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		<title>Relax 19</title>
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				<updated>2009-09-18T17:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;212.235.107.11: Test, just a test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X  M4G4Z1N3*  JANUARY   1997  edition   (issue&lt;br /&gt;
#  19), the magazine for the generation with an eye for&lt;br /&gt;
the finer details in the CBM 64 scene, was brought to&lt;br /&gt;
you  by  PHUTURE  (Software  &amp;amp;  Marketing), your fa-&lt;br /&gt;
vourite disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
                       |... internal affairs ... |&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
All  in  all it was a quite busy period for the Relax Ma-&lt;br /&gt;
gazine,  the  staff  got enlarged and new technologies&lt;br /&gt;
have  been  used  to  look  out  expectant for the new&lt;br /&gt;
year to come.&lt;br /&gt;
&lt;br /&gt;
There  have been changes in the staff, changes which&lt;br /&gt;
hopefully  will  be  highly regarded in the upcoming is-&lt;br /&gt;
sues  of  these  publication. New in the team is VIOLA-&lt;br /&gt;
TOR/Alpha Flight 1970, in this edition &amp;quot;just&amp;quot; mentioned&lt;br /&gt;
as  co-editor  but directly after the release the pro-&lt;br /&gt;
motion  to a MAIN EDITOR will follow, taking care about&lt;br /&gt;
the  overall  organisation  to cover a WIDER spectrum&lt;br /&gt;
of  topics  on the best possible level, the level you al-&lt;br /&gt;
ready use to know from the Relax Magazine.&lt;br /&gt;
Aswell  new  in  the  team  are  MACX/Chromance  and&lt;br /&gt;
PEACEMAKER/Hitmen.  Both  are  actually  serving as&lt;br /&gt;
CORRESPONDANTS   to  cover  the  BOARD/INTERNET&lt;br /&gt;
territory  more  carefully,  hopefully with ambitions to&lt;br /&gt;
become fulltime editors in a not too far distant.&lt;br /&gt;
&lt;br /&gt;
With  the  Internet getting a more and more important&lt;br /&gt;
factor  of  today's  scene society Relax Magazine has&lt;br /&gt;
been  signing  up  THE  DIGITAL DUNGEON as Internet&lt;br /&gt;
headquarter  exactly  one  year  ago,  to be with THE&lt;br /&gt;
PULSE MAGAZINE and PROPAGANDA the first magazi-&lt;br /&gt;
nes ever in CBM 64 history organising their Internet&lt;br /&gt;
distrubtion with a FTP-site.&lt;br /&gt;
By  reading  this  text the long awaited RELAX MAGA-&lt;br /&gt;
ZINE  HOMEPAGE  should  be  up  in  Norway/Europe,&lt;br /&gt;
maintained  and programmed by Zapotek and RRR, of-&lt;br /&gt;
fering  the  latest  editions as online version, a short&lt;br /&gt;
overview  about  the  history  of the Relax Magazine,&lt;br /&gt;
a download option which leads directly into Relax's di-&lt;br /&gt;
rectory  at  The  Digital  Dungeon,  an  online voter to&lt;br /&gt;
make  your  contributions  to the upcoming board and&lt;br /&gt;
mails  charts and a guestbook is already installed. As&lt;br /&gt;
the page is still under contruction and lots of old edi-&lt;br /&gt;
tion are not online yet lots of other surprises can be&lt;br /&gt;
expected,  like  from  the  disk  magazine   indepedent&lt;br /&gt;
chapters  such as the CBM 64 SCENE E-MAIL DIREC-&lt;br /&gt;
TORY  covering already about 480 addresses of past&lt;br /&gt;
and  present  sceners  from  all over the globe and a&lt;br /&gt;
MAGAZINE  REVIEW  covering  all  magazines  and  the&lt;br /&gt;
editions  which  were  supplied by mail or e-mail to ei-&lt;br /&gt;
ther  Zapotek  or  RRR.  To  make  sure that not your&lt;br /&gt;
publications  nor any single issue will be missing plea-&lt;br /&gt;
se  make  sure  to  provide  them  to any offical Relax&lt;br /&gt;
Magazine dealer, containing a remark to forward them&lt;br /&gt;
to  the  Internet  division. Furthermore its possible to&lt;br /&gt;
request  us  uploading  your latest editions to the In-&lt;br /&gt;
ternet,  just mail us the latest editions. This will cause&lt;br /&gt;
you  getting  the review in the Internet aswell as your&lt;br /&gt;
production  being  available  in  the endless widths of&lt;br /&gt;
the cyberspace.&lt;br /&gt;
&lt;br /&gt;
                   -----------------------------&lt;br /&gt;
                   |... another year passed ...|&lt;br /&gt;
                   -----------------------------&lt;br /&gt;
With  1996  being  over  now  another  year passed, a&lt;br /&gt;
year  being  full  of  expectations, unfortuantely more&lt;br /&gt;
a  year what brought more disappointments compared&lt;br /&gt;
with  the  very  few  highlights seed by persons being&lt;br /&gt;
interested  in  keeping the scene alive on the highest&lt;br /&gt;
possible level, following the traditions left behind from&lt;br /&gt;
the  founders  and  pioneers of the scene which made&lt;br /&gt;
this  system and this scene becoming something SPE-&lt;br /&gt;
CIAL  and  MAGIC, the originality which could NOT been&lt;br /&gt;
copied until now on any other platform.&lt;br /&gt;
&lt;br /&gt;
The  in 1995 quite active and overhelming MAGASCENE&lt;br /&gt;
did  a major step backwards, sad but true. With just a&lt;br /&gt;
SINGLE EXCEPTION  no board magazine came out on a&lt;br /&gt;
regular level, what is for sure a great shame keeping&lt;br /&gt;
1995  in  mind,  a year when the term scene journalism&lt;br /&gt;
got  redefined and presented on the best possible le-&lt;br /&gt;
vel.  With  THE  PULSE  disappearing  things more and&lt;br /&gt;
more  slowed  down,  nothing left of the spirit inspira-&lt;br /&gt;
ting  the editors to upgrade their skills with an every&lt;br /&gt;
single edition released. Maybe some competitors have&lt;br /&gt;
already reached their highest possible level ages ago&lt;br /&gt;
or  others  simple  do  not have the time anymore, ne-&lt;br /&gt;
vertheless  the competition during the board magazi-&lt;br /&gt;
nes is at a not detectable level.&lt;br /&gt;
The  mail  magazines,  synonym for the more into demo&lt;br /&gt;
scene   oriented   publications,   could  celebrate  the&lt;br /&gt;
&amp;quot;birth&amp;quot;  of  a new shooting star, surely it reflects the&lt;br /&gt;
lacking  interest  of  the European computer users in&lt;br /&gt;
this  system that this star got born and realised on a&lt;br /&gt;
remote  continent mainly being known for its very own&lt;br /&gt;
NTSC  system,  the  United  States,  and DRIVEN is the&lt;br /&gt;
name,  being  fully  established  and  highly respected&lt;br /&gt;
this  year,  getting  a market over here by recruiting&lt;br /&gt;
European  co-editors  and  correspondents to cover&lt;br /&gt;
both,  the  NTSC  and  PAL  demo scene, showing that&lt;br /&gt;
mail  magazines  can be done offering quality! But not&lt;br /&gt;
only  positive  things can be reported here. The mar-&lt;br /&gt;
ket  leader  and  highly  ranked mail magazine Skyhigh&lt;br /&gt;
has  stopped  its production, surely leaving a gap be-&lt;br /&gt;
hind  in  its sector. New mail magazines have been re-&lt;br /&gt;
leased,  but  actually  none of them seems to have the&lt;br /&gt;
potentional to replace it.&lt;br /&gt;
&lt;br /&gt;
The  CRACKING  SCENE  has been decreasing year by&lt;br /&gt;
year,  that  is no secret anymore. This year has been&lt;br /&gt;
rather  uninteresting  releasewise  as  no  really  big&lt;br /&gt;
titles  have  been  released anymore. With the few re-&lt;br /&gt;
maining  productions  left  being  released these days&lt;br /&gt;
the  battle for points to compete in the releae charts&lt;br /&gt;
has  been  getting  harder  than expected, surely it'll&lt;br /&gt;
get  more  rough  in  1997 with many distributors and&lt;br /&gt;
game  productions  stopping  their  effort to support&lt;br /&gt;
the CBM 64.&lt;br /&gt;
With  AVANTGARDE  a  great competitor left the busi-&lt;br /&gt;
ness  but no sign in seight of new, promising cracking&lt;br /&gt;
groups  to  bring  some more competition in here. But&lt;br /&gt;
to  be  honest,  in  a  decreasing game market what is&lt;br /&gt;
left to enter? It's up to you to define the answer.&lt;br /&gt;
&lt;br /&gt;
The   DEMO  SCENE  is  aswell  going  more  and  more&lt;br /&gt;
down,  and  it's no secret anymore, too, what is based&lt;br /&gt;
on  the  lack  of  major  and original releases. The top&lt;br /&gt;
demo  crews  reduced  their  activity  level  a  lot, the&lt;br /&gt;
promising  newcomers  unfortunately waste their time&lt;br /&gt;
by copying the effects presented by the top groups,&lt;br /&gt;
a  shame  is  that  those  copies are on a lower level,&lt;br /&gt;
what makes them rather useless for the bright public&lt;br /&gt;
expecting  a bit more, following the &amp;quot;higher - bigger -&lt;br /&gt;
better&amp;quot;  demand  of  the  masses.  Please  read  more&lt;br /&gt;
about it in the Demo Reviews chapter.&lt;br /&gt;
Positive  is  that  groups  like  Crest, Triad and Wrath&lt;br /&gt;
Designs  came up with releases after &amp;quot;sleeping&amp;quot; for a&lt;br /&gt;
while, a fact surely worth to be mentioned. The NEGA-&lt;br /&gt;
TIVE  aspect  is the re-mix phenomenon as it is known&lt;br /&gt;
from  the Amiga. It's just another definition for coming&lt;br /&gt;
up   with  MULTIPLE  releases  of  one  and  the  same&lt;br /&gt;
source,  like  a  75% and later on 100% version or re-&lt;br /&gt;
cycling  parts  in  different  productions just to show&lt;br /&gt;
off with lots of releases. That's the way it goes on all&lt;br /&gt;
other platforms, too, so why should the ORIGINAL and&lt;br /&gt;
OLDEST scene make an expection here?&lt;br /&gt;
&lt;br /&gt;
COMPANIES! What companies? A brilliant question! Are&lt;br /&gt;
there  any  SERIOUS companies left? Yes, there are,&lt;br /&gt;
but  are they dealing with CBM 64 software? Time will&lt;br /&gt;
tell, we don't know the correct answer yet.&lt;br /&gt;
MAGNA  MEDIA  has  closed the last resort, the alltime&lt;br /&gt;
time  favourite 64'er magazine stopped its production&lt;br /&gt;
some  weeks ago, a source for CBM 64 related hard-&lt;br /&gt;
and  software  information,  courses  and so on since&lt;br /&gt;
1984!  What's  left now? The programm disk is going to&lt;br /&gt;
be  distributed  with  a  PC  magazine by now, surely a&lt;br /&gt;
hit  into the face of the CBM 64 users left in Germany&lt;br /&gt;
and the neighbours in Austria and Switzerland.&lt;br /&gt;
People  are  always requesting new and better games,&lt;br /&gt;
but  curiously  no  one is willing to buy those produc-&lt;br /&gt;
tions,  and  that is the problem. The authors are inte-&lt;br /&gt;
rested  in  atleast a small income after spending many&lt;br /&gt;
hours  creating  software for this machine, an income&lt;br /&gt;
which  surely  won't  be  as high as it could have been&lt;br /&gt;
some  years  ago, but seen from the commercial side,&lt;br /&gt;
who  plans, creates and realised games at an accept-&lt;br /&gt;
able   quality   level  for  free,  to  support  cracking&lt;br /&gt;
groups  who can proudly boast around with so-called&lt;br /&gt;
BUDGET  or  FULLPRICE releases, these days? Which&lt;br /&gt;
author  would  not  prefer  to code low budget games&lt;br /&gt;
for  programmdisks instead of selling 10 copies of his&lt;br /&gt;
so-called FULLPRICER bringing an income which does&lt;br /&gt;
not  even  covers the costs for the production? This&lt;br /&gt;
is what people should keep in mind.&lt;br /&gt;
&lt;br /&gt;
                         ----------------------&lt;br /&gt;
                         |... 1996 Awards ... |&lt;br /&gt;
                         ----------------------&lt;br /&gt;
Following  the  traditions of our Sylvester/New Year&lt;br /&gt;
editions we decided to honour these worthy persons,&lt;br /&gt;
groups  and  productions representing anything spe-&lt;br /&gt;
cial  in  the  previous  months, to show our respect to&lt;br /&gt;
those  having  brought  atleast  a  bit  of  brilliancy in&lt;br /&gt;
these grey days.&lt;br /&gt;
&lt;br /&gt;
Our selected candidates are:&lt;br /&gt;
&lt;br /&gt;
                    1996 DEMO GROUP: CREST&lt;br /&gt;
                    ----------------------&lt;br /&gt;
Crest  has  presented  an impressive comeback demo&lt;br /&gt;
entitled  &amp;quot;KRESTOLOGY&amp;quot;,  featuring  coding, graphics&lt;br /&gt;
and  soundtracks  on  the  best  possible leve seen in&lt;br /&gt;
1996,  proving the alternative way of presenting pure&lt;br /&gt;
CBM 64  effects  still  magnetizes  and  keeps the au-&lt;br /&gt;
dience stunning.&lt;br /&gt;
&lt;br /&gt;
          1996 SINGLE CODER: CROSSBOW/CREST&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Crossbow  is  the man to be named here. His referen-&lt;br /&gt;
ces for this selection were the demo &amp;quot;Krestology&amp;quot; as&lt;br /&gt;
well as the introduction of two completely new graphic&lt;br /&gt;
formats,  namely  SHIF  and UFLI, three good reasons&lt;br /&gt;
to see Roland dominating 1996.&lt;br /&gt;
&lt;br /&gt;
       1996 CRACKING GROUP: ALPHA FLIGHT 1970&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Without  any  doubts  1996 has been a very success-&lt;br /&gt;
full  year  for  the  flighters.  Many releases, overall&lt;br /&gt;
high  quality  releases and a regular presence at the&lt;br /&gt;
boards,  all  those factors have been taken in mind to&lt;br /&gt;
justify this selection.&lt;br /&gt;
&lt;br /&gt;
       1996 SINGLE CRACKER: MOONCHILD/HITMEN&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
When  it  comes  up to the single crackers it has been&lt;br /&gt;
the  year  of  Moonchild.  In  the  first  half of 1996 he&lt;br /&gt;
manages  it to keep Fairlight's flag in the winds, in the&lt;br /&gt;
second half he got active for Hitmen. He rises a lot in&lt;br /&gt;
the  charts, his versions are on a high quality and his&lt;br /&gt;
cruncher  applications belong to the best available on&lt;br /&gt;
the market. No doubt, a well deserved winner in 1996.&lt;br /&gt;
&lt;br /&gt;
 1996 GRAPHIC ARTIST: DEEKAY/CREST/ONSLAUGHT&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
1996  has  been  the  year  of  Crest. In &amp;quot;Krestology&amp;quot;&lt;br /&gt;
Deekay  has  shown  what  is possible on this ancient&lt;br /&gt;
VIC, and the results have been highly appreciated so&lt;br /&gt;
there is no doubt that &amp;quot;Krestology&amp;quot; has ben the gra-&lt;br /&gt;
phical highlight of 1996.&lt;br /&gt;
&lt;br /&gt;
 1996 MUSIC COMPOSER: MITCH &amp;amp; DANE/CREST/HYPE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
While   most  composers  have  followed  the  trend  to&lt;br /&gt;
compose  techno  tracks  it is nice to see this compo-&lt;br /&gt;
ser  duo going a different way and presenting lots of&lt;br /&gt;
excellent  non-techno  tracks  being used in the demo&lt;br /&gt;
&amp;quot;Krestology&amp;quot;,  in  their  very own music collection and&lt;br /&gt;
in various disk magazines. Thumbs up, Mitch &amp;amp; Dane!&lt;br /&gt;
&lt;br /&gt;
  1996 MAIL TRADER:   EL BANDITOS/SUCCESS &amp;amp; TRC&lt;br /&gt;
  ----------------    FUNXILLA/SUCCESS &amp;amp; TRC&lt;br /&gt;
                      VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
                                --------------------------&lt;br /&gt;
The  decision  has  been quite HARD this year, as ALL&lt;br /&gt;
competitors got the same amount of votes we thought&lt;br /&gt;
the  most fair solution is to name them all here, as all&lt;br /&gt;
have  been  the runner-ups this year, taking the mail&lt;br /&gt;
trader  charts  by storm and it's almost impossible to&lt;br /&gt;
judge  who  of  them  has  been  the best. Anyway it is&lt;br /&gt;
nice  to see that the GUILD of mega swappers did NOT&lt;br /&gt;
die in 1996. Well done, guys!&lt;br /&gt;
&lt;br /&gt;
                      1996 MAGAZINE: DRIVEN&lt;br /&gt;
                      --------------------&lt;br /&gt;
After  the  great  year  1995  1996 has been a disap-&lt;br /&gt;
pointment  when  it came up to the magascene, never-&lt;br /&gt;
theless  a  new star has risen - Driven! Covering the&lt;br /&gt;
NTSC  and  PAL  demo  scene  combined  with  a  large&lt;br /&gt;
staff  the American based publication has found many&lt;br /&gt;
readers  all over the globe, so no doubt that this one&lt;br /&gt;
is the magazine of 1996.&lt;br /&gt;
&lt;br /&gt;
                   1996 FIXING GROUP: HITMEN&lt;br /&gt;
                   -----------------------&lt;br /&gt;
This  has been one of the more easy decisions! Hitmen&lt;br /&gt;
has  been  the  address  consulted when it came up to&lt;br /&gt;
fix  games  and  the  only  group with all fixes running&lt;br /&gt;
at  100% without any complaints from the concurence.&lt;br /&gt;
Well done!&lt;br /&gt;
&lt;br /&gt;
           1996 SINGLE FIXER: JOLZ/ONSLAUGHT&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  selection was one of the more easy decisions to&lt;br /&gt;
be  made  here.  Jolz has put lots of efforts in games&lt;br /&gt;
others defined as UNFIXABLE when they were not in-&lt;br /&gt;
terested  in  wasting time on them. He has shown that&lt;br /&gt;
almost  every  game  can  be fixed if you are willing to&lt;br /&gt;
do  it  and  pleased the few Amercian based game col-&lt;br /&gt;
collectors left in the scene.&lt;br /&gt;
&lt;br /&gt;
We think this was the most objective and fair election&lt;br /&gt;
possible, and we can't await to see who will be favou-&lt;br /&gt;
rites at the end of this year.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  % ... Votesheet Spreaders and News suppliers ... '&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  PAPER  votesheets have been spread, as usual,&lt;br /&gt;
by our very  own ZAPOTEK, VIOLATOR and DR. SOFT,&lt;br /&gt;
who all are serving as authorized mail distribtors.&lt;br /&gt;
The  DIGITAL  votesheet  has been spread by PEACE-&lt;br /&gt;
MAKER using his very own mailing list.&lt;br /&gt;
Furthermore  voting  is  possible  by using the voting&lt;br /&gt;
booths  at  our homepage and our boards, so there is&lt;br /&gt;
no  excuse  left  for  not  participating while creating&lt;br /&gt;
our different chart types.&lt;br /&gt;
&lt;br /&gt;
The   NEWS   have  been  supplied  and  confirmed  by&lt;br /&gt;
MACX,  PEACEMAKER, Crossfire, Dr. Soft, Mitch, Bird,&lt;br /&gt;
BURGLAR,  NEWSCOPY, Violator and Mr. Wax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
What  happened  in  the  last weeks of the year 1996?&lt;br /&gt;
The  answer  can be found in our GLOBAL REPORT. Is&lt;br /&gt;
there still any activity in the cracking/modem scene?&lt;br /&gt;
The  RELEASE  CHARTS  and  the  YEARLY  RELEASE&lt;br /&gt;
CHARTS  is  where you can look it up, the most objec-&lt;br /&gt;
tive sources you can find in the scene. Who is top and&lt;br /&gt;
who  is  not?  The  BOARD  and  MAIL  CHARTS are the&lt;br /&gt;
chapters to be read. This time we unfortunately can't&lt;br /&gt;
present  an  interview  chapter as both of our inter-&lt;br /&gt;
view  partners  could  not  return it in time, that's the&lt;br /&gt;
reason  for  the delay of the magazine. The DEMO RE-&lt;br /&gt;
VIEWS  have a look at the productions spread infront&lt;br /&gt;
of  The  Party. Both PARTY RADAR chapters will pre-&lt;br /&gt;
sent  the  invitations of Siliconvention, Symposium and&lt;br /&gt;
the  X-97 aswell as a report about The Party 6. Last&lt;br /&gt;
but  not  least  the ADVERTISMENTS chapter contains&lt;br /&gt;
lots of addresses for certain occassions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * Credits for the January edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
PROGRAMMING      FUBEN/OXYRON&lt;br /&gt;
SOUNDTRACK       MHD/MOTIV 8&lt;br /&gt;
BITMAP GRAPHICS  RRR/OXYRON&lt;br /&gt;
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title                                                     Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;RELAX INTRO&amp;quot;                                      MHD/MOTIV 8&lt;br /&gt;
&amp;quot;FOR RELAX&amp;quot;                                        MHD/MOTIV 8&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:            XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                         XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                        XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet:           SW0484^UNI-ESSEN.DE&lt;br /&gt;
-------          MARC1970^AOL.COM&lt;br /&gt;
&lt;br /&gt;
Boards:            HOLIDAY IN CAMBODIA&lt;br /&gt;
------          THE EVIL ISLAND&lt;br /&gt;
                       THE ESCAPADE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
HOLIDAY INN CAMBODIA (down)        ++X/XXX/XXX-XXXX&lt;br /&gt;
THE EVIL ISLAND (down)             ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                       ++XX/XXXX-XXXXXX&lt;br /&gt;
THE DIGITAL DUNGEON                UTOPIA.HACKTIC.NL&lt;br /&gt;
THE DIGITAL DUNGEON                REPLAY.COM&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * RELAX (MAGAZINE) ONLINE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RELAX ONLINE        HTTP://HOME.SOL.NO/ZAPOTEK/&lt;br /&gt;
Zapotek/Alpha Flight 1970 U952487^STUDBO.HIT.NO&lt;br /&gt;
RRR/Oxyron                           SW0484^UNI-ESSEN.DE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR                 MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                 MAX/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR                 RRR/OXYRON&lt;br /&gt;
CO-EDITOR                   FUBEN/OXYRON&lt;br /&gt;
CO-EDITOR                   PRI/TIA/OXYRON&lt;br /&gt;
CO-EDITOR                   VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
CORRESPONDANT               MACX/CHROMANCE&lt;br /&gt;
CORRESPONDANT               PEACEMAKER/HITMEN&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
                 VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
                           DR. SOFT/ALBION&lt;br /&gt;
                          MACX/CHROMANCE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          January 8th, 1996&lt;br /&gt;
                          ----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In  the  end  of  1996 the flight had a rather strength&lt;br /&gt;
period  releasewise,  but  on  the  other hand both US&lt;br /&gt;
headquarters  went down. In 1997 the demo section is&lt;br /&gt;
going  to  present the first releases, so some activity&lt;br /&gt;
in that area should bring some nice releases, too.&lt;br /&gt;
&lt;br /&gt;
The  flight  has  got  a  lot  of  new members, mainly to&lt;br /&gt;
come  closer  to  their  aim  presenting an acceptable&lt;br /&gt;
demo  section.  From  the  Polish  Street Children two&lt;br /&gt;
members   followed  their  comrades,  this  thime  MAD&lt;br /&gt;
HATTER,  a  programmer,  and  WIZARD,  a  composer,&lt;br /&gt;
joined   in   as   double   members.  Finally  BALDHEAD&lt;br /&gt;
completed  the demo section, aswell a Polish program-&lt;br /&gt;
mer.  The  warez  distribution  front  got  enlarged by&lt;br /&gt;
VIOLATOR who returned from his trip to Triad.&lt;br /&gt;
&lt;br /&gt;
DUNGEON  MASTER,  who  joined  in  as double member&lt;br /&gt;
after leaving Motiv 8, has become rather inactive be-&lt;br /&gt;
cause of personal problems, so get he got moved to&lt;br /&gt;
the the inactive list, a fate shared by another Ameri-&lt;br /&gt;
can,  too, POL POT is his name. Due to a HD crash the&lt;br /&gt;
well reputated HOLIDAY INN CAMBODIA went down, as&lt;br /&gt;
soon  as  Pol  Pot  has  got  the money to replace the&lt;br /&gt;
defect  harddisk  it  will  go  online again, a fate being&lt;br /&gt;
shared by the second Amercian sysop ANCIENT MARI-&lt;br /&gt;
NER, too, who has been set on the inactive list as long&lt;br /&gt;
as his board uses to be offline.&lt;br /&gt;
PERNET  became inactive again after the work for his&lt;br /&gt;
new  CD  took  more time than expected. To guarantee&lt;br /&gt;
an  acceptable  balance  of the memberstatus the ra-&lt;br /&gt;
ther  unactive  MAX  and THE HERETIC have been mo-&lt;br /&gt;
ved to the inactive list, needless to say that all will be&lt;br /&gt;
added  to  the  active  list again as soon as they show&lt;br /&gt;
any scene activities again.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 19):&lt;br /&gt;
Archangel,   Baldhead,   Blaze,   Caledonian,  Calypso,&lt;br /&gt;
Chotaire, Danzig, Flash, Ignorance, Mad Hatter, Marc,&lt;br /&gt;
Ned,  Rayden,  Skinhead, Styx, Violator, Wizard, Xenox&lt;br /&gt;
and Zapotek&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
THE ESCAPADE                      ++XX/XXXX-XXXXXX&lt;br /&gt;
ANTIDOTE                          ++XX/(X)XX-XXXXX&lt;br /&gt;
WWW                               http://www.hit.no/&amp;amp;u952487&lt;br /&gt;
WWW                               http://luzz.com/chotaire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Atleast  in  the  board  sector  the  Hungarian  based&lt;br /&gt;
crew  has  set  up  a new standart these days, not to&lt;br /&gt;
declare  it  as  a  milestone,  as their US headquarter&lt;br /&gt;
is  now  supposed  to  be  the  FASTEST BOARD in the&lt;br /&gt;
scene these days.&lt;br /&gt;
&lt;br /&gt;
With   MACX  (mail  trader)  and  ZAKK  (programmer)&lt;br /&gt;
leaving  Onslaught  fresh  blood got implanted. Unfor-&lt;br /&gt;
tunately  right  after  joining  forces Macx had to de-&lt;br /&gt;
crease  the  amount  of  his contacts down to 50. Ne-&lt;br /&gt;
vertheless at The Party 6 both, Macx and Zakk, have&lt;br /&gt;
joined  the  promising  Danish  based  demo  group No&lt;br /&gt;
Name.&lt;br /&gt;
ROUGH,  their  old  German member, has been spotted&lt;br /&gt;
being  full  in effect again, proving his activity by re-&lt;br /&gt;
leasing  certain cracks aswell as by calling out. He is&lt;br /&gt;
looking out for a NTSC to start a fixer career, too.&lt;br /&gt;
&lt;br /&gt;
Boardwise  there  has  been  some  action around the&lt;br /&gt;
Hungarians, too. EDGE OF MIDNIGHT booted Onslaught&lt;br /&gt;
to remain Chromance and Netphreakers headquarter&lt;br /&gt;
and  became  the  FASTEST CBM 64 board, being run-&lt;br /&gt;
ned on a 20 MHz SUPER-CPU from CMD. The other US&lt;br /&gt;
board,  BASS  PLANET, is now going to be shared with&lt;br /&gt;
the  Dutch  based group Xenon. FINAL GENOCIDE, De-&lt;br /&gt;
viants  board,  has  finally  returned  independent, its&lt;br /&gt;
number is ++X/XXX/XXX-XXXX.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 22):&lt;br /&gt;
Bolee,  Deviant, Druid, Griff, Janee, Jaydee, Jazzy D,&lt;br /&gt;
Jean, Macx, Mr. Wax, Pete, Rough, Rug Rat, Scratcher&lt;br /&gt;
Skud, Spermbird, Syco, Will, Wozio, XXL, Zakk and Zar&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET                              ++X/XXX/XXX-XXXX&lt;br /&gt;
EDGE OF MIDNIGHT                         ++X/XXX/XXX-XXXX&lt;br /&gt;
WESTPOINT                                ++XX/XXXX-XXXX&lt;br /&gt;
GANGSTA'S PARADISE                       ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * ENDLESS PIRACY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
At first the cooperation of Acrise &amp;amp; Excess splitted,&lt;br /&gt;
now  even the future of Acrise doesn't look to bright&lt;br /&gt;
as the members left to built up a new group.&lt;br /&gt;
&lt;br /&gt;
From  the  former  Acrise  crew  MENDRAKE, GOTHIC,&lt;br /&gt;
BORDEAUX,  GOAT  and  GIZMO  are willing to establish&lt;br /&gt;
this  name  in  the scene these days. They are getting&lt;br /&gt;
completed  by  MANAGEMENT,  SKID  ROW, TRISTAN and&lt;br /&gt;
ZORLAC, names which are aswell as ENDLESS PIRACY&lt;br /&gt;
quite familar to most of the older sceners still around&lt;br /&gt;
these.  Due  to  the deadline we have not been able to&lt;br /&gt;
check  if  those persons are the original ones, but we&lt;br /&gt;
will  keep  you  updated in our next editions. Last but&lt;br /&gt;
not  least  a  certain  PERFECTIONIST  completes  the&lt;br /&gt;
squad.&lt;br /&gt;
&lt;br /&gt;
Current Endl. Piracy memberstatus looks like (= 11):&lt;br /&gt;
Bordeaux,  Gizmo, Goat,  Gothic, Management, Mendra-&lt;br /&gt;
ke,  Paracrax,  Perfectionist,  Skid Row,  Tristan  and&lt;br /&gt;
Zorlac&lt;br /&gt;
&lt;br /&gt;
Endless Piracy worldheadquarter(s)/board(s):&lt;br /&gt;
THE DRAGON'S TOWER                  ++XX/XXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Autumn  and  winter 1996 have been some rather slow&lt;br /&gt;
months  for  the  fantastics. Not only that the proudly&lt;br /&gt;
announced  and  promoted  TRIBUTE  '96  did not take&lt;br /&gt;
place,  not  even  the  from  SIXX  on the Internet an-&lt;br /&gt;
nounced  WAREZ  RUSH  did take place. In 1997 things&lt;br /&gt;
can only get better.&lt;br /&gt;
&lt;br /&gt;
Following the trend of the remaining active Avantgar-&lt;br /&gt;
de members DERBYSHIRE RAM followed his old comra-&lt;br /&gt;
des after a while to become a fantastics member, too.&lt;br /&gt;
STASI,  graphic artist of the formerly high respected&lt;br /&gt;
Swedish  demo  group  Noice,  joined in to support the&lt;br /&gt;
fantastics'  intro/design division. Back from the army&lt;br /&gt;
service  to  serve  F4CG as mail trader is WALKER in&lt;br /&gt;
order  to  continue  at the level he offered before he&lt;br /&gt;
was  forced to take a break. This will lead to SIXX de-&lt;br /&gt;
creasing  his  trading  actitivities and to focus on the&lt;br /&gt;
organisation.&lt;br /&gt;
OXSID PLANETARY is Zyron's new music label, a label&lt;br /&gt;
he already used to present his latest music collection&lt;br /&gt;
in late December 1996.&lt;br /&gt;
&lt;br /&gt;
Due  to  the  lack  of activity during the last period in&lt;br /&gt;
1996  CUPID decided to leave in order to team up with&lt;br /&gt;
Hitmen and Padua to serve them as double member. In&lt;br /&gt;
the  actual  transmitted  active memberstatus a lot of&lt;br /&gt;
names  have  being missing, probably moved to the in-&lt;br /&gt;
active status, these men are ARISTO, CYBERSURFER,&lt;br /&gt;
CYBORG,  DEVIL, FEN 1, HAIN, KING, MORRIS, SCORPIE,&lt;br /&gt;
SNEAPER, TOTAL CHAOS and WORM, so it seems there&lt;br /&gt;
has  been  made  a  MAJOR  clean-up  to  shorten the&lt;br /&gt;
formerly huge status.&lt;br /&gt;
&lt;br /&gt;
Being  online  for just a few weeks their FTP-site SIX&lt;br /&gt;
FEET  UNDER  is  down again. Nevertheless F4CG an-&lt;br /&gt;
nounced  that the INTERPARK might be back up, again&lt;br /&gt;
maintained  by  PLAYBOY, this time not based on huge&lt;br /&gt;
archives but a system based on speed.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 21):&lt;br /&gt;
Antitrack, Bitman, Chash, Deff, Derbyshire Ram, Deff,&lt;br /&gt;
Draz,  Intruder,  Jack  Alien,  Maja, Motley, Mr. Alpha,&lt;br /&gt;
Neotec,  Newscopy,  Playboy,  Renegade,  Sixx,  Sma-&lt;br /&gt;
sher, Solar, Stasi and Walker&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
WWW              http://www.algonet.se/motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  could  be  described  as a MODEL for a scene&lt;br /&gt;
group,  having  an active CRACKING, DEMO and FIXING&lt;br /&gt;
section,  ALMOST  covering  all jobs to be made in the&lt;br /&gt;
scene today.&lt;br /&gt;
&lt;br /&gt;
From Smash Designs and Netphreakers CHAOTIC has&lt;br /&gt;
joined  in  as triple member, declaring Hitmen to be his&lt;br /&gt;
first group. Leaving the fantastics CUPID joined in as&lt;br /&gt;
graphic artist, aswell teaming up with the reactivated&lt;br /&gt;
demo forces of Padua.&lt;br /&gt;
&lt;br /&gt;
We truely excepted the decade is over, but still there&lt;br /&gt;
are some people around who love to destroy the hard&lt;br /&gt;
work  of  others by formatting boards, this time Pea-&lt;br /&gt;
cemaker's  board  THE  MYSTICAL  PARADISE has be-&lt;br /&gt;
come  the victim. Fortunately no unrepairable damage&lt;br /&gt;
remained as the data could be restored.&lt;br /&gt;
CURLIN's  CBM  64  days  seem  to  be  counted as he&lt;br /&gt;
concentrates mainly on PC and consoles these days,&lt;br /&gt;
for sure a big loss for the hitted men.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 26):&lt;br /&gt;
Balance,   Banshee,   Burn,  Chaotic,  Cupid,  Diverse,&lt;br /&gt;
Groepaz,  Hi-Lite,  Jayce,  Jinx,  Luke, Marcus, Moon-&lt;br /&gt;
child,  Motion,  Peacemaker, Racoon, Rammy, Raze, Sa-&lt;br /&gt;
botage,  Seven,  Skud,  Stan,  Tranziie,  Tyron, Vortex&lt;br /&gt;
and Zore&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                            ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM                         ++XX/XX-XXXXX&lt;br /&gt;
GANGSTA'S PARADISE                     ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  * HYPE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
There  exists  a  LONG  TRADITION  of CBM 64 related&lt;br /&gt;
music  labels,  starting  with  the Maniacs of Noise, Vi-&lt;br /&gt;
brants and The Imperium Arts just to name a few. Now&lt;br /&gt;
there is Hype, not a new group as no one else but the&lt;br /&gt;
CyberZound  Productions  members are standing be-&lt;br /&gt;
hind the new brand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This  step  was necessary to get away from TECHNO&lt;br /&gt;
IMAGE  suggested  by  CyberZound,&amp;quot;  explained MITCH&lt;br /&gt;
on  the  IRC, &amp;quot;furthermore it is better for logos etc.&amp;quot;&lt;br /&gt;
followed  to  complete  the statement. Hype is going to&lt;br /&gt;
expand their activities from the CBM 64 aswell to the&lt;br /&gt;
PC, here MSK might join in to complete the team.&lt;br /&gt;
&lt;br /&gt;
Hype memberstatus looks like this (= 7):&lt;br /&gt;
AMJ, Dane, Duck LaRock, Jeff, Mitch, TBB and Zardax&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Since many months the motivated ones are building up&lt;br /&gt;
a  competetive demo section, so more and more skilled&lt;br /&gt;
persons have been gathered within their rows, with a&lt;br /&gt;
scene getting interested in and waiting for some pro-&lt;br /&gt;
mising releases demowise in the next months.&lt;br /&gt;
&lt;br /&gt;
The  to  the  demo  scene orientated section has been&lt;br /&gt;
enlarged  again.  ALG,  a  talented graphic aritst from&lt;br /&gt;
Poland,  joined in, being introduced as double member&lt;br /&gt;
in  Albion,  but  according to an Albion spokesman Alg&lt;br /&gt;
has  never  worn  their colours. Nevertheless KOSA,&lt;br /&gt;
a  coder  and paper artist, got recruited and left his&lt;br /&gt;
former teams Tengu and TDM for the motivated ones.&lt;br /&gt;
VISBY  from  React  will  be serving as mail-trader in&lt;br /&gt;
the future by supporting the mail distribution.&lt;br /&gt;
&lt;br /&gt;
DUNGEON  MASTER  decided  to  leave the forces and&lt;br /&gt;
joined  Alpha  Flight  1970, aswell as MISERY who  has&lt;br /&gt;
left, his future plans are not known yet.&lt;br /&gt;
MOUNT OLYMPUS  went  offline  at January 1st, 1997,&lt;br /&gt;
sysop  BIRD will take care about the Internet and de-&lt;br /&gt;
cided to join WOW as double member.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 22):&lt;br /&gt;
ALG,  BinJinx,  Bird,  Clive,  Crossfire,  Eddie, Gerry,&lt;br /&gt;
Greenfrog, Grego, Ibanez, Iceball, Kosa, Larry, Lyon,&lt;br /&gt;
Mason,  Merlin,  MHD,  Nuke,  Rime,  The Fresh Prince,&lt;br /&gt;
TMG and Visby&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
LIQUID PALACE                   ++X/XXX/XXX-XXXX&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
MOUNT OLYMPUS                   ++XX/XXXX/XXXX&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Onslaught is the only group where we used to set the&lt;br /&gt;
news  into  quotation  marks,  since  no  news  can  be&lt;br /&gt;
found  on  the  boards, not even on their own, nor did&lt;br /&gt;
we  receive  any  concrete confirmation at direct re-&lt;br /&gt;
quests  from our side. In case the facts should not be&lt;br /&gt;
100% accurate, we are NOT the ones to be blamed.&lt;br /&gt;
&lt;br /&gt;
The  Australian  based group seems to have got some&lt;br /&gt;
new  members,  like  MAYK/Aspect and a certain TBH.&lt;br /&gt;
Their  most  prominent  new entry is ofcourse STING,&lt;br /&gt;
former  member  of Alpha Flight, Paramount, Genesis,&lt;br /&gt;
Madonna  Cracking  Group,  Enigma and certain other&lt;br /&gt;
well reputated cracking groups from the past. He has&lt;br /&gt;
been spotted calling about and is said to be a part of&lt;br /&gt;
&amp;quot;The Luftwaffe&amp;quot;,  a trio consisting out of another new&lt;br /&gt;
member called GALLAND and Ramirez.&lt;br /&gt;
&lt;br /&gt;
Some  people  decided  to  leave  the  forces  of Ons-&lt;br /&gt;
laught  as  most of them did not know what is going on&lt;br /&gt;
this  group  these days, MACX and ZAKK both left for&lt;br /&gt;
Chromance  and  No  Name, HARDSEQUENCER decided&lt;br /&gt;
to  return to this former comrades in Dytec, WITTY is&lt;br /&gt;
turn  to  his  former comrades in Dytec, WITTY is said&lt;br /&gt;
to  have  left  the  scene  some time ago, QUASAR has&lt;br /&gt;
left them and his second group Ambush for Fraction.&lt;br /&gt;
Furthermore  they  got  BOOTED from &amp;quot;EDGE OF MID-&lt;br /&gt;
NIGHT&amp;quot;,  what  is  no  surprise  as EOM belongs to the&lt;br /&gt;
leading boards around these days.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 31):&lt;br /&gt;
ASV,  Bizarre,  B-Wyze, Communist, Deekay, Digahole,&lt;br /&gt;
Donar,  Doom,  Galland,  Gop,  Grafee,  Jazzcat,  Jolz,&lt;br /&gt;
Kinley, Mayk, McByte, Meff, Morbid, Morrissey, Moses,&lt;br /&gt;
Mr. Brain, Nebula, Ramirez, Rap, Shocker, Sting, TBH,&lt;br /&gt;
The Unholy, TMM, Trouble and Vengeance&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DOWN BY LAW (down)                  ++X/XXX/XXX-XXXX&lt;br /&gt;
DEADZONE                            ++X/XXX/XXX-XXXX&lt;br /&gt;
SANITARIUM                          ++XX/XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
While  most  groups  turned  out to get more and more&lt;br /&gt;
inactive  the  Dutch  cooperation  has  had  a  rather&lt;br /&gt;
good   period  releaseswise,  presenting  lots  of  fine&lt;br /&gt;
productions.&lt;br /&gt;
&lt;br /&gt;
Memberwise there have not been any movements, ex-&lt;br /&gt;
cept  for  their  Polish  mail trader joining up with the&lt;br /&gt;
Czech based group Unreal.&lt;br /&gt;
&lt;br /&gt;
The  celebration  generation  might  be  found at their&lt;br /&gt;
X-97, this year in April in Eindhoven, please read the&lt;br /&gt;
Party Radar for further information.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 21):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
CBA,  Coolhand,  Count Zero, Credo, El Banditos, Fun-&lt;br /&gt;
xilla,  Lord  Crucifier, Micron, Moren, Nightshade, Re-&lt;br /&gt;
play,  Spectator,  Splatterhead,  Stake, Trax and Tri-&lt;br /&gt;
stan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                     ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE               ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        utopia.hacktic.nl&lt;br /&gt;
FTP: THE DIGITAL DUNGEON        replay.com&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://trc.netwing.at/webfire/netwing/usr/gazza&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* 2Blockers (max. 2 blocks long &amp;quot;demos&amp;quot;) competition&lt;br /&gt;
   results:&lt;br /&gt;
&lt;br /&gt;
   Pos.     Production                       Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   1.         Plasma                          Crossbow/Crest&lt;br /&gt;
   2.         Nonce                           Glenn/Impulse&lt;br /&gt;
   3.         Greegle                         Han Solo/Vortex&lt;br /&gt;
   4.         No Name                         Peacemaker/Hit&lt;br /&gt;
   5.         DYCP                            Crossbow/Crest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Party 6 (December 27th to 29th, 1996), held in&lt;br /&gt;
   Aars/Denmark,  OFFICIAL CBM 64 RESULTS:&lt;br /&gt;
&lt;br /&gt;
   * DEMO Competition&lt;br /&gt;
&lt;br /&gt;
   Pos.      Release/Group                 Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   1.         Nine/Reflex                  1400&lt;br /&gt;
   2.         Triage/Smash Designs         1037&lt;br /&gt;
   3.         Daze/Resource                504&lt;br /&gt;
&lt;br /&gt;
   * GRAPHIC Competition&lt;br /&gt;
&lt;br /&gt;
   Pos.     Handle/Group                   Points&lt;br /&gt;
   --------------------------------&lt;br /&gt;
   1.          Tyrant/Therapy                  378&lt;br /&gt;
   2.          Gizmo/Icebird                   341&lt;br /&gt;
   3.          Felidae/Reflex                  276&lt;br /&gt;
&lt;br /&gt;
   * MUSIC Competition&lt;br /&gt;
&lt;br /&gt;
   Pos.     Handle                              Points&lt;br /&gt;
   --------------------------------&lt;br /&gt;
   1.         Mitch &amp;amp; Dane/Crest/Hype           586&lt;br /&gt;
   2.         Bordeaux/Acrise/Xenon             536&lt;br /&gt;
   3.         Fuben/Oxyron                      417&lt;br /&gt;
&lt;br /&gt;
* ARSENIC  is  the  name of a new label introduced by&lt;br /&gt;
   Axis/Oxyron and Yazoo/ex-Oxyron in order to re-&lt;br /&gt;
   lease  some  of  Axis'  old  parts  on both Amiga and&lt;br /&gt;
   CBM  64.  Their first production got ranked fifth at&lt;br /&gt;
   The Party's Amiga demo competition.&lt;br /&gt;
&lt;br /&gt;
   Current Arsenic memberstatus looks like (= 2):&lt;br /&gt;
   Axis and Yazoo&lt;br /&gt;
&lt;br /&gt;
* Amnesia,  the  Dutch  based and partly rather inac-&lt;br /&gt;
   tive group recruited fresh powers with Derbyshire&lt;br /&gt;
   Ram/F4CG  and  Spermbird/Chromance joining in as&lt;br /&gt;
   double members.&lt;br /&gt;
&lt;br /&gt;
   Current Amnesia memberstatus looks like (= 3):&lt;br /&gt;
   Calypso, Derbyshire Ram and Spermbird&lt;br /&gt;
&lt;br /&gt;
* DANKO/Censor  Design  is  interested  in producing&lt;br /&gt;
   SIDs  again.  Next  to  information about his real life&lt;br /&gt;
   music  projects under the name of STARCHILD some&lt;br /&gt;
   of his latest tunes should be available at&lt;br /&gt;
   http://www.techno.org/starchild&lt;br /&gt;
&lt;br /&gt;
* With  Ka0sphere  another  music  label  got  born to&lt;br /&gt;
   supply the scene with lots of SIDs.&lt;br /&gt;
&lt;br /&gt;
   Current Ka0sphere memberstatus looks like (= 3):&lt;br /&gt;
   Moog, Rap and Wacek&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  The Official Release Charts for the Relax Magazine&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
             Performed by the MASTER OF LAW...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
&lt;br /&gt;
Before  the start over with general explainations for&lt;br /&gt;
these  release charts we want to introduce our very&lt;br /&gt;
own point system:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games     6. 1   -     8.0 points&lt;br /&gt;
Budget Eames        4. 1   -     6.0 points&lt;br /&gt;
Low Budget          2. 1   -     4.0 points&lt;br /&gt;
PD/Shareware        1.0    -     2.0 points&lt;br /&gt;
Previews            0.0    -     1.0 points&lt;br /&gt;
&lt;br /&gt;
One bonus point can be gained by releasing a 100% (!)&lt;br /&gt;
working PAL/NTSC version. When a second group got&lt;br /&gt;
involved with the NTSC fix the points will be shared.&lt;br /&gt;
&lt;br /&gt;
Games  which  were  already PAL released have to be&lt;br /&gt;
fixed  uithin  6  months  after the official PAL release&lt;br /&gt;
otherwise no points will be given for the NTSC fix.&lt;br /&gt;
&lt;br /&gt;
Minus points will be given for...&lt;br /&gt;
-----------------------&lt;br /&gt;
Re-releases                 -7.0 points&lt;br /&gt;
Re-release of a preview     -1.0 points&lt;br /&gt;
No levelpacking             -0.5/  -1.0 points&lt;br /&gt;
No trainer(s)               -0.5/  -1.0 points&lt;br /&gt;
No translation              -1.0/  -2.0 points&lt;br /&gt;
&lt;br /&gt;
Unlike  most other magazines we won't give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER will be ignored.&lt;br /&gt;
&lt;br /&gt;
Whenever  we  think  somebody  did something special&lt;br /&gt;
or  something outstanding we will add one point to the&lt;br /&gt;
normal amount of points.&lt;br /&gt;
It  is  also  possible  to get one extra point for some-&lt;br /&gt;
thing that normally doesn't deserve any points.&lt;br /&gt;
&lt;br /&gt;
The  following  boards have been taken in to conside-&lt;br /&gt;
ration uhilst creating these charts...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holiday Inn Cambodia                      XXX-XXX-XXXX&lt;br /&gt;
-----------------                         ------------&lt;br /&gt;
The Dungeon                               XXX-XXX-XXXX&lt;br /&gt;
----------                                ------------&lt;br /&gt;
Dead Zone                                 XXX-XXX-XXXX&lt;br /&gt;
--------                                  ------------&lt;br /&gt;
The Evil Island                           XXX-XXX-XXXX&lt;br /&gt;
------------                              ------------&lt;br /&gt;
The Bass Planet                           XXX-XXX-XXXX&lt;br /&gt;
--------------                            -------------&lt;br /&gt;
Edge of Midnight                          XXX-XXX-XXXX&lt;br /&gt;
--------------                            --------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACRISE (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  the cooperation splitted Acrise came up with 2&lt;br /&gt;
previews  called  STARTREK  (0.0  pts) and STARSHIP&lt;br /&gt;
(0.2 pts) just to re-released CRILLION (- 7 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (30.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Germany's  leading  cracking group started its wares&lt;br /&gt;
rush  with  the fixed versions of ROCK RUN (3.0 pts),&lt;br /&gt;
the  100%  working  version  of  DORIS 2 (6.2 pts), the&lt;br /&gt;
official  sales  version  of  BALLZ  (5.9 pts) aswell as&lt;br /&gt;
ALIOTH   (5.5  pts),  all  BUDGET  GAMES  sold  by  the&lt;br /&gt;
Dutch  software  house  EAGLEWARE. The rush conti-&lt;br /&gt;
nued  with the PAL version of DAVE SPEED (4.0 pts),&lt;br /&gt;
a  fine  &amp;quot;Giana Sisters&amp;quot; clone published by Magna Me-&lt;br /&gt;
dia,  followed  by the preview of SPACE TRACKER (0.2&lt;br /&gt;
pts)  from Nitros Developments. Next to games aswell&lt;br /&gt;
a  tool  has  been  released  called BYTEBRUISER V1.0&lt;br /&gt;
(0.0 pts) just to come up with further games releases&lt;br /&gt;
like  DESTINY (5.0 pts) again from Eagleware working&lt;br /&gt;
PAL/NTSC  and  the third preview version of COLONY&lt;br /&gt;
(0.6 pts). Last but not least they came up with the fi-&lt;br /&gt;
xed  version of ARCADE CLASSIC (0.5 pts) from Mag-&lt;br /&gt;
na Media. Unfortunately this is NOT a 100% fix as some&lt;br /&gt;
graphics  would  have to changed, but keeping in mind&lt;br /&gt;
the  work  invested in this game by Dungeon Master it&lt;br /&gt;
is  still  worth  a  half  of  a  point  to let the few NTSC&lt;br /&gt;
game lovers having their fun (?) with the game, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (4.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Hungarians  started  with the 100% working ver-&lt;br /&gt;
sion  of  UPSIDE  DOWN,  (4.2  pts).  MINUS  0.5 points&lt;br /&gt;
must be given for a not translated Polish infofile. La-&lt;br /&gt;
ter on they released the preview of STAR FIGHTER&lt;br /&gt;
(0.7 pts) from Parade Software, followed by two com-&lt;br /&gt;
piled Basic text adventures entitled MARIO (0.0 pts)&lt;br /&gt;
and PSYCHO (0.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * F4CG (1.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  fantastics  only  fixed TIME OUT (1.0 pts) for La-&lt;br /&gt;
xity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (0.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  German  based  group  released  the  preview of&lt;br /&gt;
JAMES FLY (0.7 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Laxity (7.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
This  group  releases  the  fixed  version  of  ACINNA&lt;br /&gt;
(3.6  pts) aswell as TIME OUT (3.6 pts), being fixed by&lt;br /&gt;
by F4CG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (0.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Danes  released MATHBALL (0.0 pts), a compiled&lt;br /&gt;
Basic  game, WABBIT HUNTER (0.1 pts), which is a little&lt;br /&gt;
followed  by  the  some tools called PRO TRACKER V1.1&lt;br /&gt;
(0.0 pts),  DMC  PRO  V4.01  (0.0  pts) and D64 MAKER&lt;br /&gt;
(0.0 pts) to end this period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (11.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Australian  based  crew  surprised after almost&lt;br /&gt;
two  years  of  development  time the fixed version of&lt;br /&gt;
MISFORTUNE  (8.0  pts),  declared  to  be  a  fullprice&lt;br /&gt;
game. To get it to an end in 1996 MEMORIX 2 (3.7 pts)&lt;br /&gt;
followed, a low bugdet game from the Bytebrother(s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * SUCCESS &amp;amp; TRC (23.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Dutch  cooperation began their warez rush with&lt;br /&gt;
the  fixed  version of CAR-O-MATIC (6.7 pts), 0.5 EX-&lt;br /&gt;
TRA  points  have been given for Burglar's REU-rou-&lt;br /&gt;
tine,  unfortunately only benefitting REU users, so no&lt;br /&gt;
full  point  could  have  been given for something spe-&lt;br /&gt;
cial.  More  came  up  with  MEGABRAIN (4.8 pts) and a&lt;br /&gt;
game called TERMINUS (3.2 pts), a MINUS one point as&lt;br /&gt;
a  second version was necessary. Then came CELTIX&lt;br /&gt;
(2.6  pts),  RATAN  BALLADS  (2.9  pts),  both  games&lt;br /&gt;
working  PAL/NTSC  and a COOL preview called RIGOR&lt;br /&gt;
(1.0 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * Triad (0.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Swedish legend released two previews named as&lt;br /&gt;
THE RUN (0.6 pts) and BUBBLE (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      The official Release-Charts DECEMBER 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (3)      Alpha Flight 1970             30.9&lt;br /&gt;
02.    (8)      SCS &amp;amp; TRC                     23.9&lt;br /&gt;
03.    (4)      Onslaught                     11.7&lt;br /&gt;
04.    (8)      Laxity                        7.1&lt;br /&gt;
05.    (1)      Chromance                     4.9&lt;br /&gt;
06.    (5)      F4CG                          1.0&lt;br /&gt;
07.    (/)      Triad                         0.8&lt;br /&gt;
08.    (2)      Hitmen                        0.7&lt;br /&gt;
09.    (6)      Motiv 8                       0.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
       The official Fixing-Charts DECEMBER 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (2)      Alpha Flight 1970             5&lt;br /&gt;
02.    (/)      SCS &amp;amp; TRC                     3&lt;br /&gt;
03.    (3)      Chromance                     1&lt;br /&gt;
       (4)      F4CG&lt;br /&gt;
       (/)      Laxity&lt;br /&gt;
       (4)      Onslaught&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help goes to:    IGNORANCE/AFL&lt;br /&gt;
                                  COUNT 0/SCS &amp;amp; TRC&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1996 RELEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  the chapter taking care about the&lt;br /&gt;
releases  made  in  1996,  being  filled  with  statistics&lt;br /&gt;
about the first release competition in 1996.&lt;br /&gt;
&lt;br /&gt;
The  following  lines  will contain the FINAL STANDINGS&lt;br /&gt;
of  1996.  Needless to say that this is the only source&lt;br /&gt;
having  covered  the  release charts an a regular le-&lt;br /&gt;
vel  and  basis.  In  the  next issue we start over with&lt;br /&gt;
the charts for the year 1997.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1996 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1996.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACRISE (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Colours                            2.1 pts      Pal&lt;br /&gt;
Crazy News Preview                 0.4 pts&lt;br /&gt;
Wall Street 2                      0.0 pts      Pal&lt;br /&gt;
Hangman Preview                   -1.0 pts&lt;br /&gt;
Shootout                          -7.0 pts      Pal&lt;br /&gt;
Smash Preview                      0.4 pts&lt;br /&gt;
Astromine Preview                  0.5 pts&lt;br /&gt;
Robotronix Preview                 0.5 pts&lt;br /&gt;
Star Trek Preview                  0.0 pts&lt;br /&gt;
Starship Preview                   0.2 pts&lt;br /&gt;
Crillion                          -7 pts&lt;br /&gt;
                                   &lt;br /&gt;
&lt;br /&gt;
                        * EXCESS (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Colours                             2.1 pts      Pal&lt;br /&gt;
Crazy News Preview                  0.4 pts&lt;br /&gt;
Wall Street 2                       0.0 pts      Pal&lt;br /&gt;
Hangman Preview                     -1.0 pts&lt;br /&gt;
Shootout                            -7.0 pts     Pal&lt;br /&gt;
Smash Preview                       0.4 pts&lt;br /&gt;
Astromine Preview                   0.5 pts&lt;br /&gt;
Robotronix Preview                  0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * ACTIVE (0.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Minesweepah Preview               0.3 pts&lt;br /&gt;
Dave Speed Preview                0.5 pts&lt;br /&gt;
Worms Preview                     0.1 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (69.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mick Words Preview              0.5 pts&lt;br /&gt;
F.B.M. Editor                   0.0 pts&lt;br /&gt;
Rings &amp;amp; Stars Deluxe            1.0 pts     Fix&lt;br /&gt;
A.P.E.X. Preview                0.5 pts&lt;br /&gt;
Hope to Hopp Preview            0.5 pts&lt;br /&gt;
TRONIK                          3.4 pts     Fix&lt;br /&gt;
Super H.-I.-FLI-Editor          0.0 pts&lt;br /&gt;
Fields of Hades (w. SCS+TRC)    1.9 pts     Fix&lt;br /&gt;
Don't be angry                  6.4 pts     Fix&lt;br /&gt;
Dari                            3.1 pts     Fix&lt;br /&gt;
Kill the sorcers                3.1 pts     Fix&lt;br /&gt;
Custer                          3.9 pts     Fix&lt;br /&gt;
Vin Tim                         3.6 pts     Fix&lt;br /&gt;
Kill Your Brain Prv (w. Hitmen) 0.3 pts&lt;br /&gt;
Scorpion Prv (with Hitmen)      0.3 pts&lt;br /&gt;
Denniffia                       5.0 pts     Fix&lt;br /&gt;
Coined Preview                  0.3 pts&lt;br /&gt;
Catch me                        3.6 pts     Fix&lt;br /&gt;
Hangman Deluxe Preview          0.6 pts&lt;br /&gt;
Multi-Interlace-Editor          0.0 pts     Fix&lt;br /&gt;
Cycles                         -7.0 pts     Fix&lt;br /&gt;
The Duel                        6.5 pts     Fix&lt;br /&gt;
Bytebruiser V1.0                0.0 pts     Pal/Ntsc&lt;br /&gt;
Rock Run                        3.0 pts     Fix&lt;br /&gt;
Arcade Classic                  0.5 pts     Fix&lt;br /&gt;
Doris 2                         6.2 pts     Fix&lt;br /&gt;
Destiny                         5.0 pts     Pal/Ntsc&lt;br /&gt;
Colony V3.0 Preview             0.6 pts&lt;br /&gt;
Alioth                          5.5 pts     Fix&lt;br /&gt;
Ballz                           5.9 pts     Fix&lt;br /&gt;
Dave Speed                      4.0 pts     Pal&lt;br /&gt;
Spacetracker Preview            0.2 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * ATLANTIS (2.1) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Shootout (fixed by Avt)              2.1 pts        Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * Avantgarde (31.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Cubic                             3.4 pts     Fix&lt;br /&gt;
Apollo 14 Preview                 0.6 pts&lt;br /&gt;
Delite                            2.5 pts     P/N&lt;br /&gt;
Shootout (fixed for Atl)          1.0 pts     Fix&lt;br /&gt;
Blob (fixed for Laxity)           1.0 pts     Fix&lt;br /&gt;
Bombel (with F4CG)                2.1 pts     Fix&lt;br /&gt;
Lost (with F4CG)                  1.6 pts     Fix&lt;br /&gt;
Wyspa-The Island (with F4CG)      1.9 pts     Fix&lt;br /&gt;
Bombmania (with F4CG)             1.9 pts     Fix&lt;br /&gt;
Cardland                          3.8 pts     Fix&lt;br /&gt;
Fortress (with F4CG)              2.4 pts     Fix&lt;br /&gt;
On Ice 100%                       3.4 pts     Fix&lt;br /&gt;
Insanity                          4.4 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (17.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hangman Preview                0.2 pts&lt;br /&gt;
Toxic Preview                  0.3 pts&lt;br /&gt;
Oter (fixed by Hitmen)         2.5 pts     Fix&lt;br /&gt;
Grumpy Bumper Pinball          2.1 pts     P/N&lt;br /&gt;
Dune 2 Preview                 0.1 pts&lt;br /&gt;
Professional Sound Studio      0.0 pts&lt;br /&gt;
Ignoramus                      1.0 pts     Fix&lt;br /&gt;
Prince of Persia Preview       0.1 pts&lt;br /&gt;
Fields of Hades               -7.0 pts&lt;br /&gt;
Space Worms                    2.0 pts     Fix&lt;br /&gt;
Megabrain Preview              0.5 pts&lt;br /&gt;
Uuper Saper                    2.1 pts     P/N&lt;br /&gt;
Drunken Bat and Balls          1.0 pts     Fix&lt;br /&gt;
Cambogia                      -7.0 pts     P/N&lt;br /&gt;
D.J. Mixer Preview             0.0 pts&lt;br /&gt;
Yaba Preview                   0.5 pts&lt;br /&gt;
Operation Proboszcz Preview    0.0 pts&lt;br /&gt;
Megabrain Preview V. 2         0.5 pts&lt;br /&gt;
Anasthasia Preview             0.8 pts&lt;br /&gt;
Manganoid Preview V. 2         0.6 pts&lt;br /&gt;
Yaba                           3.4 pts     Fix&lt;br /&gt;
Boom                           8.5 pts     Fix&lt;br /&gt;
Starfighter Preview            0.7 pts&lt;br /&gt;
Upsidedown                     4.2 pts     Fix&lt;br /&gt;
Mario                          0.0 pts&lt;br /&gt;
Psycho                         0.0 pts&lt;br /&gt;
                               &lt;br /&gt;
&lt;br /&gt;
                         * F4CG (19.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Girltris Preview                  0.8 pts&lt;br /&gt;
Mangaoid Preview                  0.3 pts&lt;br /&gt;
Bombel (with Avt)                 2.1 pts     Fix&lt;br /&gt;
Lost (with Avt)                   1.6 pts     Fix&lt;br /&gt;
Uyspa-The Island (with Avt)       1.9 pts     Fix&lt;br /&gt;
Bombmania                         1.9 pps     Fix&lt;br /&gt;
Fortress                          2.4 pts     Fix&lt;br /&gt;
Chwat                             3.4 pts     P/N&lt;br /&gt;
Lions o/t Universe 2 Prv.         0.5 pts&lt;br /&gt;
Jim Slim Prv.                     1.0 pts&lt;br /&gt;
Skidmark Preview                  0.0 pts&lt;br /&gt;
Nodule                            2.5 pts     Fix&lt;br /&gt;
Insanity 2 preview                0.4 pts&lt;br /&gt;
Time Out (fix for Laxity)         1.0 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (25.3 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Oter (fixed for Chromance)       1.0 pts     Fix&lt;br /&gt;
Summix                           4.2 pts     Fix&lt;br /&gt;
Colony V2 Preview                0.5 pts&lt;br /&gt;
Future World V2 Preview          1.0 pts&lt;br /&gt;
Icemania                         4.7 pts     Fix&lt;br /&gt;
Pipemania Preview                0.6 pts&lt;br /&gt;
Kill Your Brain Prv (with AFL)   0.3 pts&lt;br /&gt;
Scorpion Preview (with AFL)      0.3 pts&lt;br /&gt;
Dumi 100%                        3.4 pts     Fix&lt;br /&gt;
Fields 100%                      3.6 pts     Fix&lt;br /&gt;
Puxxle                           4.0 pts     Fix&lt;br /&gt;
Paddles (fixed for Motiv 8)      1.0 pts     Fix&lt;br /&gt;
James Fly Preview                0.7 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (6.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blob (fixed by Avt)             3.0 pts     Fix&lt;br /&gt;
Colours                        -7.0 pts&lt;br /&gt;
Star Wars Preview               0.2 pts&lt;br /&gt;
Dumi (fixed by Avt)             2.4 pts     Fix&lt;br /&gt;
Words Don't Come Easy Prv       0.4 pts&lt;br /&gt;
Time Out (fixed by F4CG)        3.5 pts     Fix&lt;br /&gt;
Acinna                          3.6 pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (30.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuzzy Fisherman                 0.0 pts     P/N&lt;br /&gt;
Stars &amp;amp; Rings                   0.0 pts     P/N&lt;br /&gt;
Confusing Quest 2 Prv.          0.0 pts&lt;br /&gt;
Stars &amp;amp; Rings Deluxe Prv.       0.0 pts&lt;br /&gt;
Future Tetris Prv.              0.4 pts&lt;br /&gt;
Pologonamy Preview              0.1 pts&lt;br /&gt;
Ace of Hearts Prv.              0.5 pts&lt;br /&gt;
Boxes Preview                   0.3 pts&lt;br /&gt;
American Basketbal Heroes       2.1 pts&lt;br /&gt;
Sput Preview                    0.2 pts&lt;br /&gt;
Confusing Quest 2               0.0 pts      P/N&lt;br /&gt;
Owens Escape                    2.1 pts      P/N&lt;br /&gt;
Statur Party                    0.0 pts      P/N&lt;br /&gt;
Drunken Bat &amp;amp; Balls Prv.        0.0 pts&lt;br /&gt;
S. Edit V1.0                    0.0 pts&lt;br /&gt;
Phu                             3.2 pts      Fix&lt;br /&gt;
Drunken Bat &amp;amp; Balls             2.1 pts      P/N&lt;br /&gt;
Remote Control                  2.2 pts      P/N&lt;br /&gt;
The Search                      2.1 pts      P/N&lt;br /&gt;
The Pit                         2.1 pts      P/N&lt;br /&gt;
Solitaire Golf                  0.0 pts      P/N&lt;br /&gt;
Stealth Bomb                    2.1 pts      P/N&lt;br /&gt;
Towers of Loadstar              0.0 pts      P/N&lt;br /&gt;
Quiz Bang                       2.1 pts      P/N&lt;br /&gt;
Robot Raiders                   2.1 pts      P/N&lt;br /&gt;
Trackplayer V3.0                0.0 pts&lt;br /&gt;
Tjartorner V1.0                 0.0 pts&lt;br /&gt;
Moonraker                       2.1 pts      P/N&lt;br /&gt;
Monster Power                   2.2 pts      P/N&lt;br /&gt;
Professor Calhoon               0.0 pts      P/N&lt;br /&gt;
Skyfall Ace                     2.1 pts      P/N&lt;br /&gt;
Super Pogo Preview              0.0 pts&lt;br /&gt;
Pogostick Preview               0.0 pts&lt;br /&gt;
Stack'em Tetris                 2.1 pts      P/N&lt;br /&gt;
Gems                            2.1 pts      P/N&lt;br /&gt;
Kiss of Death Preview           0.4 pts&lt;br /&gt;
SCS Relocator                   0.0 pts&lt;br /&gt;
Tenement                       -7.0 pts      P/N&lt;br /&gt;
Circuitry V1.1                  0.0 pts      P/N&lt;br /&gt;
Greet Sorter V2.39              0.0 pts&lt;br /&gt;
Infared II                      0.0 pts      P/N&lt;br /&gt;
Popquiz Preview                 0.3 pts&lt;br /&gt;
Paddles (fixed by Hitmen)       2.1 pts      Fix&lt;br /&gt;
Psycloid                        0.0 pts      P/N&lt;br /&gt;
Veil Of Tiers                   0.0 pts      P/N&lt;br /&gt;
Pentron                         0.0 pts      P/N&lt;br /&gt;
Hammer                          0.0 pts      P/N&lt;br /&gt;
Mathball                        0.0 pts      P/N&lt;br /&gt;
Wabbit Hunter Preview           0.1 pts&lt;br /&gt;
Pro Tracker V1.1                0.0 pts&lt;br /&gt;
DMC Pro V4.01+                  0.0 pts&lt;br /&gt;
D64 Maker V1.0                  0.0 pts&lt;br /&gt;
                                &lt;br /&gt;
&lt;br /&gt;
                     * ONSLAUGHT (41.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Drug Bird Preview               1.0 pts&lt;br /&gt;
Spinball Preview                0.2 pts&lt;br /&gt;
Jori Preview                    0.2 pts&lt;br /&gt;
Ice Tea                         3.6 pts     Fix&lt;br /&gt;
Snakey Preview                  0.1 pts&lt;br /&gt;
Speedy Slug (fix for SCS&amp;amp;TRC)   1.0 pts     Fix&lt;br /&gt;
Burago Rally 100%               8.0 pts     Fix&lt;br /&gt;
Mortal Dogfight                 0.8 pts     Fix&lt;br /&gt;
Pieces                          3.6 pts     Fix&lt;br /&gt;
Centric Preview                 0.7 pts&lt;br /&gt;
Into the Nature                 4.5 pts     Fix&lt;br /&gt;
Mood Preview                    0.7 pts&lt;br /&gt;
Paralax Preview (V2)            0.5 pts&lt;br /&gt;
Helldiver Preview               0.2 pts&lt;br /&gt;
Centric                         6.6 pts     Fix&lt;br /&gt;
Leo 2 Preview                   0.8 pts&lt;br /&gt;
Misfortune                      8.0 pts     Fix&lt;br /&gt;
Memorix 2                       3.7 pts     Fix&lt;br /&gt;
                                &lt;br /&gt;
&lt;br /&gt;
                        * PALACE (0.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Misfire Preview                         0.5 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (47.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sonny the Snail                  4.1 pts     Fix&lt;br /&gt;
Isolation Preview                0.3 pts&lt;br /&gt;
Incerator Preview                0.4 pts&lt;br /&gt;
Oklahoma Kid                     3.6 pts     Fix&lt;br /&gt;
Fields of Hades (with AFL)       1.9 pts     Fix&lt;br /&gt;
Navigator (fixed for Xenon)      1.0 pts     Fix&lt;br /&gt;
Invertus                         3.2 pts     Fix&lt;br /&gt;
Aknakereso                       2.4 pts     P/N&lt;br /&gt;
Fastball                         2.5 pts     P/N&lt;br /&gt;
Fred the Fruiter                 2.6 pts     P/N&lt;br /&gt;
Car-O-Matic Preview              0.7 pts&lt;br /&gt;
Cubeheads Preview                0.4 pts&lt;br /&gt;
Rigor Preview                    1.0 pts&lt;br /&gt;
Terminus                         3.2 pts     Fix&lt;br /&gt;
Megabrian                        4.8 pts     Fix&lt;br /&gt;
Car-O-Matic                      6.7 pts     Fix&lt;br /&gt;
Celtix                           2.7 pts     P/N&lt;br /&gt;
Ratan Ballads                    2.9 pts     P/N&lt;br /&gt;
Mayhem                           2.6 pts     P/N&lt;br /&gt;
                                 &lt;br /&gt;
&lt;br /&gt;
                           * Triad (1.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mood V2.0 Preview                    0.8 pts&lt;br /&gt;
The Run Preview                      0.6 pts&lt;br /&gt;
Bubble Preview                       0.2 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * Xenon (2.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Stoned Preview                  0.3 pts&lt;br /&gt;
Navigator(fixed by Scs &amp;amp; Trc)   2.1  pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             69.4&lt;br /&gt;
02.    (5)      SCS &amp;amp; TRC                     47.0&lt;br /&gt;
03.    (3)      Onslaught                     41.8&lt;br /&gt;
04.    (2)      Avantgarde                    31.0&lt;br /&gt;
05.    (3)      Motiv 8                       30.2&lt;br /&gt;
06.    (4)      Hitmen                        25.3&lt;br /&gt;
07.    (6)      F4CG                          19.8&lt;br /&gt;
08.    (7)      Chromance                     17.7&lt;br /&gt;
09.    (/)      Laxity                        6.1&lt;br /&gt;
10.    (8)      Xenon                         2.4&lt;br /&gt;
11.    (9)      Atlantis                      2.1&lt;br /&gt;
12.    (11)     Triad                         1.6&lt;br /&gt;
13.    (12)     Active                        0.9&lt;br /&gt;
14.    (13)     Palace                        0.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1996&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             16&lt;br /&gt;
02.    (2)      Avantgarde                    11&lt;br /&gt;
03.    (2)      SCS &amp;amp; TRC                     10&lt;br /&gt;
04.    (3)      Chromance                     8&lt;br /&gt;
       (3)      Onslaught  &lt;br /&gt;
05.    (3)      Hitmen                        7&lt;br /&gt;
06.    (4)      F4CG                          2&lt;br /&gt;
07.    (/)      Laxity                        1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Hello. And Bye.&lt;br /&gt;
&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * THE MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  your  probably  most favourite chapter,&lt;br /&gt;
the  charts. The charts are divided into two different&lt;br /&gt;
sections,  the  mail  charts and the board charts. The&lt;br /&gt;
mail/charts  are  what  people  like  to define as mega&lt;br /&gt;
charts  consisting  of  the  incoming Relax votesheets&lt;br /&gt;
and the charts of other magazines spread during the&lt;br /&gt;
last weeks.&lt;br /&gt;
&lt;br /&gt;
To  create  the charts you are going to read here we&lt;br /&gt;
took  the  following  charts of the following magazines&lt;br /&gt;
into   consideration  completed  by  the  votes  taking&lt;br /&gt;
part  as  top ten from the growing amount of incoming&lt;br /&gt;
normal and digital Relax votesheets:&lt;br /&gt;
&lt;br /&gt;
Arachnophobia 2/The Spiders               OCTOBER 1996&lt;br /&gt;
Contrast 6/No Name                        OCTOBER 1996&lt;br /&gt;
Mish Mash 3/independent                   OCTOBER 1996&lt;br /&gt;
Emphatic 4/Nitros                         DECEMBER 1996&lt;br /&gt;
Nitro 22/Excess                           DECEMBER 1996&lt;br /&gt;
&lt;br /&gt;
If  you disagree with the content of the following lines&lt;br /&gt;
we only can advice you to get your hands on all avail-&lt;br /&gt;
able  votesheets  and fill them to influence the charts&lt;br /&gt;
in the way you'd like to do it. Please do us a personal&lt;br /&gt;
favour  and do not manipulate the charts while voting&lt;br /&gt;
for  personal  friends instead of supporting persons&lt;br /&gt;
who might deserve the vote.&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        50&lt;br /&gt;
02.    (2)      Reflex                        42&lt;br /&gt;
03.    (3)      Byterapers                    39&lt;br /&gt;
04.    (6)      Crest                         30&lt;br /&gt;
05.    (4)      Agony Design                  29&lt;br /&gt;
06.    (5)      Camelot                       28&lt;br /&gt;
07.    (8)      Profik                        19&lt;br /&gt;
08.    (7)      Taboo                         16&lt;br /&gt;
09.    (9)      Antic                         7&lt;br /&gt;
10.    (/)      Smash Designs                 5&lt;br /&gt;
                                              &lt;br /&gt;
No  changes  yet  at the top, OXYRON leading with two&lt;br /&gt;
coming  releases  from  Graham  and  Fuben,  REFLEX&lt;br /&gt;
and BYTERAPERS on the following places.&lt;br /&gt;
At ten SMASH DESIGNS re-entered the top ten list by&lt;br /&gt;
sending off the Polish based NIPSON.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (3)       Graham/Oxyron                   56&lt;br /&gt;
02.   (1)       Mr. Sex/Byterapers              53&lt;br /&gt;
03.   (2)       Quiss/Reflex 64 (PC)            52&lt;br /&gt;
04.   (8)       Crossbow/Crest                  37&lt;br /&gt;
05.   (4)       Druid/Agony/&amp;lt;C&amp;gt;                 32&lt;br /&gt;
06.   (5)       MMS/Taboo                       27&lt;br /&gt;
07.   (6)       Slammer/Camelot                 25&lt;br /&gt;
08.   (10)      Fuben/Oxyron                    19&lt;br /&gt;
09.   (7)       TTS/Oxyron                      10&lt;br /&gt;
10.   (9)       KM/Taboo                        9&lt;br /&gt;
                                                &lt;br /&gt;
GRAHAM  got  voted  to  the  new number one coder in&lt;br /&gt;
business,  sending  MR.  SEX  and  QUISS  back  to the&lt;br /&gt;
following positions.&lt;br /&gt;
Except  for some minor position changes the rest re-&lt;br /&gt;
mains more or less unchanged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Success &amp;amp; TRC                 39&lt;br /&gt;
02.   (3)       Alpha Flight 1970             34&lt;br /&gt;
03.   (4)       F4CG                          30&lt;br /&gt;
04.   (5)       Chromance                     29&lt;br /&gt;
05.   (6)       Onslaught                     20&lt;br /&gt;
06.   (7)       Motiv 8                       15&lt;br /&gt;
07.   (1)       Avantgarde                    14&lt;br /&gt;
08.   (8)       Hitmen                        13&lt;br /&gt;
09.   (/)       Fairlight                     11&lt;br /&gt;
10.   (9)       Laxity                        9&lt;br /&gt;
                                              &lt;br /&gt;
SUCCESS  &amp;amp;  THE  RULING  COMPANY,  ALPHA FLIGHT&lt;br /&gt;
1970  and  FANTASTIC  4  CRACKING  GROUP  are  the&lt;br /&gt;
leading cracking group trio these days after AVANT-&lt;br /&gt;
GARDE died and moved down to seven.&lt;br /&gt;
FAIRLIGHT  returned  into  the  top ten, replacing the&lt;br /&gt;
already  splitted  cooperation  of  ACRISE &amp;amp; EXCESS,&lt;br /&gt;
who  were  not  able, not as cooperation nor as single&lt;br /&gt;
groups, to qualify this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN SINGLE CRACKER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/F4CG                 40&lt;br /&gt;
02.   (2)       Burglar/SCS                     34&lt;br /&gt;
03.   (5)       Ignorance/AFL                   29&lt;br /&gt;
04.   (3)       Hain/F4CG                       28&lt;br /&gt;
05.   (6)       Moonchild/Hitmen                22&lt;br /&gt;
06.   (4)       CBA/TRC                         20&lt;br /&gt;
07.   (9)       Didi/Laxity                     18&lt;br /&gt;
08.   (7)       Mr. Wax/Chromance               9&lt;br /&gt;
09.   (8)       Derbyshire Ram/F4CG             8&lt;br /&gt;
10.   (/)       Jaydee/Chromance                4&lt;br /&gt;
&lt;br /&gt;
JACK  ALIEN  still dominates, followed by BURGLAR on&lt;br /&gt;
two,  nothing  new  here.  IGNORANCE  and MOONCHILD&lt;br /&gt;
are still on their way up.&lt;br /&gt;
At the end of the list JAYDEE collected enough votes&lt;br /&gt;
to  be  ranked  on  ten,  replacing  good old BACCHUS&lt;br /&gt;
who was not very active lately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    60&lt;br /&gt;
02.   (2)       Joe/Wrath Design                51&lt;br /&gt;
03.   (4)       Electric/Extend                 46&lt;br /&gt;
04.   (3)       Creeper/Antic                   42&lt;br /&gt;
05.   (5)       Astaroth/Agony                  37&lt;br /&gt;
06.   (/)       Deekay/Crest/Ons                23&lt;br /&gt;
07.   (6)       RRR/Oxyron                      22&lt;br /&gt;
08.   (7)       Fazee/Taboo                     14&lt;br /&gt;
09.   (8)       Carrion/Elysium                 11&lt;br /&gt;
10.   (10)      Ogami/Fairlight                 8&lt;br /&gt;
                                                &lt;br /&gt;
CRUISE  still  at the top, a well deserved position, fol-&lt;br /&gt;
lowed  by JOE. As usual ELETRIC and CREEPER chan-&lt;br /&gt;
ges positions again.&lt;br /&gt;
Absolutely  no  surprise  is  DEEKAY entering the top&lt;br /&gt;
ten  at six, and there won't be any doubts that he will&lt;br /&gt;
raise in the next editions, too. He sent off RODER, he&lt;br /&gt;
is now in nirvana land, out of our top ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN MUSIC COMPOSER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  55&lt;br /&gt;
02.   (2)       PVCF/Reflex 64 (PC)             54&lt;br /&gt;
03.   (4)       Shogoon/Taboo                   44&lt;br /&gt;
04.   (3)       Syndrom/TIA/Crest               38&lt;br /&gt;
05.   (9)       Drax/Vibrants                   32&lt;br /&gt;
06.   (6)       Fanta/Bass/Oxyron               25&lt;br /&gt;
07.   (7)       Moog/Agony Design               21&lt;br /&gt;
08.   (5)       Compod/Charged/...              19&lt;br /&gt;
09.   (8)       Jeff/Hype/CML                   17&lt;br /&gt;
10.   (/)       Mitch &amp;amp; Dane/Hype/...           7&lt;br /&gt;
&lt;br /&gt;
PRI was still able to defend the top spot while PVCF is&lt;br /&gt;
getting  closer and closer. Nevertheless the time has&lt;br /&gt;
come for PRI to come up with some new masterpieces.&lt;br /&gt;
At  the  end  finally  MITCH &amp;amp; DANE were able to enter&lt;br /&gt;
the  charts  after  having  released  lots  of  brilliant&lt;br /&gt;
pieces.  The  new &amp;quot;dynamic duo&amp;quot; has replaced all-time&lt;br /&gt;
favourite  JEROEN  TEL, who is rumoured to produce&lt;br /&gt;
some CBM 64 music again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       TOP TEN MAIL TRADER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (5)       Violator/AFL                    44&lt;br /&gt;
02.   (1)       Spermbird/&amp;lt;C&amp;gt;                   41&lt;br /&gt;
03.   (8)       Funxilla/SCS &amp;amp; TRC              38&lt;br /&gt;
04.   (2)       Intruder/F4CG                   30&lt;br /&gt;
05.   (4)       Dr. Soft/ALB                    27&lt;br /&gt;
06.   (3)       Derbyshire Ram/F4CG             23&lt;br /&gt;
07.   (/)       Macx/&amp;lt;C&amp;gt;                        20&lt;br /&gt;
08.   (10)      El Banditos/SCS &amp;amp; TRC  17       &lt;br /&gt;
09.   (/)       Neotec/F4CG                     9&lt;br /&gt;
10.   (/)       Caledonian/AFL                  8&lt;br /&gt;
                                                &lt;br /&gt;
Once  again, here is the proof. This are THE FASTEST&lt;br /&gt;
MOVING  CHARTS  in  the scene. VIOLATOR did a major&lt;br /&gt;
step  forward  and  took  over  the charts by storm,&lt;br /&gt;
sending  SPERMBIRD back to two, followed by another&lt;br /&gt;
runner-up, namely FUNXILLA.&lt;br /&gt;
We  had  three  new  entries  this time, MACX, NEOTEC&lt;br /&gt;
and  CALEDONIAN,  who sent off SPLATTERHEAD, CA-&lt;br /&gt;
LYPSO  and  SHUZE. We already know in the next edi-&lt;br /&gt;
tion we can expect major changes, as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Vandalism News                 60&lt;br /&gt;
02.   (3)       Domination                     49&lt;br /&gt;
03.   (5)       Relax Magazine                 46&lt;br /&gt;
04.   (4)       Nitro                          34&lt;br /&gt;
05.   (7)       Propaganda                     32&lt;br /&gt;
06.   (8)       The Tribune                    26&lt;br /&gt;
07.   (2)       Skyhigh                        24&lt;br /&gt;
08.   (10)      Insider                        14&lt;br /&gt;
09.   (6)       The Pulse Magazine             10&lt;br /&gt;
10.   (/)       Driven                         9&lt;br /&gt;
&lt;br /&gt;
Australia  on  the  top! Atleast in the magazine charts&lt;br /&gt;
the  Tasmanian  based  group  Onslaught  has met the&lt;br /&gt;
approvals  of  the  readers  worldwide.  Nevertheless&lt;br /&gt;
top  ranked  magazines  should  release  atleast more&lt;br /&gt;
than only one issue per year.&lt;br /&gt;
At  the  end  DRIVEN  qualified  finally  for a top ten, a&lt;br /&gt;
well  deserved  position after the hard work invested&lt;br /&gt;
by  the editors, setting up the most issues of a single&lt;br /&gt;
magazine in 1996. Well done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't  complain  if  you  dislike the results, grab a pen&lt;br /&gt;
(or  your  favourite  text/e-mail  processor  for our&lt;br /&gt;
very own DIGITAL VOTESHEET) and fill our RELAX, or&lt;br /&gt;
any  other,  votesheet  to  influence the results next&lt;br /&gt;
time.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo  season was been finished with its final day&lt;br /&gt;
at  The Party VI after two days have been cancelled,&lt;br /&gt;
the  DEMOBIT  '96  in Slovakia and THE TRIBUTE '96 in&lt;br /&gt;
Sweden.&lt;br /&gt;
&lt;br /&gt;
The  season is over, the results from The Party 1996&lt;br /&gt;
are  known and the releases have been spread widely&lt;br /&gt;
so far, but what brought the season of 1996?&lt;br /&gt;
Surely  the  rarely  seen  highlights have been set by&lt;br /&gt;
the  returning  forces  of  CREST aswell as the stan-&lt;br /&gt;
dart  Assembly   winner  BYTERAPERS,  demos  which&lt;br /&gt;
were  generally nice to watch and introducing atleast&lt;br /&gt;
some new or a bit more original effects.&lt;br /&gt;
Wrath Designs, Padua and Grafitty returned aswell to&lt;br /&gt;
compete within the demo industry, and the presented&lt;br /&gt;
results have been very promising, especially Grafitty&lt;br /&gt;
who presented a demo which was DIFFERENT from the&lt;br /&gt;
others shown at The Party VI, and the fact that there&lt;br /&gt;
were  no  stupid  4X4  vectors effects shown is ano-&lt;br /&gt;
ther positive aspect of that production.&lt;br /&gt;
The ORIGINALITY  is  missing more and more, that is a&lt;br /&gt;
fact  for sure, having a look at the demos from Coma,&lt;br /&gt;
Reflex, Resource and Smash Designs released at The&lt;br /&gt;
Party VI. The effects have surely been partly CLOSE&lt;br /&gt;
to  technical  PERFECTION,  but  they all were looking&lt;br /&gt;
very similar and even the presentation of the effects&lt;br /&gt;
in  the  same  row  followed. Taking out the musics and&lt;br /&gt;
the  rarely  shown  artwork  you  can't exactly define&lt;br /&gt;
what effect belongs to what demo, and that's the way,&lt;br /&gt;
the  WRONG  way, scene goes since almost two years.&lt;br /&gt;
The  development  for  this step has begun in the late&lt;br /&gt;
eighties  and  early nineties when people only started&lt;br /&gt;
to  BREAK any record setted up. On the one hand the&lt;br /&gt;
system  lives  from  it, from the COMEPTITION to other&lt;br /&gt;
platforms and to show what is still possible with 8-bit&lt;br /&gt;
but  on  the  other hand the originality is missing, and&lt;br /&gt;
it   has   always   been   the  ORIGINALITY  giving  the&lt;br /&gt;
productions  a  special  touch helping us remembering&lt;br /&gt;
them,  while those recording hunting effects are for-&lt;br /&gt;
getten  when  we  got to see a faster and even bigger&lt;br /&gt;
version of it.&lt;br /&gt;
The  usage  of  the  4X4,  8X4 and 8X8 chunky modes&lt;br /&gt;
has already lead us to a point where you almost need&lt;br /&gt;
someone  to  explain  what  is shown there, as effects&lt;br /&gt;
from  the  Amiga/PC using 256 or even more colours&lt;br /&gt;
in  a high-resolution simple can't look the same on the&lt;br /&gt;
CBM  64,  and  the 4X4 modes doesn't even make them&lt;br /&gt;
looking better.&lt;br /&gt;
Nevertheless we already reached the point where we&lt;br /&gt;
can't  hide behind the term &amp;quot;ORIGINAL&amp;quot; scene when we&lt;br /&gt;
are  &amp;quot;only&amp;quot; able to COPY from the demo scenes on o-&lt;br /&gt;
ther  platform,  this  is something people should start&lt;br /&gt;
thinking  about.  Once  again  the time has come to in-&lt;br /&gt;
vent something ourselves, since our very own talents&lt;br /&gt;
should  be  more  than only re-producing effects and&lt;br /&gt;
copying what we have seen before.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I  had the feeling to watch demos on a PC, a lame PC&amp;quot;&lt;br /&gt;
said The Dark Judge/Focus, one of the few remaining&lt;br /&gt;
demo  veterans.  Grafitty and Crest have proven it is&lt;br /&gt;
still  possible  to create demos with &amp;quot;original&amp;quot; CBM 64&lt;br /&gt;
effects,  demos  which look different having their own&lt;br /&gt;
style,  giving  us the feeling it is still the same compu-&lt;br /&gt;
ter  system  we  have  bought and entered a long time&lt;br /&gt;
ago,  bringing  back  sentimental  feelings  from an al-&lt;br /&gt;
ready  forgotten  decade  of  demo  making,  a period&lt;br /&gt;
when  demo  making  was  still  an ART, and NOT an IN-&lt;br /&gt;
dustry.  On  channel  # c-64  TDJ  has  already hinted&lt;br /&gt;
that  Focus  are working on a new production, a pure&lt;br /&gt;
CBM  64  production,  and not only a COPY from what&lt;br /&gt;
we  have  seen four, six or eight months ago on other&lt;br /&gt;
platforms.&lt;br /&gt;
&lt;br /&gt;
People  are  continously  talking  about DESIGN these&lt;br /&gt;
days, but what is design? Design, like most people use&lt;br /&gt;
to  define it, is nothing else like COPYING the presen-&lt;br /&gt;
tation  of  Amiga  or  PC  demos  these  days, there is&lt;br /&gt;
rarely  seen  an original design, a design for example&lt;br /&gt;
groups  like  Focus,  Spirit or Offence, just to name a&lt;br /&gt;
few, have shown all over the years.&lt;br /&gt;
&lt;br /&gt;
In  1997  we  hope  to  see  some productions showing&lt;br /&gt;
originality  on a high technical level, giving us a bit of&lt;br /&gt;
the  old  CBM  64  style  back, a style which made this&lt;br /&gt;
system so popular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Let's  hope  the  best  and  return to the present. We&lt;br /&gt;
have  prepared  two  reviews  this  time,  &amp;quot;FATALITY&amp;quot;&lt;br /&gt;
from Albion and &amp;quot;VIRTUAL DREAMS&amp;quot; from Lepsi Deve-&lt;br /&gt;
lopments.&lt;br /&gt;
Unfortunately  our  music professor has left for win-&lt;br /&gt;
ter  vacations  in  the Czech Republic so he has been&lt;br /&gt;
out of order for us this time, so Fuben took over the&lt;br /&gt;
job,  being  qualified by an immense theoretical know-&lt;br /&gt;
ledge about music, too. As you might know next to co-&lt;br /&gt;
ding  on  CBM 64, Amiga and PC he uses to compose a&lt;br /&gt;
bit, too, so no need to argue is given here.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          FATALITY/ALBION&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Albion  is  a  Polish based demo group with a lot of ta-&lt;br /&gt;
lented  members  inside,  the only problem is the acti-&lt;br /&gt;
tivity level which is unfortunately not very high.&lt;br /&gt;
Anyway,  until  now  their  MAJOR releases have been&lt;br /&gt;
optically  very  nice,  so this group is for sure worth&lt;br /&gt;
to be regarded with great interest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This demo was entirely coded by STILGAR/ALBION.&lt;br /&gt;
&lt;br /&gt;
The  intro  sequence  contains the USUAL stuff: logo,&lt;br /&gt;
&amp;quot;presents&amp;quot;,  BIG  fullsize  logo  (maybe  2-screens or&lt;br /&gt;
even  bigger)  which is scrolled in Hi-Res, followed by&lt;br /&gt;
the  credits.  Evenso  the  intro doesn't feature any-&lt;br /&gt;
thing special, but all is well  POLISHED. Just the timing&lt;br /&gt;
between code and music might be better, as there are&lt;br /&gt;
some  quite  long periods without any action (i.e. after&lt;br /&gt;
the big scroller). The same goes for the logo-fade-in&lt;br /&gt;
in the next part.&lt;br /&gt;
The  next  part  features a transforming filled vector&lt;br /&gt;
on  a  SQUARE  of  maybe  200x200 pixels or BIGGER&lt;br /&gt;
(4  colors/low-res).  Even  the  SPEED of the routine&lt;br /&gt;
is  O.K., I think I have seen better vectors yet (i.e. big&lt;br /&gt;
vectors   in   Radio  Napalm/Reflex),  considering  the&lt;br /&gt;
fact that NO complex objects were used.&lt;br /&gt;
Then,  after  some  text  (while loading) and a Hi-Res-&lt;br /&gt;
bitmap  picture,  which by the way is faded in in a NICE&lt;br /&gt;
way (I like that fade!), an UGLY (at least in my eyes it&lt;br /&gt;
looks  ugly)  8x8  rotzoomer comes up (with a palette&lt;br /&gt;
of 136 colors). This effect really looks weird. You can&lt;br /&gt;
NOT  recognize  the texture at all. Well, I think again I&lt;br /&gt;
have seen BETTER rotzoomers yet!&lt;br /&gt;
Then, finally, after an 'ALBION'-logo you get see the&lt;br /&gt;
final 'THE END'-logo.&lt;br /&gt;
Coming  next  is  a  simple 2x2 upscroller, followed by&lt;br /&gt;
an interlace-picture.&lt;br /&gt;
&lt;br /&gt;
All in all, 'FATALITY' is a WELL designed demo. Evenso&lt;br /&gt;
there is definetely a lack of action and new routines.&lt;br /&gt;
The   two   real   effects  has  already  been  seen  in&lt;br /&gt;
several demos, even in better versions. So, my rating&lt;br /&gt;
can't be higher than 57% !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      RRR about the graphics:&lt;br /&gt;
                      --------------------&lt;br /&gt;
All  graphics  in  Fatality  have been drawn by Jetan,&lt;br /&gt;
who is a member of Agony Design.&lt;br /&gt;
&lt;br /&gt;
The  visual  entertainment starts with a FINE &amp;quot;Albion&amp;quot;&lt;br /&gt;
multicolour  bitmap  logo,  followed  by  a  two screens&lt;br /&gt;
wide &amp;quot;Fatality&amp;quot; hires singlecolour logo, which is simply&lt;br /&gt;
BRILLIANT! Next in the row there are the credit items&lt;br /&gt;
which are only average, presented in multicolour bit-&lt;br /&gt;
map format saying &amp;quot;code&amp;quot;, &amp;quot;msx&amp;quot; and &amp;quot;gfx&amp;quot;. The next&lt;br /&gt;
screen is divided into two graphic parts, both in mul-&lt;br /&gt;
ticolour bitmap format. On the left side there is a qui-&lt;br /&gt;
te  COLOURFUL  &amp;quot;Albion&amp;quot; logo, on the right side there&lt;br /&gt;
seem   to  be  some  graphic fx only, but if you have a&lt;br /&gt;
closer  look  on  it  and  with  a bit of fantasy you can&lt;br /&gt;
find  some kind of &amp;quot;Alb&amp;quot; sign here. This one is followed&lt;br /&gt;
by  a  fullscreen  picture showing a girl's face, a plug&lt;br /&gt;
and  a  plug-in, connected in the one or another way,&lt;br /&gt;
realised in singlecolour hires format. At the end the-&lt;br /&gt;
re   is   another   &amp;quot;Albion&amp;quot;  in  the  multicolour  bitmap&lt;br /&gt;
format,  its  style  is  almost the same like seen at the&lt;br /&gt;
intro  logo.  Last but not least there is another multi-&lt;br /&gt;
colour  bitmap  format,  saying  &amp;quot;the  end&amp;quot;. The shown&lt;br /&gt;
style is interesting, in both, form and filling.&lt;br /&gt;
&lt;br /&gt;
Having  a  look  at all graphics you get the impression&lt;br /&gt;
that its again one of the Amiga-design-bite-me tries,&lt;br /&gt;
a  good  try  indeed, very different from the normally&lt;br /&gt;
shown  standart.  The  graphics are in generally well&lt;br /&gt;
drawn,  some  are  upperclass.  The rating, taking all&lt;br /&gt;
graphics into consideration, is at 78%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Fuben about the music:&lt;br /&gt;
                       -------------------&lt;br /&gt;
The Fatality soundtrack is done by JETAN/AGONY.&lt;br /&gt;
&lt;br /&gt;
That  TECHNO  tune features a lot of passages, which&lt;br /&gt;
FITS  to  the demo, as you can TIME your parts to the&lt;br /&gt;
SHORT  passages.  The basic structure of the tune is&lt;br /&gt;
not anything special. A changing bassline, a basedrum&lt;br /&gt;
and a lot of effects.&lt;br /&gt;
The  SOUNDS  of  that  track  are  in my opinion MORE&lt;br /&gt;
interesting  than the rest. I like those effects as they&lt;br /&gt;
beware the track to get boring. Especially that base-&lt;br /&gt;
drum  and  bass-sound  (that  'BAMMM') is quite INTE-&lt;br /&gt;
RESTING.&lt;br /&gt;
&lt;br /&gt;
Now  it's  my job to give a rating to that track. I'm NOT&lt;br /&gt;
sure  if  I  am the RIGHT one to give a rating to a pure&lt;br /&gt;
techno-tune  as  I  personally  DON'T  LISTEN  to that&lt;br /&gt;
kind  of  music.  But  comparing  the  track with other&lt;br /&gt;
techno-tracks  I  have heard on C64 I would give this&lt;br /&gt;
a  rating of 63% !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         VIRTUAL DREAMS/LEPSI DEVELOPMENTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi  Developments have been a steady guest in our&lt;br /&gt;
demo  reviews  chapters  in 1996, so we could not end&lt;br /&gt;
it without a Lepsi release. Atleast we can report that&lt;br /&gt;
the Polish based demo group increases their skill and&lt;br /&gt;
quality  level  with  an  every  single  release, anyway&lt;br /&gt;
they  still  &amp;quot;only&amp;quot;  belong  to the average COPYING in-&lt;br /&gt;
stead of INVENTING crowd &amp;quot;flooding&amp;quot; the market from&lt;br /&gt;
time to time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      Fuben about the coding:&lt;br /&gt;
                      --------------------&lt;br /&gt;
This productions got completely coded by Madrom.&lt;br /&gt;
&lt;br /&gt;
The   trackmo   starts  with  the  usual  boring  intro-&lt;br /&gt;
sequence, which is made up by some text (2x2 chars),&lt;br /&gt;
a   logo  and  a weird plot-effect (looks like a bugging&lt;br /&gt;
Sierpinski-fractal),   which   is   EORed   to  a  Hi-Res&lt;br /&gt;
bitmap in the background. A poor intro actually!&lt;br /&gt;
&lt;br /&gt;
The  music  changes  and  the  real trackmo starts up&lt;br /&gt;
with   some  text  (2x2)  while  IRQ-loading.  The  first&lt;br /&gt;
routine  is a filled vector in the 4x4 mode! The object&lt;br /&gt;
has  8 faces and is quite fast rotating. But regarding&lt;br /&gt;
to its SMALL size and the chunky-like 4x4 mode, that&lt;br /&gt;
routine isn't that fast!&lt;br /&gt;
The  next effect is a textured cube in 4x4 mode again,&lt;br /&gt;
which  is  rotating  just around the Y-axis. In my eyes&lt;br /&gt;
the  routine  is quite SLOW, considering the fact, that&lt;br /&gt;
it  is  just  rotating  around  ONE  AXIS. Compare that&lt;br /&gt;
routine  to  GRAHAM's texture-mapper in DAWNFALL!&lt;br /&gt;
The  next part is actually the SAME routine again but&lt;br /&gt;
now  including  LIGHT-SOURCED faces plus TEXTURE-&lt;br /&gt;
MAPPING.  Additionally  there is a background added,&lt;br /&gt;
too!  This  part  looks  really  nice (I like the textures&lt;br /&gt;
very  much)!  Evenso, Madrom properbly just precal-&lt;br /&gt;
culated  some  textures  for the light-sourcing, which&lt;br /&gt;
makes  the  cube  looking  much  cooler, the routine is&lt;br /&gt;
still  TOO  SLOW!  By  the  way, there is a point of view&lt;br /&gt;
added in both parts!&lt;br /&gt;
The  music  changes  again.  Now a quite slow ZOOMER&lt;br /&gt;
(in  4x4)  comes  up in a size of maybe 24x24 chars.&lt;br /&gt;
Another zoomer follows. This one has a size of 30x20&lt;br /&gt;
chars  (in  4x4  mode  again)  and the speed is of this&lt;br /&gt;
routine  is O.K. There is a X-sine included additionally!&lt;br /&gt;
After  a  Super  Hi-Res  picture  has been shown and&lt;br /&gt;
a  new  music has begun, some FRACTALS with around&lt;br /&gt;
7000 pixels comes up.&lt;br /&gt;
After  an FLI-picture, a small LIGHT-SOURCED vector&lt;br /&gt;
comes  (in 4x4 mode). The CLIPPING bugs a bit and all&lt;br /&gt;
in all: IT LOOKS UGLY!&lt;br /&gt;
Then  there is a textured GLOBE, something like TTS'&lt;br /&gt;
routine  in  Coma  Light  12, but definetely NOT in that&lt;br /&gt;
speed. TTS' routine is by far MUCH better!&lt;br /&gt;
Finally  there is the end-part showing an upscroller,&lt;br /&gt;
which is far too long, and an end-picture!&lt;br /&gt;
&lt;br /&gt;
All  in  all,  I  think that this is the BEST Lepsi demo as&lt;br /&gt;
far I can remember. Madrom improved a lot in my eyes.&lt;br /&gt;
But  I  think  that the GENERAL PROBLEM of all Lepsi&lt;br /&gt;
demos  are the fact that they EXTEND their demo too&lt;br /&gt;
much.  If Madrom WOULDN'T include that many text and&lt;br /&gt;
pictures  between  the parts and cut out the slow and&lt;br /&gt;
old  routines,  he  could  IMPROVE his demo a lot in my&lt;br /&gt;
opinion.  If  he  just would take his light-sourced tex-&lt;br /&gt;
ture-mapper,  his  new zoomer and those fractals, he&lt;br /&gt;
could have much more ACTION in the demo. Well, that is&lt;br /&gt;
my point of view. So I give a rating of 53%!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      RRR about the graphics:&lt;br /&gt;
                      --------------------&lt;br /&gt;
The graphics for the trackmo entitled Virtual Dreams&lt;br /&gt;
have  been  drawn  and  realised by Levi, Sebaloz and&lt;br /&gt;
Valsary.  The  4x4  zoomed  graphics  being  used  as&lt;br /&gt;
textures  for certain occasions won't be mentioned in&lt;br /&gt;
the following lines.&lt;br /&gt;
&lt;br /&gt;
The  dream begins with an interesting mulitcolour bit-&lt;br /&gt;
map  logo saying &amp;quot;Lepsi Developments&amp;quot;, followed by an&lt;br /&gt;
AVERAGE  hires  singlecolour  &amp;quot;Virtual Dreams&amp;quot; logo.&lt;br /&gt;
Super  Hires  graphics  can  be seen rarely, here we&lt;br /&gt;
have  on  showing a man, probably a diver because of&lt;br /&gt;
his mask? I don't know. Keeping all the disadvantes of&lt;br /&gt;
this  format  in  mind  it's quite OK. Last but not least&lt;br /&gt;
there  is a FLI picture showing a pickup VAN, descri-&lt;br /&gt;
bed  MAZDA. The pickup itself is quite good and detai-&lt;br /&gt;
led, unfortuantely  the  background  is rather boring&lt;br /&gt;
and SPOILS the impression a little bit.&lt;br /&gt;
&lt;br /&gt;
Well,  I  personally  would love to see more graphics in&lt;br /&gt;
today's  demos/trackmos, so if only few graphics are&lt;br /&gt;
being used I demand some better ones. Nothing shown&lt;br /&gt;
here could impress me, it's more at an average level,&lt;br /&gt;
so the rating can only be at 57%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       Fuben about the music:&lt;br /&gt;
                       -------------------&lt;br /&gt;
The  soundtrack for this trackmo has been arranged&lt;br /&gt;
by Froyd and Gregfeel, both members of this crew.&lt;br /&gt;
&lt;br /&gt;
Gregfeel's  intro  tune  sounds  to  be  quite OLD. The&lt;br /&gt;
sounds  -  especially the bass and the arpeggio - are&lt;br /&gt;
quit miserable and so is the music, too! A simple bass-&lt;br /&gt;
line, which is transposed with some simple harmonies.&lt;br /&gt;
The  second  tune,  which  is  composed by Froyd, is a&lt;br /&gt;
REAL  CONTRAST to the first tune. The tune has very&lt;br /&gt;
cool  sounds,  which  are  quite  similar  to  the  JCH-&lt;br /&gt;
sounds.   The  music  at  whole  has  th e typical  LINK&lt;br /&gt;
style in my eyes! A nice FUNKY lead, a simple GROOVE&lt;br /&gt;
in the bass and some soft arpeggios.&lt;br /&gt;
The  third  tune  is by Froyd, too! It's quite SIMILAR to&lt;br /&gt;
the  tune  before.  I  like  it,  as it's rather funky. The&lt;br /&gt;
BEAT  is  not  the  usual  4/4 beat, but something like&lt;br /&gt;
15/16!  I'm  not sure if this is a bug from the editor or&lt;br /&gt;
Froyd wanted to have a more funky beat?!&lt;br /&gt;
By  the way, BOTH tunes are looped and are repeated&lt;br /&gt;
during the demo.&lt;br /&gt;
The  fourth  track  is  kind  of  'LAME'  Snap-remix by&lt;br /&gt;
Gregfeel.  There  is a mega-lame bassline and a really&lt;br /&gt;
POOR  melody.  Evenso,  the  sounds  are  quite  COOL&lt;br /&gt;
except of the arpeggio.&lt;br /&gt;
The  end-track  is Gregfeel's very BEST tune I think!&lt;br /&gt;
The  tune at whole is rather simple, so that makes the&lt;br /&gt;
music a bit boring. The tune is quite similar to the C64&lt;br /&gt;
music  done  in  the 90'er. The sounds are ok, expect&lt;br /&gt;
of the weird drum sounds.&lt;br /&gt;
&lt;br /&gt;
I  like  Froyd's  tunes  a lot. They are quite funky and&lt;br /&gt;
are  rather  similar  to  the Vibrants-style. Gregfeel&lt;br /&gt;
has to improve a lot in my eyes. He should try to take&lt;br /&gt;
some  new  harmonies.  He  lacks at the THEORETICAL&lt;br /&gt;
part  of  music. I would prefer to rate both musicians&lt;br /&gt;
seperately,  because  of the IMMENSE potential diffe-&lt;br /&gt;
rences. But together I can just give a rating of 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In  the  next  edition  we  are  going  to have a look at&lt;br /&gt;
some  THE  PARTY VI releases as well as at some AC-&lt;br /&gt;
TUAL releases in case there should be some.&lt;br /&gt;
&lt;br /&gt;
Best regards from your FAVOURITE reviewer team,&lt;br /&gt;
&lt;br /&gt;
Fuben/Oxron&lt;br /&gt;
-----------&lt;br /&gt;
PRI/TIA/Oxyron&lt;br /&gt;
-------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcome  in  this  months' Party Radar. This time&lt;br /&gt;
we  can  offer  invitations  of three parties (SILIcon-&lt;br /&gt;
vention  '97, Mekka/Symposium '97 and X-97) as well&lt;br /&gt;
as a report from The Party 6 held in Aars/Denmark,&lt;br /&gt;
all prepared by various editors this time.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * SILICONVENTION '97 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  organizers of the Fried Bits 1-3, Symposium'96,&lt;br /&gt;
Yelling  Jam  Party  and Intercon '96 Party bring you&lt;br /&gt;
the biggest computerparty at easter 1997.&lt;br /&gt;
&lt;br /&gt;
The organizers are: Absence (Atari+PC), ADM (Atari)&lt;br /&gt;
Fairlight (C64), Icebird (Acorn), Inter (Atari), Plush&lt;br /&gt;
C64), Talent (C64), TSCC (Atari)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where and when :&lt;br /&gt;
--------------&lt;br /&gt;
XXXXXXXXXXX XXXXXXXXXXX&lt;br /&gt;
XXXXXX-XXXXX-XXX.X&lt;br /&gt;
XXXXX XXXXXX/XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Begin:   28.03.1997     12:00 cet&lt;br /&gt;
End:     3 1.03.1997     12:00 cet&lt;br /&gt;
&lt;br /&gt;
All  systems  are welcome! That means we have lots of&lt;br /&gt;
competitions for the following computers:&lt;br /&gt;
Acorn, Amiga, Atari, C64, PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entrance fee:&lt;br /&gt;
-----------&lt;br /&gt;
The  entrance  fee  ticket will cosy you 30 DM. Please&lt;br /&gt;
pay  in  DM  only!  If  you want to reserve you coming,&lt;br /&gt;
you  only  have  to  pay  20 DM for each member. You&lt;br /&gt;
can  find  more  information  on our homepage or dial&lt;br /&gt;
this   number:   ++XX/XXX-XXXXXXX.   From  19:00  to&lt;br /&gt;
23:00.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to reach the SILIconvention '97:&lt;br /&gt;
-------------------------------&lt;br /&gt;
By car:      Drive  to  Bremen over the highway and exit&lt;br /&gt;
              at  &amp;quot;Bremen-Brinkum&amp;quot;. Then follow the signs&lt;br /&gt;
                that  will  show you the way to Siliconvention&lt;br /&gt;
              party. If you are in trouble finding the party&lt;br /&gt;
              place, just call this number: 8498329.&lt;br /&gt;
&lt;br /&gt;
By train:   Get  out  at  &amp;quot;Bremen Hbf&amp;quot; (mainstation) and&lt;br /&gt;
               take  the  tram  number  1 way &amp;quot;Arsten&amp;quot; and&lt;br /&gt;
               get   out  at  &amp;quot;Kattenturm-Mitte&amp;quot;  and  follow&lt;br /&gt;
               the  signs.  If  you  arrive  after  23:15 then&lt;br /&gt;
               call this number: 8498329&lt;br /&gt;
&lt;br /&gt;
By plane:   When   you   have  reached  the  airport  at&lt;br /&gt;
               Bremen call this nummber: 8498329. Please&lt;br /&gt;
               give us the number of arrived people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Competitions:&lt;br /&gt;
-----------&lt;br /&gt;
  1. Amiga demo competition&lt;br /&gt;
  2. C64 demo competition&lt;br /&gt;
  3. PC demo competition&lt;br /&gt;
  4. Atari Falcon demo competition&lt;br /&gt;
  5. Acorn Risc PC competition&lt;br /&gt;
  6. Amiga 40kb intro competition&lt;br /&gt;
  7. Atari Falcon 96ktro competition&lt;br /&gt;
  8. PC 64kb intro competition&lt;br /&gt;
  9. Acorn intro competition&lt;br /&gt;
 10. Coding competition (all systems)&lt;br /&gt;
 1 1. Grafix competition&lt;br /&gt;
 12. C64 grafix competition&lt;br /&gt;
 13. Render competition&lt;br /&gt;
 14. 4 channel Protracker competition&lt;br /&gt;
 15. Multichannel music competition&lt;br /&gt;
 16. C64 music competition&lt;br /&gt;
 17. Wild competition&lt;br /&gt;
 18. Suprise competition&lt;br /&gt;
 19. Netwave competition&lt;br /&gt;
 20. Fake demo competition&lt;br /&gt;
&lt;br /&gt;
Many  competitions  -  lots  of  prices,  our  sponsors&lt;br /&gt;
will  spend  lots  of  money  and  prices on this party.&lt;br /&gt;
Be sure!&lt;br /&gt;
&lt;br /&gt;
Check  out  the  best  partyplace  you've  ever been.&lt;br /&gt;
What   about   a  big  building  complex  with  showers,&lt;br /&gt;
kitchens,  lots  of  party  halls  and  rooms and a nice&lt;br /&gt;
presentation  hall  with  the  greatest video beam and&lt;br /&gt;
brainblasting sound equipment!&lt;br /&gt;
&lt;br /&gt;
Yeah!  On  the  SILIconvention '97  is place for about&lt;br /&gt;
2000  people  including their equipment plus seperate&lt;br /&gt;
sleeping rooms.&lt;br /&gt;
&lt;br /&gt;
There  is  a seperate disco-room on the party. There&lt;br /&gt;
will  be  a  great  RAVE-act  and  SID-act  during  the&lt;br /&gt;
SILIconvention '97.  Entrance  is  free  of charge for&lt;br /&gt;
all the party guests. Rave on!&lt;br /&gt;
&lt;br /&gt;
Do  you  want  Party  T-Shirts  -  You gotta Party T-&lt;br /&gt;
Shirt's!  The  best  T-Shirt printing techniques you've&lt;br /&gt;
ever  seen.  The  Shirts  will  be  FRUIT  OF THE LOOM&lt;br /&gt;
T-Shirt's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note this:&lt;br /&gt;
--------------&lt;br /&gt;
* Smoking  is allowed. In some rooms, smoking is abso-&lt;br /&gt;
   lutely forbidden (sleeping rooms etc.)&lt;br /&gt;
* Alcohol  is  allowed.  If  somebody  makes  trouble he&lt;br /&gt;
   will be thrown out.&lt;br /&gt;
* Please  don't  park  your  car at the entrance door&lt;br /&gt;
   or emergancy escape doors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 * Contact us for more information about the party *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snailmail:   XXXX XXXXXXXXX&lt;br /&gt;
                XXXXXXXXXXXX XXX XXX&lt;br /&gt;
                XXXXX XXXXXX - XXXXXXX&lt;br /&gt;
Email:        siliconvention^siliconvention.com&lt;br /&gt;
                t-gietschel^mail.netwave.de&lt;br /&gt;
                joerg-tobergte^hb2.maus.de&lt;br /&gt;
Internet:     http://www.siliconvention.com&lt;br /&gt;
&lt;br /&gt;
Or contact C0untZ3r0 at: count0^mail.netwave.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * SYMPOSIUM &amp;amp; MEKKA '97 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                                 Preface:&lt;br /&gt;
                                 -------&lt;br /&gt;
Nearly one year ago two great parties took place:&lt;br /&gt;
&lt;br /&gt;
* Mekka '96 (29th to 31st of March):&lt;br /&gt;
    Mekka  was  held  the  first  time  in 1996 and was a&lt;br /&gt;
   great success. Over 300 attenders from different&lt;br /&gt;
   countries  joined  the  event.  Before  Mekka, there&lt;br /&gt;
   was  no  real  party for the German PC demo scene&lt;br /&gt;
   in our country.&lt;br /&gt;
&lt;br /&gt;
* Symposium '96 (5th to 8th of April):&lt;br /&gt;
   Symposium  took  place  the  9th time and about 650&lt;br /&gt;
   attenders  from all over Europe came to be part of&lt;br /&gt;
   this  special  event.  The  multi-platform party got a&lt;br /&gt;
   good  reputation  cause it is a scene party organi-&lt;br /&gt;
   sed by scene people.&lt;br /&gt;
&lt;br /&gt;
At eastern 1997 these both parties will be combined -&lt;br /&gt;
not  competing  like  last  year  - to provide you even&lt;br /&gt;
more  fun, entertainment and partyfeeling. It does not&lt;br /&gt;
matter  what kind of computers you like - we will sup-&lt;br /&gt;
port  all platforms and most of them will be represen-&lt;br /&gt;
tated by well known and famous demo groups for sure&lt;br /&gt;
&lt;br /&gt;
* PC * Amiga * C64 * Atari Falcon * Acorn RISC PC *&lt;br /&gt;
&lt;br /&gt;
This time Symposium/Mekka '97 will be an event not to&lt;br /&gt;
miss  -  and  remember:  If  you  don't come... it's your&lt;br /&gt;
fault.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         General information:&lt;br /&gt;
                         -----------------&lt;br /&gt;
Date:&lt;br /&gt;
----&lt;br /&gt;
Join  us  at  Easter  1997.  We will open the doors for&lt;br /&gt;
you  on  Friday  28  to  Monday 31 of March 1997. The&lt;br /&gt;
doors will be opened on Friday at 12:00 CET.&lt;br /&gt;
&lt;br /&gt;
Location:&lt;br /&gt;
-------&lt;br /&gt;
The  party  will take place at &amp;quot;Heidemarkhalle Falling-&lt;br /&gt;
bostel&amp;quot; between Hamburg and Hannover (approximat-&lt;br /&gt;
ly 100 km to the south of Hamburg) with enough space&lt;br /&gt;
for about 2000 attenders.&lt;br /&gt;
&lt;br /&gt;
By car:&lt;br /&gt;
------&lt;br /&gt;
You can reach the partyplace over the highway &amp;quot;Au-&lt;br /&gt;
tobahn  A7&amp;quot;, exit at &amp;quot;Fallingbostel&amp;quot;. You will find signs&lt;br /&gt;
directing you from this exit to the party.&lt;br /&gt;
&lt;br /&gt;
By train:&lt;br /&gt;
-------&lt;br /&gt;
You will have to get to station &amp;quot;Fallingbostel&amp;quot; with the&lt;br /&gt;
&amp;quot;Deutsche Bundesbahn&amp;quot;. We will setup a bus-shuttle&lt;br /&gt;
service to the party. Please contact:&lt;br /&gt;
Michael  Krause,  Mannesalle 24, 21107 Hamburg, Ger-&lt;br /&gt;
many,  rawstyle^blackbox.dame.de, 11734^fh-wedel.de&lt;br /&gt;
(Rawstyle/Lego)  in  advance  to  make sure that our&lt;br /&gt;
bus is at the train-station if you are arriving.&lt;br /&gt;
&lt;br /&gt;
Bustrip:&lt;br /&gt;
------&lt;br /&gt;
Ofcourse you can come by bus, too. At the moment we&lt;br /&gt;
have  information  about  atleast  two bustrips coming&lt;br /&gt;
from:&lt;br /&gt;
&lt;br /&gt;
* SWITZERLAND  and collection attenders from SOUTH&lt;br /&gt;
   GERMANY,  too.  If  you  want  to join the bustrip or&lt;br /&gt;
   you  need  additional  information  about the bustrip&lt;br /&gt;
   please contact: &amp;quot;furball^space.ch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* SWEDEN.  This  trip  is  organised by Excel/Balance&lt;br /&gt;
   and  Newt/Abyss.  If  enough  people come together&lt;br /&gt;
   there  might  even  be more than one bus. All this is&lt;br /&gt;
   not  absolutely  sure  yet, but if you are interested,&lt;br /&gt;
   you can send Excel a mail: &amp;quot;excelblc^freenet.hut.fi&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If  you  have  information about any other bustrips or&lt;br /&gt;
you want to organise one please contact:&lt;br /&gt;
&lt;br /&gt;
Malte  Kanebley,  Im  Dorfe  3, 21629 Neu-Wulmsdorg,&lt;br /&gt;
Germany,   amable^aol.com   (Harball/Amable),  voice:&lt;br /&gt;
++49/4168-8611&lt;br /&gt;
&lt;br /&gt;
Price:&lt;br /&gt;
-----&lt;br /&gt;
The  entrance fee amounts 40 DM/person (about USD&lt;br /&gt;
25).  We  are  not able to chance foreign currencies.&lt;br /&gt;
The  organisation  is  !NON-COMMERCIAL! As usual the&lt;br /&gt;
entrance-fee  will  be  distributed  among the winners&lt;br /&gt;
of the competitions.&lt;br /&gt;
&lt;br /&gt;
Pay in advance (possible until 28.02.97):&lt;br /&gt;
If  you  decide  to pay in advance you can save 5 DM/&lt;br /&gt;
person.  Please  transfer  the  entrance fee (35 DM/&lt;br /&gt;
perons) to the following bank-account:&lt;br /&gt;
&lt;br /&gt;
Name of the bank   : Kreissparkasse Harburg&lt;br /&gt;
Bank-No. (BLZ)    : XXX XXX XX&lt;br /&gt;
Acc.-No. (KTO)      : XXX XX XXX&lt;br /&gt;
Name                     : &amp;quot;XXXXX XXXXXXXX&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                Features:&lt;br /&gt;
                                --------&lt;br /&gt;
Ofcourse lots of features await you:&lt;br /&gt;
&lt;br /&gt;
* Everyone talks about the Internet and so we do. We&lt;br /&gt;
   will  have  a Internet cafe installed for you with lots&lt;br /&gt;
   of terminals for IRC and WEB access.&lt;br /&gt;
* A  ethernet  network  running  with a big fileserver&lt;br /&gt;
   and  party  chat  connected  to  the IRC. Our equip-&lt;br /&gt;
   ment  will  hopefully  provide  a fast and save party&lt;br /&gt;
   network all 72 hours.&lt;br /&gt;
&lt;br /&gt;
* We  will  present all compos on a big screen of 6 X 4&lt;br /&gt;
   squaremeters  and  a powerful Dolby Surround mu-&lt;br /&gt;
   sic system.&lt;br /&gt;
* 100%  public  voting  on all compos for everybody at&lt;br /&gt;
   the partyplace.&lt;br /&gt;
* There  will  be  a  quiet place for you to sleep if you&lt;br /&gt;
   decide  not  to  do this infront of your computer or&lt;br /&gt;
   under the table :)&lt;br /&gt;
* Network:  we  are  selling network equipment like NE&lt;br /&gt;
   2000  network  cards or ethernet cables and con-&lt;br /&gt;
   nectors for a low price aswell.&lt;br /&gt;
* Live performances on the stage (1 hour per day).&lt;br /&gt;
* A mindblasting laser show (not absolutely sure)&lt;br /&gt;
* Many  other  features we are not able or not willing&lt;br /&gt;
   to tell you yet.&lt;br /&gt;
&lt;br /&gt;
Now  that we're organising this party, you might think&lt;br /&gt;
that all you can do is visiting it. This is wrong: We give&lt;br /&gt;
you  the  one and only chance to produce yourself. If&lt;br /&gt;
you  want  to  give  a  lecture  on  something or if you&lt;br /&gt;
have  another  idea  of  enriching  this  event,  you're&lt;br /&gt;
very  welcome  to  do so. We would like you to contact&lt;br /&gt;
someone of us as soon as possible, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              Competitions&lt;br /&gt;
                              ----------&lt;br /&gt;
General competition rules:&lt;br /&gt;
----------------------&lt;br /&gt;
* The rules may change until the party starts&lt;br /&gt;
* Atleast one of the competitors must be present&lt;br /&gt;
* We  will  have  a preselection for the music compos.&lt;br /&gt;
   Only  15  entries will be presented. The preselection&lt;br /&gt;
   will be done by a jury of known scene people.&lt;br /&gt;
* Anonymous  competition  means that the entry must&lt;br /&gt;
   not  reveal  who  the  author is. A seperate version&lt;br /&gt;
   including  a  tag  can be provided abd will be spread&lt;br /&gt;
   instead.&lt;br /&gt;
* The  entry  must  be  released at the party - not at&lt;br /&gt;
   any  time  before  and  not  on  other parties taking&lt;br /&gt;
   place at the same time (we will exchange us with the&lt;br /&gt;
   organisers of all other parties).&lt;br /&gt;
* You  must  release  a &amp;quot;FINAL&amp;quot; version of your pro-&lt;br /&gt;
   ductions at the party.&lt;br /&gt;
* You  have  to license us to put your productions on&lt;br /&gt;
   any digital media.&lt;br /&gt;
* The entry must be one archive with description&lt;br /&gt;
   (FILE-ID.DIZ). The name of the archive MUST be com&lt;br /&gt;
   patible  with ISO 9660: only the charcters &amp;quot;a&amp;quot; - &amp;quot;z&amp;quot;&lt;br /&gt;
   &amp;quot;0&amp;quot; - &amp;quot;9&amp;quot; and &amp;quot;-&amp;quot; are allowed.&lt;br /&gt;
&lt;br /&gt;
System configuration:&lt;br /&gt;
------------------&lt;br /&gt;
* New SID&lt;br /&gt;
* Action Replay MK6&lt;br /&gt;
* 1541-II disk drive&lt;br /&gt;
&lt;br /&gt;
Demo:&lt;br /&gt;
----&lt;br /&gt;
* Maximum size: standart 5.25&amp;quot; DD disk&lt;br /&gt;
* only the first 15 min. of the demo will be shown&lt;br /&gt;
&lt;br /&gt;
Music:&lt;br /&gt;
-----&lt;br /&gt;
* All formats allowed, executable file.&lt;br /&gt;
* screen will not be shown during the compo&lt;br /&gt;
&lt;br /&gt;
Graphics: (anonymous):&lt;br /&gt;
-------------------&lt;br /&gt;
* All formats/modes allowed&lt;br /&gt;
* Must be an executable file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  CD-Rom&lt;br /&gt;
                                  ------&lt;br /&gt;
We  are  trying to produce a CD-Rom with all produc-&lt;br /&gt;
tions  on  it.  Therefore  it is necessary, that you au-&lt;br /&gt;
thorise  us  to  put your release on the CD-Rom. You&lt;br /&gt;
will NOT lose the rights of your productions. We don't&lt;br /&gt;
know  how  long  it  will take to produce the CD but we&lt;br /&gt;
will  try this as fast as possible. The CD-Rom will con-&lt;br /&gt;
tain all productions of:&lt;br /&gt;
&lt;br /&gt;
* Mekka '96&lt;br /&gt;
* Symposium '96 and&lt;br /&gt;
* Mekka/Symposium '97.&lt;br /&gt;
&lt;br /&gt;
We try to include the wild- and animations compo, too.&lt;br /&gt;
The  CD-Rom  will  be sold for a very low prize (about&lt;br /&gt;
or less than 20 DM).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 Timetable&lt;br /&gt;
                                 -------&lt;br /&gt;
Friday    :    1200   The party will start&lt;br /&gt;
Saturday  :    1500  Deadline for C64 competitions&lt;br /&gt;
Monday    :    0500  Deadline voting&lt;br /&gt;
               0900  Prize ceremony&lt;br /&gt;
               1200  We will close the doors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        Organisers/Contacts&lt;br /&gt;
                        ------------------&lt;br /&gt;
The  groups  involved  in  organising the MeKKa/Sym-&lt;br /&gt;
posium '97 are&lt;br /&gt;
&lt;br /&gt;
* Amable (for PC)&lt;br /&gt;
* Avena (for Atari)&lt;br /&gt;
* Lego&lt;br /&gt;
* Phantasm (for Amiga)&lt;br /&gt;
* Polka Brothers (Amiga)&lt;br /&gt;
* Smash Designs (for C64) and&lt;br /&gt;
* Teklords.&lt;br /&gt;
&lt;br /&gt;
But  what  do  names  mean?  It's  the experience that&lt;br /&gt;
matters.  And  that's  what  we  can  .boast. with: ten&lt;br /&gt;
Symposiums,  the  Mekka '96,  the  680xx  Convention&lt;br /&gt;
1993 and an in-depth knowledge of the scene provide&lt;br /&gt;
us  with  the power necessary for organising such an&lt;br /&gt;
event.&lt;br /&gt;
&lt;br /&gt;
More information:&lt;br /&gt;
--------------&lt;br /&gt;
* Get our upcoming invitation intros around x-mas, at&lt;br /&gt;
   least for PC, Amiga and C64.&lt;br /&gt;
* On our extensive World Wide Web pages:&lt;br /&gt;
   http://134.28.37.10/&amp;amp;frank/Sym97/&lt;br /&gt;
   http://www.szczecin.pl/&amp;amp;rawstyle/Sym97/&lt;br /&gt;
   http://www.tu-harburg.de/&amp;amp;sijt2008/ms97/&lt;br /&gt;
* On the Black Box BBS:&lt;br /&gt;
   ++XX/XXXX-XXXXX  (v34)&lt;br /&gt;
   ++XX/XXXX-XXXXXX (ISDN)&lt;br /&gt;
* Directly from the organisers:&lt;br /&gt;
   C64:&lt;br /&gt;
   ---&lt;br /&gt;
   chaotic^blackbox.dame.de (Chaotic/Smash Designs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                Disclaimer&lt;br /&gt;
                                --------&lt;br /&gt;
* We  are  not  responsible  for  your  equipment  you&lt;br /&gt;
   bring to the party: keep an eye on it.&lt;br /&gt;
* We  are  not responsible for possible accidents du-&lt;br /&gt;
   ring the party.&lt;br /&gt;
* We  are  not interested in troublemaking people and&lt;br /&gt;
   will throw them out&lt;br /&gt;
* Drugs  are forbidden at the party-place. Alcoholics&lt;br /&gt;
   and smoking is not desired.&lt;br /&gt;
* You have to pay for everything you damage.&lt;br /&gt;
* You  have  to  bring your own wires with you. There&lt;br /&gt;
   is  only  one power-connection for each table/com-&lt;br /&gt;
   puter.&lt;br /&gt;
* Ofcourse  hacked,  cracked or illegal programs are&lt;br /&gt;
   not allowed.&lt;br /&gt;
* Racism is not allowed&lt;br /&gt;
* You  are  under  German  law and everything that's&lt;br /&gt;
   forbidden  outside the party-place will be forbidden&lt;br /&gt;
   inside, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More  information  can  be found in our Party Radar,&lt;br /&gt;
part II.&lt;br /&gt;
&lt;br /&gt;
Best Regards,&lt;br /&gt;
&lt;br /&gt;
Violator/Alpha Flight 1970&lt;br /&gt;
----------------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * PARTY RADAR II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  second  part  of  this  edition's Party Radar will&lt;br /&gt;
cover the first invitation text of the X-97 TAKEOVER&lt;br /&gt;
so  to say the successor of the previous X-9x party&lt;br /&gt;
in   The   Netherlands.  The  second  part  contains  a&lt;br /&gt;
short party report from The Party 1996 in Denmark.&lt;br /&gt;
&lt;br /&gt;
And here we go....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              SUCCESS &amp;amp; THE RULING COMPANY&lt;br /&gt;
                      and NOSTALGIA present&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          X - 97 TAKEOVER&lt;br /&gt;
                          ---------------&lt;br /&gt;
&lt;br /&gt;
      4, 5 &amp;amp; 6 April 1997, The Auditorium, Eindhoven&lt;br /&gt;
&lt;br /&gt;
                 official information version 1.0&lt;br /&gt;
                      (released on 05-01-97)&lt;br /&gt;
&lt;br /&gt;
     &amp;quot;As proven by X-95 and X-96 the place to be&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. X-97 Takeover&lt;br /&gt;
--------------&lt;br /&gt;
After the success of two previous parties, X-95 and&lt;br /&gt;
X-96  SCS  &amp;amp;  TRC are back with something even BIG-&lt;br /&gt;
GER  and  BETTER  than  before! If you attended both&lt;br /&gt;
parties  then  you  wouldn't wann miss out on this one&lt;br /&gt;
for sure!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Information&lt;br /&gt;
-----------&lt;br /&gt;
X-97 TAKEOVER will be held on 4, 5 and 6 April 1997.&lt;br /&gt;
The party place will open on Firday evening and will&lt;br /&gt;
close on Sunday afternoon. The party will be held in&lt;br /&gt;
Eindhoven, the Netherlands, in the AUDITORIUM of the&lt;br /&gt;
Technical University. Eindhoven is in the south of the&lt;br /&gt;
Netherlands and can easily be reached from France,&lt;br /&gt;
Belgium and Germany.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Party Features&lt;br /&gt;
---------------&lt;br /&gt;
The  party  will  feature  not  only  a hiuge big screen&lt;br /&gt;
capable  of  true  color in any resolution up to 1280X&lt;br /&gt;
1024  combined  with  an  equally  huge  audio  system&lt;br /&gt;
(enough  to blow up your ears), but also a party net-&lt;br /&gt;
work,  free  Internet  access  and  live music perfor-&lt;br /&gt;
mances.   Needless  to  say  there  are  a  number  of&lt;br /&gt;
competitions,   including   some  never  featured  at  a&lt;br /&gt;
party before.&lt;br /&gt;
&lt;br /&gt;
The main hall is large enough to house over 500 par-&lt;br /&gt;
ty  people  and features in-house buffet and 24 hour&lt;br /&gt;
coffee services.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Contact Information&lt;br /&gt;
------------------&lt;br /&gt;
To  find more information on X-97 TAKEOVER send an&lt;br /&gt;
e-mail to:&lt;br /&gt;
&lt;br /&gt;
                            x97take^dds.nl&lt;br /&gt;
&lt;br /&gt;
   or see the offical X-97 TAKEOVER World Wide Web&lt;br /&gt;
                                  Site at:&lt;br /&gt;
&lt;br /&gt;
          http://www.hacom.nl/&amp;amp;jal/X97-Takeover&lt;br /&gt;
&lt;br /&gt;
    FTP:    utopia.hacktic.nl /pub/c64/SUCCESS-PC&lt;br /&gt;
            replay.com /pub/c64/SUCCESS-PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      It is very likely that these pages are moved to&lt;br /&gt;
&lt;br /&gt;
               http://www.tue.nl/X97-Takeover&lt;br /&gt;
&lt;br /&gt;
                         in the near future...&lt;br /&gt;
&lt;br /&gt;
                    SCS &amp;amp; TRC and NOSTALGIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                           THE PARTY 1996&lt;br /&gt;
                           --------------&lt;br /&gt;
The  Party in Denmark became already an institution,&lt;br /&gt;
not  to say a place of pilgrimage for all those compu-&lt;br /&gt;
ter  disciples  from various computer systems, a nice&lt;br /&gt;
gathering   to   waste   those   boring   days  between&lt;br /&gt;
christmas and new year in order to team with friends&lt;br /&gt;
and comrades and to have some fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Location&lt;br /&gt;
-------&lt;br /&gt;
This  year  THE PARTY was held in the MASSECENTER&lt;br /&gt;
of  Aars,  which  is  located  in the north of Denmark,&lt;br /&gt;
of  Aars,  a  small  town being located in the northern&lt;br /&gt;
part of Denmark near the city Aalborg.&lt;br /&gt;
&lt;br /&gt;
The  partyplace was divided into three halls. This was&lt;br /&gt;
NOT  well planned because when all the different com-&lt;br /&gt;
petitions took place ALMOST ALL interested persons&lt;br /&gt;
gathered in ONE HALL ONLY to follow them on the big&lt;br /&gt;
screen.&lt;br /&gt;
&lt;br /&gt;
Originally  the  organisers  planned to open only TWO&lt;br /&gt;
halls  for  the  party,  offering room for around 2500&lt;br /&gt;
visitors,  keeping  the third hall as sleeping room, but&lt;br /&gt;
after  much  more  people  have shown up to party on&lt;br /&gt;
the  third  hall  had  to be opened as party hall, too. A&lt;br /&gt;
good  substitution  has  been found as people who did&lt;br /&gt;
not  want to sleep under the table could enter a local&lt;br /&gt;
school  where  they  could  sleep  and take a shower,&lt;br /&gt;
during  some  hours  a  swimming  pool  has been made&lt;br /&gt;
available  for  the party guests, too, in order to keep&lt;br /&gt;
the air in the halls atleast a bit breathable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Audience&lt;br /&gt;
-------&lt;br /&gt;
According  to one of the organisers, to be more pre-&lt;br /&gt;
cise  this  information  has  been given by the for the&lt;br /&gt;
CBM  64 part responsible HEAVYHEAD/CHROMANCE/&lt;br /&gt;
NETPHREAKERS,  around  3.500  people from all over&lt;br /&gt;
Europe  have  shown  up,  covering all computer plat-&lt;br /&gt;
forms.&lt;br /&gt;
Around  300 of them, plus or minus 50 persons, were&lt;br /&gt;
CBM 64 related. The exact amount can't be defined as&lt;br /&gt;
some have entered as users of other systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trends&lt;br /&gt;
-----&lt;br /&gt;
The  CBM  64  competitions have found great interest&lt;br /&gt;
this time and seemed to be a bit more respected com-&lt;br /&gt;
pared with the previous years, years in what the CBM&lt;br /&gt;
64 has been almost completely ignored.&lt;br /&gt;
It  seems  to  be  quite fashionable for quite known or&lt;br /&gt;
even well known groups considering about building up&lt;br /&gt;
CBM  64  divisions after recognizing that the original&lt;br /&gt;
scene is still quite active, not that active as in former&lt;br /&gt;
days  but  still  not  dead.  It is no secret that nothing&lt;br /&gt;
can  beat  the  ORIGINAL  scene, the concept all other&lt;br /&gt;
scenes have copied over the years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Public stunts&lt;br /&gt;
----------&lt;br /&gt;
Like  at  The  Party 5 the ACCEPT crew together with&lt;br /&gt;
some ALPHA FLIGHT 1970 members has shown lots of&lt;br /&gt;
BIZARRE  and PERVERT porno movies, even more sick&lt;br /&gt;
and  dirty  compared with the movies shown before, it&lt;br /&gt;
is  just unbelievable what people can find on stuff like&lt;br /&gt;
this.&lt;br /&gt;
The Swedish based HACK'N TRADE formation presen-&lt;br /&gt;
ted  an  excellent outfit, being dressed with Manches-&lt;br /&gt;
ter  clothes and more in a sixties or seventies style,&lt;br /&gt;
sucking on toothbrushes and pacifiers (comforters),&lt;br /&gt;
those gummi things usually babies get into their mouth&lt;br /&gt;
to avoid them crying.&lt;br /&gt;
&lt;br /&gt;
The  blokes  around Laxity have put a huge logo over&lt;br /&gt;
their  tables  to  help  those  few ones looking out for&lt;br /&gt;
them.  Other  groups did aswell many things to get at-&lt;br /&gt;
tention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Competitions&lt;br /&gt;
----------&lt;br /&gt;
After  all the years of decay the CBM 64 competitions&lt;br /&gt;
have  had  some  kind  of  unexpected  comeback  this&lt;br /&gt;
year, again with ALL competitions, namely DEMO, GRA-&lt;br /&gt;
PHIC  and MUSIC COMPETITION being presented on the&lt;br /&gt;
big screen, using the offical THE PARTY equipment to&lt;br /&gt;
be  presented  to  the  entire  audience,  unlike in the&lt;br /&gt;
past  few  years  when the CBM 64 communicty had to&lt;br /&gt;
organise its own inofficial competitions to be presen-&lt;br /&gt;
ted to just a few interested CBM 64 scene fanatics.&lt;br /&gt;
Our  respect  goes  out  to  HEAVYHEAD  for  getting&lt;br /&gt;
back  the CBM 64 into the spotlight for all party visi-&lt;br /&gt;
tors. He already promised to take care about the or-&lt;br /&gt;
ganisation  again,  in  case  there  should  be a similar&lt;br /&gt;
event in 1997.&lt;br /&gt;
&lt;br /&gt;
This  time 15 demos have been presented, 15 graphics&lt;br /&gt;
have  been  shown  and  20  SID &amp;quot;modules&amp;quot; have been&lt;br /&gt;
played in order to prove what today's scene coders,&lt;br /&gt;
graphic  artists and music composers are capable to&lt;br /&gt;
do.  SIDs  have  already  found  its audience on other&lt;br /&gt;
systems all over the years,as almost all player-tools&lt;br /&gt;
support the PlaySID format.&lt;br /&gt;
&lt;br /&gt;
The demos have been again very Amiga/PC orientated&lt;br /&gt;
and  have  represented the power of the CBM 64, un-&lt;br /&gt;
fortunately not its original style and feeling. REFLEX&lt;br /&gt;
has won the competition, this time without their front-&lt;br /&gt;
man  QUISS  who  has  been  the  main  factor for this&lt;br /&gt;
group  getting quite known and popular in the CBM 64&lt;br /&gt;
demo world. Many people said it was their 128 colours&lt;br /&gt;
holding  ANIMATION of a snowboarder which especially&lt;br /&gt;
attracted  the  voters  from  other  systems, sending&lt;br /&gt;
SMASH DESIGNS back to two, a group having announ-&lt;br /&gt;
ced  their  contribution  to be the BEST CBM 64 EVER&lt;br /&gt;
in history. Well, taste is different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The results&lt;br /&gt;
---------&lt;br /&gt;
                 * CBM 64 DEMO COMPETITION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       Pos.     Production/Group               Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       1.        Nine/Reflex                   1400&lt;br /&gt;
       2.        Triage/Smash Designs          1037&lt;br /&gt;
       3.        Daze/Resource                 504&lt;br /&gt;
       4.        Design Overdose/Xenon         492&lt;br /&gt;
       5.        Highher Love/Grafitty         372&lt;br /&gt;
       6.        Cucumber Juice II/Hitmen      312&lt;br /&gt;
       7.        Noxious Dreams/Coma           285&lt;br /&gt;
       8.        A Box Of Toiletpaper/No Name  236&lt;br /&gt;
       9.        Starburst 10%/Padua           193&lt;br /&gt;
      10.        Killa Demo/Ultimate           163&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * CBM 64 MUSIC COMPETITION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       Pos.     Handle/Group                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       1.        Mitch &amp;amp; Dane/Crest/Hype           586&lt;br /&gt;
       2.        Bordeaux/Acrise/Xenon             536&lt;br /&gt;
       3.        Fuben/Oxyron                      417&lt;br /&gt;
       4.        Jeff/Camelot/Hype                 330&lt;br /&gt;
       5.        Spinball/Excess                   324&lt;br /&gt;
       6.        Gosh/Hack 'n Trade                297&lt;br /&gt;
       7.        Eco/Excess                        206&lt;br /&gt;
       8.        Fanta/Bass/Oxyron                 196&lt;br /&gt;
       9.        Sonic/Rozolla                     184&lt;br /&gt;
      10.        Syndrom/TIA/Crest                 157&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * CBM 64 GRAPHIC COMPETITION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       Pos.    Handle/Group                        Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
       1.      Tyrant/Therapy                       378&lt;br /&gt;
       2.      Gizmo/Iceberg                        341&lt;br /&gt;
       3.      Felidae/Reflex                       276&lt;br /&gt;
       4.      Deekay/Crest/Onslaught               260&lt;br /&gt;
       5.      Warp 8/Flash Inc.                    258&lt;br /&gt;
       6.      Hardsequencer/Dytec                  242&lt;br /&gt;
       7.      Taper/Triad                          210&lt;br /&gt;
       8.      Calamity/Smash Designs               185&lt;br /&gt;
       9.      Zsarank/Therapy                      177&lt;br /&gt;
      10.      AEG/Smash Designs                    146&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are still some things left worth to be mentioned&lt;br /&gt;
such as the fifth and seventh at the Amiga demo com-&lt;br /&gt;
petition have been fake labels by Oxyron.&lt;br /&gt;
More funny to hear is perhaps that the PC demo com-&lt;br /&gt;
petition  winner  has  been an Amiga veteran and for-&lt;br /&gt;
mer  member  of  Sanity, CHAOS is his name. This pro-&lt;br /&gt;
duction  was his first PC demo production, just coded&lt;br /&gt;
for  fun  to show the PC what real coding means. While&lt;br /&gt;
receiving  the  prize  during the awards ceremony we&lt;br /&gt;
heard  the  winners  shouting a loud &amp;quot;PC SUCKS!&amp;quot; into&lt;br /&gt;
the microphone. That's the way it is!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
-------&lt;br /&gt;
This  years' party also worn the name &amp;quot;The End Of An&lt;br /&gt;
Era&amp;quot;  as it is quite uncertain until now if next year a-&lt;br /&gt;
nother  &amp;quot;The  Party&amp;quot;  as  we  used to know it will fol-&lt;br /&gt;
lowe in the tradition of &amp;quot;The Party&amp;quot; series.&lt;br /&gt;
The ORIGINAL organisers seem finally to have lost the&lt;br /&gt;
interest  in  organising a huge party like this series.&lt;br /&gt;
Perhaps  many  people  might  now  be  able to under-&lt;br /&gt;
stand  how  much  work  it is to arrange an event like&lt;br /&gt;
this,  and  what seems to be more important, how much&lt;br /&gt;
time  has  to  be  invested,  and  that is a factor most&lt;br /&gt;
grown  up  sceners  don't  own anymore as there are&lt;br /&gt;
other, more important things to do.&lt;br /&gt;
Nevertheless  there  are  indeed  many  groups inte-&lt;br /&gt;
rested  in  taking  over the organisation in the future,&lt;br /&gt;
so  there  is  still  some  hope  for a similar event this&lt;br /&gt;
year, too.&lt;br /&gt;
&lt;br /&gt;
Regardless  from  the  fact  if  there  will  be another&lt;br /&gt;
&amp;quot;The  Party&amp;quot;  or  not,  there  is no excute for nothing&lt;br /&gt;
meeting  your  scene  friends  and group pals at cer-&lt;br /&gt;
tain  other  parties,  too, as it is NOT important where&lt;br /&gt;
you  meet,  it  is important THAT you meet them, in or-&lt;br /&gt;
der to have FUN and a great time. There is absolutely&lt;br /&gt;
no  reason for a gathering like this just to play these&lt;br /&gt;
boring  DOOM  or  QUAKE  games  on  the  PC,  this  is&lt;br /&gt;
something people could do at home, too, it is the meet-&lt;br /&gt;
ing point for a specified race of people, the computer&lt;br /&gt;
fanatics.  Parties  should have a social aspect, mainly&lt;br /&gt;
communcation  and  fun should be the keywords, or is&lt;br /&gt;
your  only interest the competitions, prize money and&lt;br /&gt;
getting  famous?  This  is  a hobby, a nice hobby what&lt;br /&gt;
should  bring  FUN, not a job where your only need of&lt;br /&gt;
existance  is  to prove you and your skills all day and&lt;br /&gt;
night long. Remember to keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Macx/Chromance/No Name&lt;br /&gt;
----------------------&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        * ADVERTISEMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  area  of  advertisements where you&lt;br /&gt;
get  the  chance  to  offer  the  rest  of the world the&lt;br /&gt;
possibility   to  either  contact  you  as  a  trader  or&lt;br /&gt;
just  to  place  a  request through us.&lt;br /&gt;
&lt;br /&gt;
To  see  your advertisement in this chapter you HAVE&lt;br /&gt;
to  fill  one  of  our votesheets as the total amount of&lt;br /&gt;
adverts  fortunately increased between the past few&lt;br /&gt;
months.  Therefore  we  installed  a NEW presentation&lt;br /&gt;
system  and if the amount of filled votesheets increa-&lt;br /&gt;
ses  in  the same way we feel free to cut off the sup-&lt;br /&gt;
porting advertisement text. Telephone numbers or In-&lt;br /&gt;
ternet  addresses can be found at the end of the ad-&lt;br /&gt;
dress line(s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * ACTIVE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Riddler: Erik Lehto, Nugatan 13, 96131 Boden, Sweden&lt;br /&gt;
                           /RIDDLER^LUDD.LUTH.SE&lt;br /&gt;
* HTTP://JOTA.SM.LUTH.SE/&amp;amp;D95-PEN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-&lt;br /&gt;
XXXXX, XXXXXX                                   (-&amp;gt; CHROMANCE)&lt;br /&gt;
&lt;br /&gt;
Moog:    XXXXXXXXX    XXXXXXXXXX,   XXXXXXXXXXXX   XX/X,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX                 (-&amp;gt; KA0SPHERE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Agoth:  XXXXXXXXX  XXXXXXXX, XXXXXXXX XX/XX, XX-XXX&lt;br /&gt;
XXXXXXX-XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX&lt;br /&gt;
                                       /GOTHREK^VM.AMU.EDU.PL&lt;br /&gt;
* reliable  &amp;amp;  quality  swap,  cover  contacts  wanted,&lt;br /&gt;
* RELAX and Vitality stuff, just TRY it&lt;br /&gt;
&lt;br /&gt;
Hawk:  XXXXX XXXXXX, XXXXX XXXXXXXXXX XX/XX, XXXXX&lt;br /&gt;
XXXX, XXXXXX                            /++XX/(X)XXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
Kmeg:  XXXXX  XXXXX,  XX. XXX XXX, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
                            /PTRACZ^BIOTOP.UMCS.LUBLIN.PL&lt;br /&gt;
&lt;br /&gt;
Questor:  XXXXXX  XXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Unlock:   XXXXX  XXXX,  XXXXXXX.  XX,  XXXX  XXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Archangel:  Therapy?  Fan Club, XXXXX XXXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXXXXX  XX/XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
* all AFL warez&lt;br /&gt;
&lt;br /&gt;
Baldhead:  XXXXXXXX  XXXXXXXXXX,  XXXXXXXXXXXX  X/XX,&lt;br /&gt;
XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
* 100% reply ofcourse!&lt;br /&gt;
&lt;br /&gt;
Blaze: XXXXXX XXXXXXX, XXXXX X/X, XX-XXX XXXXXXXXX&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Caledonian:  XXXXXX  XXXXXXXX, X/X XXX XXXXXXXX, XXX-&lt;br /&gt;
XXXXX, XXXXXXXX, XXXXXXXXXX, XXXX XXX, XXXXXXXX&lt;br /&gt;
* 100% to all, new and old warez, GEOS swap&lt;br /&gt;
&lt;br /&gt;
Calypso:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XX XXXXXX, XXX XXXXXXXXXXX                 (-&amp;gt; AMNESIA)&lt;br /&gt;
&lt;br /&gt;
Flash:  XXXXXX  XXXXXX,  XXXXXXXXXXX  XXX/X, XX-XXX&lt;br /&gt;
XXXXXXXXX, XXXXXX                          ++XX/(X)XX-XXXXXX&lt;br /&gt;
* NO more contacts, COVER SWAP ONLY!&lt;br /&gt;
&lt;br /&gt;
Marc:                                    MARC1970^AOL.COM&lt;br /&gt;
&lt;br /&gt;
Ned:            ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE&lt;br /&gt;
* H/P                                        (-&amp;gt; NETPHREAKERS)&lt;br /&gt;
&lt;br /&gt;
Violator:   XXXXXX   XXXXXXXX,   XXXXXXXXXXXXXXXX  XX,&lt;br /&gt;
XXX XX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Xenox: XXXXX XXXXXXX, XXXXXXX. XX, XXXXX XXX XXXX-&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                  /U952487^STUDBO.HIT.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
* HTTP://WWW.HIT.NO/&amp;amp;U952487&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * CHALICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXX, XXXXXXX/roland.kletzing^rz.ruhr-uni-bochum.de&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Macx:  XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX                 /MACX^ALGONET.SE (-&amp;gt; NO NAME)&lt;br /&gt;
* no cheat, for supporting the game label Ambush&lt;br /&gt;
&lt;br /&gt;
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Syco:  XXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
* for &amp;lt;C&amp;gt; warez and originals&lt;br /&gt;
&lt;br /&gt;
Wozio:   XXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,&lt;br /&gt;
XXXXXX                                              (-&amp;gt; ELYSIUM)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * CREST *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Deekay:       KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE&lt;br /&gt;
                                       (-&amp;gt; ONSLAUGHT)&lt;br /&gt;
&lt;br /&gt;
The Syndrom:  XXXXXXXX  XXXXXXX,  XXXXXXXX. X, XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
                    /HARTUNG^RMHS2.URZ.TU-DRESDEN.DE&lt;br /&gt;
* NOT for swapping!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           * FANTASTIC FOUR CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,&lt;br /&gt;
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,&lt;br /&gt;
Sweden                                  /MOTLEY^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
Mr. Alpha:  XXXXX  XXXXXXXX,  XXXXXXXXX XX, XXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX                                    (-&amp;gt; NOSTALGIA)&lt;br /&gt;
&lt;br /&gt;
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX&lt;br /&gt;
XXX, XXXXXX                      /NEWSCOPY^ALGONET.SE&lt;br /&gt;
* Anything concerning F4CG &amp;amp; PROPAGANDA&lt;br /&gt;
&lt;br /&gt;
Sixx:  XXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,&lt;br /&gt;
XXXXXX                                       /SIXX^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Curlin:  XXXXXX  XXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
* joining Hitmen, swapping&lt;br /&gt;
&lt;br /&gt;
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-&lt;br /&gt;
XXXXX, XXXXXX   /STRAZAK^ANDANTE.AE.KATOWICE.PL&lt;br /&gt;
* Mish Mash HQ, no ordinary swap&lt;br /&gt;
* HTTP://ANDANTE.AE.KATOWICE.PL/&amp;amp;STRAZAK/&lt;br /&gt;
&lt;br /&gt;
Moonchild:             HLADKI^BETA.II.TUNIV.SZCZECIN.PL&lt;br /&gt;
&lt;br /&gt;
Motion:  XXXXX  XXXXXXX,  XXXX  XXXX,  XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
* Amiga, PC, VHS, originals, 100% reply&lt;br /&gt;
&lt;br /&gt;
Stan:  XXXXXXX XXXXXX, XXXXXXXXXXX XXX, XXXXX XXX-&lt;br /&gt;
XXXXXXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
Tyron: XXXX XXXXXX, XXXXX XXXXXX XXX XX, XXXXX XXXXX&lt;br /&gt;
XXXXXXX&lt;br /&gt;
* GFX, Hitmen stuff, Domination&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Sebaloz:   Orlando   Magic   Fan  Club,  X/X  XXXXXXXXX&lt;br /&gt;
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * MEGAUNIT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Ranz: XXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
Silver Bullet:  XXXXX XXXXX, X XXXXXXXXXX XXXXXX, XX&lt;br /&gt;
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-&lt;br /&gt;
XXXX&lt;br /&gt;
&lt;br /&gt;
Vergo:  XXXX  XXXX  XXXXXXXXX, XXXXXXXXX. XX, XXXX&lt;br /&gt;
XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Iceball:  XXXXX  XXXX  XXXXXXX, XXXXXXXXXX XX, XXX, XXXX&lt;br /&gt;
XXXX X., XXXXXXX            /ANNIELS^DEC5102.AABC.DK&lt;br /&gt;
&lt;br /&gt;
Lyon:  XXXXXXX  XXXXXXXX,  XX.  XXXXX  XXXXXXX X, XX-XXX&lt;br /&gt;
XXXXXX-XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MHD:  XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX&lt;br /&gt;
XXXXXX-XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * NOICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * NO NAME *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Almighty God:  XXXXXXX  XXXXXXX, X/. XXXXXXXX XXXXX.&lt;br /&gt;
XXXXX XX. XX, XXXXX XXXXXX, X/X. XX XXXXXXXX, XXXX-&lt;br /&gt;
XX XXXXXXX, XXXXX&lt;br /&gt;
&lt;br /&gt;
Celtic:  XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-&lt;br /&gt;
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX&lt;br /&gt;
* joining No Name, 4 Contrast &amp;amp; Chit Chat, SNES, .....&lt;br /&gt;
&lt;br /&gt;
Vampire: XXXXX XXXXXXXXXX, XXXXXXXXXXX XX/X, XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Digahole:  XXXXXXXXXX  XXX.  X/X, XXXXX X. XXXX, XXXXX-&lt;br /&gt;
XXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
GOP: XXXXX X. XXXX, XXX XXXXXX XXXX, XXXXXXX XXXX,&lt;br /&gt;
XXX XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /SW0484^UNI-ESSEN.DE&lt;br /&gt;
* legal mailtrade on Amiga 1200 ONLY!&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
* RELAX MAGAZINE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * PALACE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Junkie:  XXXX  XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
El Banditos:     XXXXXX    XXXXXXXX,    XXXXXXXXXXXXXX&lt;br /&gt;
XX-XXX X. XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
Funxilla:  XXXXX  XX  XXXX,  XXXXXXXXXXXXX X, XXXX XX XX-&lt;br /&gt;
XXXXXX, XXX XXXXXXXXXXX         /++XX/(X)XXX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,&lt;br /&gt;
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
Tristan:  XXXXXX  XXXXX,  XXX XXXXXX XX., XXXXXXXX XXX-&lt;br /&gt;
XXXXX, XXXXX XXX                                     (-&amp;gt; EMPIRE)&lt;br /&gt;
* 100%   reply,   illegal/legal,  new  &amp;amp;  oldies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * TABOO *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-&lt;br /&gt;
XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * TRIAD *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
XXXXXXXXX:   XXXXXXX  XXXX,  XXXXXXXXXXXXX.  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
                       &lt;br /&gt;
King Fisher:           TRIAD^MARVIN.DF.LTH.SE&lt;br /&gt;
TRIAD-FTP              FTP.DF.LTH.SE&lt;br /&gt;
HTTP:                  //WWW.DF.LTH.SE/&amp;amp;TRIAD/TRIAD-HOME.HTML&lt;br /&gt;
                       &lt;br /&gt;
Sliver:                SLIVER^BELKA.BL.PG.GDA.PL&lt;br /&gt;
                       SLIVER^TRIAD.NL.ORG&lt;br /&gt;
                       SLIVER^GUMBEERS.ELKA.PG.GDA.PL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OTHERS: *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ARCHON/Scorn/Ascraeus:   XXXXXXX   XXXXXXX, XXXXX&lt;br /&gt;
XXXXXXXX, XXXXXXXXXX X/X, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ACTIVATER/Wil/EZ/Scp:   XXXXXXXXX  XXXXXXXXX,  XX-&lt;br /&gt;
XXXXXXXXXX. XXX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ARES/Quantum:  XXXXX  XXXXXXX, XX. XXXXXXXXXXXXX XX/&lt;br /&gt;
XXX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
BRIZZ/Panic/Soulcore:  XXXXXX XXXXXXXXX, XXXXXXXXX.&lt;br /&gt;
XX, XXXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CENTRAX/Samar/Amnesty:  XXXXXX  XXXXXXX, XXXXXXX&lt;br /&gt;
XXX/X, XX-XXX X-XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
COMPUTER KIDS/Mayhem/Ambush:  XXXXXXX  XXXXXXX,  X&lt;br /&gt;
XXXXXXXX XXXXXXXX, XXXXXXXX, XXXXXXXXXX, XXXXX, XXX&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CREB/Excess:   XXXXX   XXXXX,  XXXXXXXXX.  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX          /0531347326-32^BTXGAT.DE&lt;br /&gt;
&lt;br /&gt;
DJ HOOLIGAN/AD/GTR/SNZ/TNC: XXXX XXXXXXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
DOMEY/Panic Creations:  XXXXX  XXXX, XXXXX XXXXX XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ERZIRA/Unreal/Wow:   XXXXXX   XXXXX,   XXXXXX   XXX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
FIREFOX/Art Design: XXXXXXX XXXXXX, XXXXXXXX. XX,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FLOYD/Willow:  XXXX  XXXXXX,  XX  XXXXXXXX  XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FREDDY/Laxity:  XXXXXX XXXXXX, XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
GAXAR/Tdr/Try/Role:  XXXXXX  XXXXXXXX,  XX  XXXXXXX&lt;br /&gt;
XX., XXX. XXXXXXXX, XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
GOAT/Acrise:  XXXXX  XXXXXXXXXX,  XXXXXXXXXXXX. XX,&lt;br /&gt;
XXXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
GOPHER:  XXXXXX  XXXXXX,  XXXXXXXXXXX  XXX, XX-XXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HAMSTER/ex-Bronx:  XXXXXXXX  XXXXX,  XX. XXXXXXXXX&lt;br /&gt;
XX X. XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HUMAN/Shelters/Expect:  XXXXXX  XXXXXX, XXXXXXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ICEMAN/Wow: XXXXXXX XXXXXXX, XX. X. XXXXX XXX. XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
LIZART/Spiders/U-Turn:   XXXX   XXXXXXX,  XXXXXXXX-&lt;br /&gt;
XXXXXX XX, XXXX XX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
LYDON/Oxygen/Tengu:  XXXX  XXXXX,  XX.  XXX.  XXXXXX&lt;br /&gt;
XXXXXXXXX X/X, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MAVERICK/Nipson:    XXXXXXXX   XXXXX,   XXXXXXXXXXX&lt;br /&gt;
XXXXX XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
MIKE V/Dark Crystal: XXXXXX  XXXXXXXX, XXXXXXXX XXX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
MOLOCH/Ascraeus: XXX XXXX, XXXXXXXX XXX. XXXXXXXX&lt;br /&gt;
XXX XX: XXX/X, XXXXX XXXXXXXX, XXXXXXXX/XXXXXX&lt;br /&gt;
&lt;br /&gt;
NAPHALM/Scorn:   XXXXXXXXX  XXXXXXXX,  XX.  XXXXXXXX&lt;br /&gt;
XXX/X, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
OLDGUY/Street Children/Amorphis:   XXXXXXXX   XXX,&lt;br /&gt;
XXXXXXXXXXX XX/X, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PASTHOR/Fraction:   XXXXXXXX  XXXXXXXX,  XXXXXXXXXX&lt;br /&gt;
X/XX, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PHYTON/Scorn/BD/Censure:    XXXXXX    XXXXXXXXXX,&lt;br /&gt;
XXXXXX XX, XXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PSYCHIK: XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RAVER/Phantasy:   XXXXX  XXXXXXX,  XXXXXXXXX  XX-XX,&lt;br /&gt;
XXXX, XX-XXXX, XXXXXX           /egon^ogre2vsk.edu.lv&lt;br /&gt;
&lt;br /&gt;
SIMONE/Shelters:   XXXX   XXXXXX,  XXXXXXXXXXX  XX/XX,&lt;br /&gt;
XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SPLASH/Resource:  XXXXX  XXXXX,  XXXXXXX  X.X,  XXXX&lt;br /&gt;
XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
STARLIGHT/ex-Therapy:  XXX  XXXXXXX XXXXXXX, XXXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
STIRF/Spiders/U-Turn:  XXXXX XXXXXX, XXXXXXXXXXX.&lt;br /&gt;
XX, XXXX XX XXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
TIMIX/Samar:  XXXXX XXXXX, X.X. XXXXXXX XX/XX, XXXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TURBO/Unreal:  XXXXXX  XXXXX,  XXXXXXXXXX XXX, XXXXX&lt;br /&gt;
XXX XXXXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
 TYSON:  XXXXX  XXXXXXXXXXX,  XXXXXXXX  XX,  XX-XXX&lt;br /&gt;
XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ZAK/Golden Trio/Proxima:  XXXXXXXX  XXXXX,  XX. XXX-&lt;br /&gt;
XXXXXXX XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ZWARK/Proxima:  XXXXXXX  XXXXXX, XXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ZYGA/Bora: XXXXXX XXXXXXXXX, XX. XXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the amount of addresses is growing in the same&lt;br /&gt;
way like during the past few days we feel free to re-&lt;br /&gt;
move  the  supporting  text  and  to print the address&lt;br /&gt;
only  in  order  to  save memory as we do not feel like&lt;br /&gt;
releasing  many  adress chapters to fill up the maga-&lt;br /&gt;
zine  and  to impress the readers with a huge amount&lt;br /&gt;
of  text. WE feel free to present your advertisements&lt;br /&gt;
coming up to our interests in order to SAVE memory!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>212.235.107.11</name></author>	</entry>

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