XX, XXXX XXXXXXXXXXXX X, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ARISTOCRAT/NIPSON, XXXXXX XXXXXXXXX, X.X. XXX XXX,&lt;br /&gt;
   XX-XXX XXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ASV/ONSLAUGHT, XXXXX XXXXXXXXXX, XXXXXXXXXXXXXXX. X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
+  AXEGRINDER/FENIKS, XXXXXX XX XXX, XXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  BALANCE, XXXX XXXXXX, XXXXX X. XX, XXXX. X.,&lt;br /&gt;
   XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  BIRD/PANDORA, XXXXX XXXX, XXXXXXXXXXXXXX X, XX.XX.,&lt;br /&gt;
   XXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  BIZARRE/ONSLAUGHT, X/X XXXXXX XXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CALYPSO/AMNESIA/ALPHA FLIGHT, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CHAOTIC/ATLANTIS, XXX XXXXXXX, XXXXXXX XX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CHASH/LEPSI DEVELOPMENT/CAUTION, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXX X, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
*  CLIVE/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXX X,&lt;br /&gt;
   XXXX XXXXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CODA/DYNAMIC TECHNOLOGIES, XXXXXXXXXXX &amp;quot;XXXX&amp;quot;,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CRUZE/SCS+TRC/LITHIUM, XXXXXXX XXXXX, X XXXXXXXX XX.,&lt;br /&gt;
   XXXX XXXXXXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  CYKE/MEGAUNIT, XXXXXX XXXXXXXX, XXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DEREK/ASPHERON/ANTI, XXXXXX XXXXXXXXX,&lt;br /&gt;
   XX. XXXXXXXXXXX XX/X, XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DOMEY/PANIC DESIGNS, XXXXX XXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
*  DOOM/ONSLAUGHT, XXXXX XXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXX XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DOXX/NOICE/SWEMIX, XXXXXX XXXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  DUKE, XXXX XXXXX, XXX XXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FRANK/LEPSI DEVELOPMENT, XXXXX XXXXXXXXXX,&lt;br /&gt;
   XXXXXXXX XX/X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FREDDIE/ATLANTIS, XXXXXX XXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  FUNNY/REPLAY, XXXXX XXXXX XX., XXXXXXX XXX. XX,&lt;br /&gt;
   XXXX XXXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  GLUT/AGONY, XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX,&lt;br /&gt;
   XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GOP/ONSLAUGHT, XXXXX XXXX, XXX XXXXXX XXXX,&lt;br /&gt;
   XXXX XXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GRAFEE/FENIKS, XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,&lt;br /&gt;
   XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  GRIMLOCK/ACCURACY, XXXXX XXXXXX, XX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  HEAVY HEAD/ONSLAUGHT, XXXXXX XXXXX, XXXXXXXX X,&lt;br /&gt;
   XXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  IBANEZ/MOTIV X, XXXXX X. XXXXX, XXXXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  ICE/LEPSI DEVELOPMENT, XXXXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ICEBALL/MOTIV 8, XXXXX XXXX XXXXXXX, XXXXXXXXXXX X,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  INTRUDER/AVANTGARDE, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JASON/ONSLAUGHT, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JAYCE/ONSLAUGHT, XXXXXXX XXXXXXXX, XXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JAZZCAT/ONSLAUGHT, X/X XXXXX XXXXXXX, XX XXXXX XX.,&lt;br /&gt;
   XXXX XX. XXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
*  JER/PANIC DESIGNS, XXXX XXXXXXXX, XXXXXXXXXXX X-X X,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  JUNKIE/PALACE/DOOM PATROL, XXXXXXXXXX X,&lt;br /&gt;
   XXXXX X-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  LIGHT, XXXX XXXXXXXX, X. XXXXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MAJA/FANTASTIC 4 CRACKING GROUP, XXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MARCUS/ONSLAUGHT, XXXXXX XXXXX, XXXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MAVERICK/NIPSON, XXXXXXXX XXXXX, XXXXXXXXXXX XXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
*  MERLIN/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MORBID/ONSLAUGHT, XXXXXX XXXXXXXX, XX XXXXXX XXXXXX,&lt;br /&gt;
   XXXX XXXXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  MR. WAX/CHROMANCE, XXXXXX XXXXXX, XXXXXXX XXXXXX XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  NEOTEC/ATLANTIS/FANTASTIC FOUR CRACKING GROUP,&lt;br /&gt;
   XXXXXXX XXXX, XXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  NIGHTSHADE/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXXXXX X.X. XXXX, XXXXXXXXXX X, XXXX XX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  PHARAOH/FAIRLIGHT, XXXXX XXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  PLATOON/DIGITAL EXORCISM/INZANE/GOTHIC DESIGNS,&lt;br /&gt;
   X.X. XXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  PROPHET, XXXX XXXXXXX, XXXXXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  R.B./LEPSI DEVELOPMENT/EQUINOXE, XXXXXX XXXXXXX,&lt;br /&gt;
   XX. XXXXXXXXX XXX/X/XX, XX-XXX XXXXXXX XX., XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RAMBO/THERAPY, XXXXX XXXX, XXXX X. XX/X,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RAMJAM/ONSLAUGHT, XXXXXX XXXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX-XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RANZ/MEGAUNIT, XXXXX XXXXX, XXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXX&lt;br /&gt;
*  RAP/JABOLE/LEPSI DEVELOPMENT, XXXXX XXXXXXXXXX,&lt;br /&gt;
   XX. XXXXXXXX X/XX, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  REEKOL/REACT, XXXXXX XXXXXX, XXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  ROBOCOP/ATLANTIS, X.X. XXX XX,&lt;br /&gt;
   XXXX XXXXXX-XXXXXXXXXXX, XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  RRR/OXYRON/BAD BYTES, XXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SAILOR/TABOO/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SCARE/LEPSI DEVELOPMENT/NEOPLASIA, XXXXX XXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXX XX, XXXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
*  SEBALOZ/LEPSI DEVELOPMENT/KEEN ACID, XXXXXXXXX,&lt;br /&gt;
   XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  SHARK/SHAPE/BLUES MUZ', XXXXX XXXX XXXXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXX XXX, XXXX XXXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SHOCKER/HARDCORE, XXXXXXXX XXXXXX, XX XXXXXX XXXX XX,&lt;br /&gt;
   XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SHUZE/ALPHA FLIGHT, XXXX, XX XXXXXXXXXX XXXXX, XXXXXX,&lt;br /&gt;
   XXXXXXXXX, XXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SONOR/AGONY, XXXXXX XXXXX, XXXXX XXX. XX,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPARK/ELYSIUM/TABOO, XXXXXX XXXX, XXXXXXXXXXXX XX/X,&lt;br /&gt;
   XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
*  SPECTATOR/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   X.X. XXXXXXXX, XXXXXXXXXX XXX. X, XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPERMBIRD/EXCESS/CHROMANCE, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPIDER/ATLANTIS/ALPHA FLIGHT, XXXXXXXXXX,&lt;br /&gt;
   XXXXXXXX XX/XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  SPLATTERHEAD/SUCCESS+THE RULING COMPANY,&lt;br /&gt;
   XXXX XXXXXXX, XXXXXXXXX. X, XXXX XX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  STEREO/DYNAMIC TECHNOLOGIES, XXXXXX XXXXXX,&lt;br /&gt;
   XXXXXX XX, XXXXX XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  STONE/MOTIV 8, XXXXXX XX-XXXXX, XX XXXXXXXXX XX,&lt;br /&gt;
   XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
*  SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TALE/MENTAL, XXX XXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TG-ACME/MOTIV 8, XXXXX XXXXXXXXX, XXXXXXXXX XX X,&lt;br /&gt;
   XXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  THE AUTHENTIC/EXCESS, XXXXX XXXXXXXXXX XXXXXXXX,&lt;br /&gt;
   XXXXXXXXXX XX, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TITANIC/SUCCESS+THE RULING COMPANY, X. XXXXXXXX,&lt;br /&gt;
   XXXXXXXXX XX/XX, XX-XXX, XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TRANZIIE/HITMEN, XXXXX XXXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXXXXX X, XXXXX XXXXXX, XXXXXX&lt;br /&gt;
*  TROOP/ATLANTIS, XXXXXXX XXXXXXX, XXXXXXXXXXXX XX,&lt;br /&gt;
   XXXX XX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  TRUSS/ACRISE, XXXX XXXXXXXX, XXXXXXXXXXXXX XX, XX.XX.,&lt;br /&gt;
   XXXX XXX. XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VENGEANCE/ONSLAUGHT/MEGASTYLE, XXXX, X XXXXXX XXX.,&lt;br /&gt;
   XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VIOLATOR/NOFX, XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX X X,&lt;br /&gt;
   XXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
*  VOLUNTEER/HARDCORE, XXXX XXXX, XXXXXXXXXXXXXXXX X,&lt;br /&gt;
   XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
*  WALKER/FANTASTIC FOUR CRACKING GROUP, X. XXXXXX,&lt;br /&gt;
   XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
*  ZAPOTEK/ALPHA FLIGHT, XXXXXXXX XXXXXXXXX,&lt;br /&gt;
   X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
+  ZZAP/NOICE, XXXXXX XXXXXXXX, XXXXXXXXXX X,&lt;br /&gt;
  XXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before ending this chapter, I   4. Try to include some kinda&lt;br /&gt;
would like you to remember        disk-protection for a change.&lt;br /&gt;
some of the following things      It keeps the stuff intact...&lt;br /&gt;
concerning the use of the&lt;br /&gt;
addresses:                      Now, when that is said, my&lt;br /&gt;
                                business here is done.&lt;br /&gt;
1. Never write the handle or&lt;br /&gt;
   groupname on the envelope.   Till next month...&lt;br /&gt;
2. Always use enough stamps.    &lt;br /&gt;
3. Never use tape or glue on&lt;br /&gt;
   the first sending.                        KBS/ONSLAUGHT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>212.95.58.161</name></author>	</entry>

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